mirror of
https://github.com/ZDoom/qzdoom-gpl.git
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- Added SXF_ORIGINATOR.
- Only useful for missiles. By default, missiles cannot set themselves as the master when spawning actors.
This commit is contained in:
parent
47029a3efc
commit
f766a1ab38
2 changed files with 406 additions and 402 deletions
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@ -1768,6 +1768,7 @@ enum SIX_Flags
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SIXF_SETTARGET = 1 << 20,
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SIXF_SETTRACER = 1 << 21,
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SIXF_NOPOINTERS = 1 << 22,
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SIXF_ORIGINATOR = 1 << 23,
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};
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static bool InitSpawnedItem(AActor *self, AActor *mo, int flags)
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@ -1803,11 +1804,13 @@ static bool InitSpawnedItem(AActor *self, AActor *mo, int flags)
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{
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mo->pitch = self->pitch;
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}
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while (originator && originator->isMissile())
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if (!(flags & SIXF_ORIGINATOR))
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{
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originator = originator->target;
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}
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while (originator && originator->isMissile())
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{
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originator = originator->target;
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}
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}
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if (flags & SIXF_TELEFRAG)
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{
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P_TeleportMove(mo, mo->x, mo->y, mo->z, true);
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@ -5112,9 +5115,9 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillSiblings)
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enum RMVF_flags
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{
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RMVF_MISSILES = 1 << 0,
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RMVF_MISSILES = 1 << 0,
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RMVF_NOMONSTERS = 1 << 1,
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RMVF_MISC = 1 << 2,
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RMVF_MISC = 1 << 2,
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RMVF_EVERYTHING = 1 << 3,
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};
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@ -1,396 +1,397 @@
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// Flags for A_PainAttack
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const int PAF_NOSKULLATTACK = 1;
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const int PAF_AIMFACING = 2;
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const int PAF_NOTARGET = 4;
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// Flags for A_VileAttack
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const int VAF_DMGTYPEAPPLYTODIRECT = 1;
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// Flags for A_Saw
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const int SF_NORANDOM = 1;
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const int SF_RANDOMLIGHTMISS = 2;
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const int SF_RANDOMLIGHTHIT = 4;
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const int SF_RANDOMLIGHTBOTH = 6;
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const int SF_NOUSEAMMOMISS = 8;
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const int SF_NOUSEAMMO = 16;
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const int SF_NOPULLIN = 32;
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const int SF_NOTURN = 64;
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// Flags for A_CustomMissile
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const int CMF_AIMOFFSET = 1;
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const int CMF_AIMDIRECTION = 2;
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const int CMF_TRACKOWNER = 4;
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const int CMF_CHECKTARGETDEAD = 8;
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const int CMF_ABSOLUTEPITCH = 16;
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const int CMF_OFFSETPITCH = 32;
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const int CMF_SAVEPITCH = 64;
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const int CMF_ABSOLUTEANGLE = 128;
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// Flags for A_CustomBulletAttack
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const int CBAF_AIMFACING = 1;
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const int CBAF_NORANDOM = 2;
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const int CBAF_EXPLICITANGLE = 4;
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const int CBAF_NOPITCH = 8;
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const int CBAF_NORANDOMPUFFZ = 16;
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// Flags for A_GunFlash
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const int GFF_NOEXTCHANGE = 1;
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// Flags for A_FireBullets
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const int FBF_USEAMMO = 1;
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const int FBF_NORANDOM = 2;
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const int FBF_EXPLICITANGLE = 4;
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const int FBF_NOPITCH = 8;
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const int FBF_NOFLASH = 16;
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const int FBF_NORANDOMPUFFZ = 32;
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// Flags for A_SpawnItemEx
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const int SXF_TRANSFERTRANSLATION = 1 << 0;
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const int SXF_ABSOLUTEPOSITION = 1 << 1;
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const int SXF_ABSOLUTEANGLE = 1 << 2;
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const int SXF_ABSOLUTEMOMENTUM = 1 << 3; //Since "momentum" is declared to be deprecated in the expressions, for compatibility
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const int SXF_ABSOLUTEVELOCITY = 1 << 3; //purposes, this was made. It does the same thing though. Do not change the value.
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const int SXF_SETMASTER = 1 << 4;
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const int SXF_NOCHECKPOSITION = 1 << 5;
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const int SXF_TELEFRAG = 1 << 6;
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const int SXF_CLIENTSIDE = 1 << 7; // only used by Skulltag
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const int SXF_TRANSFERAMBUSHFLAG = 1 << 8;
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const int SXF_TRANSFERPITCH = 1 << 9;
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const int SXF_TRANSFERPOINTERS = 1 << 10;
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const int SXF_USEBLOODCOLOR = 1 << 11;
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const int SXF_CLEARCALLERTID = 1 << 12;
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const int SXF_MULTIPLYSPEED = 1 << 13;
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const int SXF_TRANSFERSCALE = 1 << 14;
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const int SXF_TRANSFERSPECIAL = 1 << 15;
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const int SXF_CLEARCALLERSPECIAL = 1 << 16;
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const int SXF_TRANSFERSTENCILCOL = 1 << 17;
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const int SXF_TRANSFERALPHA = 1 << 18;
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const int SXF_TRANSFERRENDERSTYLE = 1 << 19;
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const int SXF_SETTARGET = 1 << 20;
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const int SXF_SETTRACER = 1 << 21;
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const int SXF_NOPOINTERS = 1 << 22;
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// Flags for A_Chase
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const int CHF_FASTCHASE = 1;
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const int CHF_NOPLAYACTIVE = 2;
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const int CHF_NIGHTMAREFAST = 4;
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const int CHF_RESURRECT = 8;
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const int CHF_DONTMOVE = 16;
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// Flags for A_LookEx
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const int LOF_NOSIGHTCHECK = 1;
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const int LOF_NOSOUNDCHECK = 2;
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const int LOF_DONTCHASEGOAL = 4;
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const int LOF_NOSEESOUND = 8;
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const int LOF_FULLVOLSEESOUND = 16;
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const int LOF_NOJUMP = 32;
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// Flags for A_Respawn
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const int RSF_FOG = 1;
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const int RSF_KEEPTARGET = 2;
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const int RSF_TELEFRAG = 4;
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// Flags for A_JumpIfTargetInLOS and A_JumpIfInTargetLOS
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const int JLOSF_PROJECTILE = 1;
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const int JLOSF_NOSIGHT = 2;
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const int JLOSF_CLOSENOFOV = 4;
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const int JLOSF_CLOSENOSIGHT = 8;
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const int JLOSF_CLOSENOJUMP = 16;
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const int JLOSF_DEADNOJUMP = 32;
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const int JLOSF_CHECKMASTER = 64;
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const int JLOSF_TARGETLOS = 128;
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const int JLOSF_FLIPFOV = 256;
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const int JLOSF_ALLYNOJUMP = 512;
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const int JLOSF_COMBATANTONLY = 1024;
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const int JLOSF_NOAUTOAIM = 2048;
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// Flags for A_ChangeVelocity
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const int CVF_RELATIVE = 1;
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const int CVF_REPLACE = 2;
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// Flags for A_WeaponReady
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const int WRF_NOBOB = 1;
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const int WRF_NOSWITCH = 2;
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const int WRF_NOPRIMARY = 4;
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const int WRF_NOSECONDARY = 8;
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const int WRF_NOFIRE = WRF_NOPRIMARY | WRF_NOSECONDARY;
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const int WRF_ALLOWRELOAD = 16;
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const int WRF_ALLOWZOOM = 32;
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const int WRF_DISABLESWITCH = 64;
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// Morph constants
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const int MRF_ADDSTAMINA = 1;
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const int MRF_FULLHEALTH = 2;
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const int MRF_UNDOBYTOMEOFPOWER = 4;
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const int MRF_UNDOBYCHAOSDEVICE = 8;
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const int MRF_FAILNOTELEFRAG = 16;
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const int MRF_FAILNOLAUGH = 32;
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const int MRF_WHENINVULNERABLE = 64;
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const int MRF_LOSEACTUALWEAPON = 128;
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const int MRF_NEWTIDBEHAVIOUR = 256;
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const int MRF_UNDOBYDEATH = 512;
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const int MRF_UNDOBYDEATHFORCED = 1024;
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const int MRF_UNDOBYDEATHSAVES = 2048;
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// Flags for A_RailAttack and A_CustomRailgun
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const int RGF_SILENT = 1;
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const int RGF_NOPIERCING = 2;
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const int RGF_EXPLICITANGLE = 4;
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const int RGF_FULLBRIGHT = 8;
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const int RGF_CENTERZ = 16;
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// Flags for A_Mushroom
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const int MSF_Standard = 0;
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const int MSF_Classic = 1;
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const int MSF_DontHurt = 2;
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// Flags for A_Explode
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const int XF_HURTSOURCE = 1;
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const int XF_NOTMISSILE = 4;
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// Flags for A_RadiusThrust
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const int RTF_AFFECTSOURCE = 1;
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const int RTF_NOIMPACTDAMAGE = 2;
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const int RTF_NOTMISSILE = 4;
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// Flags for A_Blast
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const int BF_USEAMMO = 1;
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const int BF_DONTWARN = 2;
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const int BF_AFFECTBOSSES = 4;
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const int BF_NOIMPACTDAMAGE = 8;
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// Flags for A_SeekerMissile
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const int SMF_LOOK = 1;
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const int SMF_PRECISE = 2;
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const int SMF_CURSPEED = 4;
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// Flags for A_CustomPunch
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const int CPF_USEAMMO = 1;
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const int CPF_DAGGER = 2;
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const int CPF_PULLIN = 4;
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const int CPF_NORANDOMPUFFZ = 8;
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// Flags for A_CustomMissile
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const int FPF_AIMATANGLE = 1;
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const int FPF_TRANSFERTRANSLATION = 2;
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// Flags for A_Teleport
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const int TF_TELEFRAG = 1;const int TF_RANDOMDECIDE = 2;
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// Flags for A_WolfAttack
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const int WAF_NORANDOM = 1;
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const int WAF_USEPUFF = 2;
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// Flags for A_RadiusGive
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enum
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{
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RGF_GIVESELF = 1,
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RGF_PLAYERS = 2,
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RGF_MONSTERS = 4,
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RGF_OBJECTS = 8,
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RGF_VOODOO = 16,
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RGF_CORPSES = 32,
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RGF_NOTARGET = 64,
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RGF_NOTRACER = 128,
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RGF_NOMASTER = 256,
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RGF_CUBE = 512,
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};
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// Activation flags
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enum
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{
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THINGSPEC_Default = 0,
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THINGSPEC_ThingActs = 1,
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THINGSPEC_ThingTargets = 2,
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THINGSPEC_TriggerTargets = 4,
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THINGSPEC_MonsterTrigger = 8,
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THINGSPEC_MissileTrigger = 16,
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THINGSPEC_ClearSpecial = 32,
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THINGSPEC_NoDeathSpecial = 64,
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THINGSPEC_TriggerActs = 128,
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};
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// Shorter aliases for same
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const int AF_Default = 0;
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const int AF_ThingActs = 1;
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const int AF_ThingTargets = 2;
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const int AF_TriggerTargets = 4;
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const int AF_MonsterTrigger = 8;
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const int AF_MissileTrigger = 16;
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const int AF_ClearSpecial = 32;
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const int AF_NoDeathSpecial = 64;
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const int AF_TriggerActs = 128;
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// Flags for A_TakeInventory and A_TakeFromTarget
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const int TIF_NOTAKEINFINITE = 1;
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// constants for A_PlaySound
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enum
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{
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CHAN_AUTO = 0,
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CHAN_WEAPON = 1,
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CHAN_VOICE = 2,
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CHAN_ITEM = 3,
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CHAN_BODY = 4,
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CHAN_5 = 5,
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CHAN_6 = 6,
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CHAN_7 = 7,
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// modifier flags
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CHAN_LISTENERZ = 8,
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CHAN_MAYBE_LOCAL = 16,
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CHAN_UI = 32,
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CHAN_NOPAUSE = 64
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};
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// sound attenuation values
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const float ATTN_NONE = 0;
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const float ATTN_NORM = 1;
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const float ATTN_IDLE = 1.001;
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const float ATTN_STATIC = 3;
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// For SetPlayerProprty action special
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Const Int PROP_FROZEN = 0;
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Const Int PROP_NOTARGET = 1;
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Const Int PROP_INSTANTWEAPONSWITCH = 2;
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Const Int PROP_FLY = 3;
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Const Int PROP_TOTALLYFROZEN = 4;
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Const Int PROP_INVULNERABILITY = 5; // (Deprecated)
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Const Int PROP_STRENGTH = 6; // (Deprecated)
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Const Int PROP_INVISIBILITY = 7; // (Deprecated)
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Const Int PROP_RADIATIONSUIT = 8; // (Deprecated)
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Const Int PROP_ALLMAP = 9; // (Deprecated)
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Const Int PROP_INFRARED = 10; // (Deprecated)
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Const Int PROP_WEAPONLEVEL2 = 11; // (Deprecated)
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Const Int PROP_FLIGHT = 12; // (Deprecated)
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Const Int PROP_SPEED = 15; // (Deprecated)
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Const Int PROP_BUDDHA = 16;
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// Line_SetBlocking
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Const Int BLOCKF_CREATURES = 1;
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Const Int BLOCKF_MONSTERS = 2;
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Const Int BLOCKF_PLAYERS = 4;
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Const Int BLOCKF_FLOATERS = 8;
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Const Int BLOCKF_PROJECTILES = 16;
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Const Int BLOCKF_EVERYTHING = 32;
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Const Int BLOCKF_RAILING = 64;
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Const Int BLOCKF_USE = 128;
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// Pointer constants, bitfield-enabled
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Const Int AAPTR_DEFAULT = 0;
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Const Int AAPTR_NULL = 0x1;
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Const Int AAPTR_TARGET = 0x2;
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Const Int AAPTR_MASTER = 0x4;
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Const Int AAPTR_TRACER = 0x8;
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Const Int AAPTR_PLAYER_GETTARGET = 0x10;
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Const Int AAPTR_PLAYER_GETCONVERSATION = 0x20;
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Const Int AAPTR_PLAYER1 = 0x40;
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Const Int AAPTR_PLAYER2 = 0x80;
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Const Int AAPTR_PLAYER3 = 0x100;
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Const Int AAPTR_PLAYER4 = 0x200;
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Const Int AAPTR_PLAYER5 = 0x400;
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Const Int AAPTR_PLAYER6 = 0x800;
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Const Int AAPTR_PLAYER7 = 0x1000;
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Const Int AAPTR_PLAYER8 = 0x2000;
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Const Int AAPTR_FRIENDPLAYER = 0x4000;
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Const Int AAPTR_LINETARGET = 0x8000;
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// Pointer operation flags
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Const Int PTROP_UNSAFETARGET = 1;
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Const Int PTROP_UNSAFEMASTER = 2;
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Const Int PTROP_NOSAFEGUARDS = PTROP_UNSAFETARGET|PTROP_UNSAFEMASTER;
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// Flags for A_Warp
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Const Int WARPF_ABSOLUTEOFFSET = 0x1;
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Const Int WARPF_ABSOLUTEANGLE = 0x2;
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Const Int WARPF_USECALLERANGLE = 0x4;
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Const Int WARPF_NOCHECKPOSITION = 0x8;
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Const Int WARPF_INTERPOLATE = 0x10;
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Const Int WARPF_WARPINTERPOLATION = 0x20;
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Const Int WARPF_COPYINTERPOLATION = 0x40;
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Const Int WARPF_STOP = 0x80;
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Const Int WARPF_TOFLOOR = 0x100;
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Const Int WARPF_TESTONLY = 0x200;
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Const Int WAPRF_ABSOLUTEPOSITION = 0x400;
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// flags for A_SetPitch/SetAngle
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const int SPF_FORCECLAMP = 1;
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const int SPF_INTERPOLATE = 2;
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// flags for A_CheckLOF
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enum
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{
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CLOFF_NOAIM_VERT = 0x1,
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CLOFF_NOAIM_HORZ = 0x2,
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CLOFF_JUMPENEMY = 0x4,
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CLOFF_JUMPFRIEND = 0x8,
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CLOFF_JUMPOBJECT = 0x10,
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CLOFF_JUMPNONHOSTILE = 0x20,
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CLOFF_SKIPENEMY = 0x40,
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CLOFF_SKIPFRIEND = 0x80,
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CLOFF_SKIPOBJECT = 0x100,
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CLOFF_SKIPNONHOSTILE = 0x200,
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CLOFF_MUSTBESHOOTABLE = 0x400,
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CLOFF_SKIPTARGET = 0x800,
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CLOFF_ALLOWNULL = 0x1000,
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CLOFF_CHECKPARTIAL = 0x2000,
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CLOFF_MUSTBEGHOST = 0x4000,
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CLOFF_IGNOREGHOST = 0x8000,
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CLOFF_MUSTBESOLID = 0x10000,
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CLOFF_BEYONDTARGET = 0x20000,
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CLOFF_FROMBASE = 0x40000,
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CLOFF_MUL_HEIGHT = 0x80000,
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CLOFF_MUL_WIDTH = 0x100000,
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CLOFF_JUMP_ON_MISS = 0x200000,
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CLOFF_AIM_VERT_NOOFFSET = 0x400000,
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CLOFF_SKIPOBSTACLES = CLOFF_SKIPENEMY|CLOFF_SKIPFRIEND|CLOFF_SKIPOBJECT|CLOFF_SKIPNONHOSTILE,
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CLOFF_NOAIM = CLOFF_NOAIM_VERT|CLOFF_NOAIM_HORZ
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};
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// Flags for A_Kill (Master/Target/Tracer/Children/Siblings) series
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const int KILS_FOILINVUL = 1;
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const int KILS_KILLMISSILES = 2;
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const int KILS_NOMONSTERS = 4;
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// Flags for A_Damage (Master/Target/Tracer/Children/Siblings/Self) series
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const int DMSS_FOILINVUL = 1;
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const int DMSS_AFFECTARMOR = 2;
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const int DMSS_KILL = 4;
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const int DMSS_NOFACTOR = 8;
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// Flags for A_AlertMonsters
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const int AMF_TARGETEMITTER = 1;
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const int AMF_TARGETNONPLAYER = 2;
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const int AMF_EMITFROMTARGET = 4;
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// Flags for A_Remove*
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enum
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{
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RMVF_MISSILES = 1 << 0,
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RMVF_NOMONSTERS = 1 << 1,
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RMVF_MISC = 1 << 2,
|
||||
RMVF_EVERYTHING = 1 << 3
|
||||
};
|
||||
|
||||
|
||||
// This is only here to provide one global variable for testing.
|
||||
native int testglobalvar;
|
||||
|
||||
// Flags for A_PainAttack
|
||||
const int PAF_NOSKULLATTACK = 1;
|
||||
const int PAF_AIMFACING = 2;
|
||||
const int PAF_NOTARGET = 4;
|
||||
|
||||
// Flags for A_VileAttack
|
||||
const int VAF_DMGTYPEAPPLYTODIRECT = 1;
|
||||
|
||||
// Flags for A_Saw
|
||||
const int SF_NORANDOM = 1;
|
||||
const int SF_RANDOMLIGHTMISS = 2;
|
||||
const int SF_RANDOMLIGHTHIT = 4;
|
||||
const int SF_RANDOMLIGHTBOTH = 6;
|
||||
const int SF_NOUSEAMMOMISS = 8;
|
||||
const int SF_NOUSEAMMO = 16;
|
||||
const int SF_NOPULLIN = 32;
|
||||
const int SF_NOTURN = 64;
|
||||
|
||||
// Flags for A_CustomMissile
|
||||
const int CMF_AIMOFFSET = 1;
|
||||
const int CMF_AIMDIRECTION = 2;
|
||||
const int CMF_TRACKOWNER = 4;
|
||||
const int CMF_CHECKTARGETDEAD = 8;
|
||||
const int CMF_ABSOLUTEPITCH = 16;
|
||||
const int CMF_OFFSETPITCH = 32;
|
||||
const int CMF_SAVEPITCH = 64;
|
||||
const int CMF_ABSOLUTEANGLE = 128;
|
||||
|
||||
// Flags for A_CustomBulletAttack
|
||||
const int CBAF_AIMFACING = 1;
|
||||
const int CBAF_NORANDOM = 2;
|
||||
const int CBAF_EXPLICITANGLE = 4;
|
||||
const int CBAF_NOPITCH = 8;
|
||||
const int CBAF_NORANDOMPUFFZ = 16;
|
||||
|
||||
// Flags for A_GunFlash
|
||||
const int GFF_NOEXTCHANGE = 1;
|
||||
|
||||
// Flags for A_FireBullets
|
||||
const int FBF_USEAMMO = 1;
|
||||
const int FBF_NORANDOM = 2;
|
||||
const int FBF_EXPLICITANGLE = 4;
|
||||
const int FBF_NOPITCH = 8;
|
||||
const int FBF_NOFLASH = 16;
|
||||
const int FBF_NORANDOMPUFFZ = 32;
|
||||
|
||||
// Flags for A_SpawnItemEx
|
||||
const int SXF_TRANSFERTRANSLATION = 1 << 0;
|
||||
const int SXF_ABSOLUTEPOSITION = 1 << 1;
|
||||
const int SXF_ABSOLUTEANGLE = 1 << 2;
|
||||
const int SXF_ABSOLUTEMOMENTUM = 1 << 3; //Since "momentum" is declared to be deprecated in the expressions, for compatibility
|
||||
const int SXF_ABSOLUTEVELOCITY = 1 << 3; //purposes, this was made. It does the same thing though. Do not change the value.
|
||||
const int SXF_SETMASTER = 1 << 4;
|
||||
const int SXF_NOCHECKPOSITION = 1 << 5;
|
||||
const int SXF_TELEFRAG = 1 << 6;
|
||||
const int SXF_CLIENTSIDE = 1 << 7; // only used by Skulltag
|
||||
const int SXF_TRANSFERAMBUSHFLAG = 1 << 8;
|
||||
const int SXF_TRANSFERPITCH = 1 << 9;
|
||||
const int SXF_TRANSFERPOINTERS = 1 << 10;
|
||||
const int SXF_USEBLOODCOLOR = 1 << 11;
|
||||
const int SXF_CLEARCALLERTID = 1 << 12;
|
||||
const int SXF_MULTIPLYSPEED = 1 << 13;
|
||||
const int SXF_TRANSFERSCALE = 1 << 14;
|
||||
const int SXF_TRANSFERSPECIAL = 1 << 15;
|
||||
const int SXF_CLEARCALLERSPECIAL = 1 << 16;
|
||||
const int SXF_TRANSFERSTENCILCOL = 1 << 17;
|
||||
const int SXF_TRANSFERALPHA = 1 << 18;
|
||||
const int SXF_TRANSFERRENDERSTYLE = 1 << 19;
|
||||
const int SXF_SETTARGET = 1 << 20;
|
||||
const int SXF_SETTRACER = 1 << 21;
|
||||
const int SXF_NOPOINTERS = 1 << 22;
|
||||
const int SXF_ORIGINATOR = 1 << 23;
|
||||
|
||||
// Flags for A_Chase
|
||||
const int CHF_FASTCHASE = 1;
|
||||
const int CHF_NOPLAYACTIVE = 2;
|
||||
const int CHF_NIGHTMAREFAST = 4;
|
||||
const int CHF_RESURRECT = 8;
|
||||
const int CHF_DONTMOVE = 16;
|
||||
|
||||
// Flags for A_LookEx
|
||||
const int LOF_NOSIGHTCHECK = 1;
|
||||
const int LOF_NOSOUNDCHECK = 2;
|
||||
const int LOF_DONTCHASEGOAL = 4;
|
||||
const int LOF_NOSEESOUND = 8;
|
||||
const int LOF_FULLVOLSEESOUND = 16;
|
||||
const int LOF_NOJUMP = 32;
|
||||
|
||||
// Flags for A_Respawn
|
||||
const int RSF_FOG = 1;
|
||||
const int RSF_KEEPTARGET = 2;
|
||||
const int RSF_TELEFRAG = 4;
|
||||
|
||||
// Flags for A_JumpIfTargetInLOS and A_JumpIfInTargetLOS
|
||||
const int JLOSF_PROJECTILE = 1;
|
||||
const int JLOSF_NOSIGHT = 2;
|
||||
const int JLOSF_CLOSENOFOV = 4;
|
||||
const int JLOSF_CLOSENOSIGHT = 8;
|
||||
const int JLOSF_CLOSENOJUMP = 16;
|
||||
const int JLOSF_DEADNOJUMP = 32;
|
||||
const int JLOSF_CHECKMASTER = 64;
|
||||
const int JLOSF_TARGETLOS = 128;
|
||||
const int JLOSF_FLIPFOV = 256;
|
||||
const int JLOSF_ALLYNOJUMP = 512;
|
||||
const int JLOSF_COMBATANTONLY = 1024;
|
||||
const int JLOSF_NOAUTOAIM = 2048;
|
||||
|
||||
// Flags for A_ChangeVelocity
|
||||
const int CVF_RELATIVE = 1;
|
||||
const int CVF_REPLACE = 2;
|
||||
|
||||
// Flags for A_WeaponReady
|
||||
const int WRF_NOBOB = 1;
|
||||
const int WRF_NOSWITCH = 2;
|
||||
const int WRF_NOPRIMARY = 4;
|
||||
const int WRF_NOSECONDARY = 8;
|
||||
const int WRF_NOFIRE = WRF_NOPRIMARY | WRF_NOSECONDARY;
|
||||
const int WRF_ALLOWRELOAD = 16;
|
||||
const int WRF_ALLOWZOOM = 32;
|
||||
const int WRF_DISABLESWITCH = 64;
|
||||
|
||||
// Morph constants
|
||||
const int MRF_ADDSTAMINA = 1;
|
||||
const int MRF_FULLHEALTH = 2;
|
||||
const int MRF_UNDOBYTOMEOFPOWER = 4;
|
||||
const int MRF_UNDOBYCHAOSDEVICE = 8;
|
||||
const int MRF_FAILNOTELEFRAG = 16;
|
||||
const int MRF_FAILNOLAUGH = 32;
|
||||
const int MRF_WHENINVULNERABLE = 64;
|
||||
const int MRF_LOSEACTUALWEAPON = 128;
|
||||
const int MRF_NEWTIDBEHAVIOUR = 256;
|
||||
const int MRF_UNDOBYDEATH = 512;
|
||||
const int MRF_UNDOBYDEATHFORCED = 1024;
|
||||
const int MRF_UNDOBYDEATHSAVES = 2048;
|
||||
|
||||
// Flags for A_RailAttack and A_CustomRailgun
|
||||
const int RGF_SILENT = 1;
|
||||
const int RGF_NOPIERCING = 2;
|
||||
const int RGF_EXPLICITANGLE = 4;
|
||||
const int RGF_FULLBRIGHT = 8;
|
||||
const int RGF_CENTERZ = 16;
|
||||
|
||||
// Flags for A_Mushroom
|
||||
const int MSF_Standard = 0;
|
||||
const int MSF_Classic = 1;
|
||||
const int MSF_DontHurt = 2;
|
||||
|
||||
// Flags for A_Explode
|
||||
const int XF_HURTSOURCE = 1;
|
||||
const int XF_NOTMISSILE = 4;
|
||||
|
||||
// Flags for A_RadiusThrust
|
||||
const int RTF_AFFECTSOURCE = 1;
|
||||
const int RTF_NOIMPACTDAMAGE = 2;
|
||||
const int RTF_NOTMISSILE = 4;
|
||||
|
||||
// Flags for A_Blast
|
||||
const int BF_USEAMMO = 1;
|
||||
const int BF_DONTWARN = 2;
|
||||
const int BF_AFFECTBOSSES = 4;
|
||||
const int BF_NOIMPACTDAMAGE = 8;
|
||||
|
||||
// Flags for A_SeekerMissile
|
||||
const int SMF_LOOK = 1;
|
||||
const int SMF_PRECISE = 2;
|
||||
const int SMF_CURSPEED = 4;
|
||||
|
||||
// Flags for A_CustomPunch
|
||||
const int CPF_USEAMMO = 1;
|
||||
const int CPF_DAGGER = 2;
|
||||
const int CPF_PULLIN = 4;
|
||||
const int CPF_NORANDOMPUFFZ = 8;
|
||||
|
||||
// Flags for A_CustomMissile
|
||||
const int FPF_AIMATANGLE = 1;
|
||||
const int FPF_TRANSFERTRANSLATION = 2;
|
||||
|
||||
// Flags for A_Teleport
|
||||
const int TF_TELEFRAG = 1;const int TF_RANDOMDECIDE = 2;
|
||||
|
||||
// Flags for A_WolfAttack
|
||||
const int WAF_NORANDOM = 1;
|
||||
const int WAF_USEPUFF = 2;
|
||||
|
||||
// Flags for A_RadiusGive
|
||||
enum
|
||||
{
|
||||
RGF_GIVESELF = 1,
|
||||
RGF_PLAYERS = 2,
|
||||
RGF_MONSTERS = 4,
|
||||
RGF_OBJECTS = 8,
|
||||
RGF_VOODOO = 16,
|
||||
RGF_CORPSES = 32,
|
||||
RGF_NOTARGET = 64,
|
||||
RGF_NOTRACER = 128,
|
||||
RGF_NOMASTER = 256,
|
||||
RGF_CUBE = 512,
|
||||
};
|
||||
|
||||
// Activation flags
|
||||
enum
|
||||
{
|
||||
THINGSPEC_Default = 0,
|
||||
THINGSPEC_ThingActs = 1,
|
||||
THINGSPEC_ThingTargets = 2,
|
||||
THINGSPEC_TriggerTargets = 4,
|
||||
THINGSPEC_MonsterTrigger = 8,
|
||||
THINGSPEC_MissileTrigger = 16,
|
||||
THINGSPEC_ClearSpecial = 32,
|
||||
THINGSPEC_NoDeathSpecial = 64,
|
||||
THINGSPEC_TriggerActs = 128,
|
||||
};
|
||||
// Shorter aliases for same
|
||||
const int AF_Default = 0;
|
||||
const int AF_ThingActs = 1;
|
||||
const int AF_ThingTargets = 2;
|
||||
const int AF_TriggerTargets = 4;
|
||||
const int AF_MonsterTrigger = 8;
|
||||
const int AF_MissileTrigger = 16;
|
||||
const int AF_ClearSpecial = 32;
|
||||
const int AF_NoDeathSpecial = 64;
|
||||
const int AF_TriggerActs = 128;
|
||||
|
||||
// Flags for A_TakeInventory and A_TakeFromTarget
|
||||
const int TIF_NOTAKEINFINITE = 1;
|
||||
|
||||
// constants for A_PlaySound
|
||||
enum
|
||||
{
|
||||
CHAN_AUTO = 0,
|
||||
CHAN_WEAPON = 1,
|
||||
CHAN_VOICE = 2,
|
||||
CHAN_ITEM = 3,
|
||||
CHAN_BODY = 4,
|
||||
CHAN_5 = 5,
|
||||
CHAN_6 = 6,
|
||||
CHAN_7 = 7,
|
||||
|
||||
// modifier flags
|
||||
CHAN_LISTENERZ = 8,
|
||||
CHAN_MAYBE_LOCAL = 16,
|
||||
CHAN_UI = 32,
|
||||
CHAN_NOPAUSE = 64
|
||||
};
|
||||
|
||||
// sound attenuation values
|
||||
const float ATTN_NONE = 0;
|
||||
const float ATTN_NORM = 1;
|
||||
const float ATTN_IDLE = 1.001;
|
||||
const float ATTN_STATIC = 3;
|
||||
|
||||
// For SetPlayerProprty action special
|
||||
Const Int PROP_FROZEN = 0;
|
||||
Const Int PROP_NOTARGET = 1;
|
||||
Const Int PROP_INSTANTWEAPONSWITCH = 2;
|
||||
Const Int PROP_FLY = 3;
|
||||
Const Int PROP_TOTALLYFROZEN = 4;
|
||||
Const Int PROP_INVULNERABILITY = 5; // (Deprecated)
|
||||
Const Int PROP_STRENGTH = 6; // (Deprecated)
|
||||
Const Int PROP_INVISIBILITY = 7; // (Deprecated)
|
||||
Const Int PROP_RADIATIONSUIT = 8; // (Deprecated)
|
||||
Const Int PROP_ALLMAP = 9; // (Deprecated)
|
||||
Const Int PROP_INFRARED = 10; // (Deprecated)
|
||||
Const Int PROP_WEAPONLEVEL2 = 11; // (Deprecated)
|
||||
Const Int PROP_FLIGHT = 12; // (Deprecated)
|
||||
Const Int PROP_SPEED = 15; // (Deprecated)
|
||||
Const Int PROP_BUDDHA = 16;
|
||||
|
||||
// Line_SetBlocking
|
||||
Const Int BLOCKF_CREATURES = 1;
|
||||
Const Int BLOCKF_MONSTERS = 2;
|
||||
Const Int BLOCKF_PLAYERS = 4;
|
||||
Const Int BLOCKF_FLOATERS = 8;
|
||||
Const Int BLOCKF_PROJECTILES = 16;
|
||||
Const Int BLOCKF_EVERYTHING = 32;
|
||||
Const Int BLOCKF_RAILING = 64;
|
||||
Const Int BLOCKF_USE = 128;
|
||||
|
||||
// Pointer constants, bitfield-enabled
|
||||
|
||||
Const Int AAPTR_DEFAULT = 0;
|
||||
Const Int AAPTR_NULL = 0x1;
|
||||
Const Int AAPTR_TARGET = 0x2;
|
||||
Const Int AAPTR_MASTER = 0x4;
|
||||
Const Int AAPTR_TRACER = 0x8;
|
||||
|
||||
Const Int AAPTR_PLAYER_GETTARGET = 0x10;
|
||||
Const Int AAPTR_PLAYER_GETCONVERSATION = 0x20;
|
||||
|
||||
Const Int AAPTR_PLAYER1 = 0x40;
|
||||
Const Int AAPTR_PLAYER2 = 0x80;
|
||||
Const Int AAPTR_PLAYER3 = 0x100;
|
||||
Const Int AAPTR_PLAYER4 = 0x200;
|
||||
Const Int AAPTR_PLAYER5 = 0x400;
|
||||
Const Int AAPTR_PLAYER6 = 0x800;
|
||||
Const Int AAPTR_PLAYER7 = 0x1000;
|
||||
Const Int AAPTR_PLAYER8 = 0x2000;
|
||||
|
||||
Const Int AAPTR_FRIENDPLAYER = 0x4000;
|
||||
Const Int AAPTR_LINETARGET = 0x8000;
|
||||
|
||||
// Pointer operation flags
|
||||
|
||||
Const Int PTROP_UNSAFETARGET = 1;
|
||||
Const Int PTROP_UNSAFEMASTER = 2;
|
||||
Const Int PTROP_NOSAFEGUARDS = PTROP_UNSAFETARGET|PTROP_UNSAFEMASTER;
|
||||
|
||||
|
||||
// Flags for A_Warp
|
||||
|
||||
Const Int WARPF_ABSOLUTEOFFSET = 0x1;
|
||||
Const Int WARPF_ABSOLUTEANGLE = 0x2;
|
||||
Const Int WARPF_USECALLERANGLE = 0x4;
|
||||
Const Int WARPF_NOCHECKPOSITION = 0x8;
|
||||
Const Int WARPF_INTERPOLATE = 0x10;
|
||||
Const Int WARPF_WARPINTERPOLATION = 0x20;
|
||||
Const Int WARPF_COPYINTERPOLATION = 0x40;
|
||||
Const Int WARPF_STOP = 0x80;
|
||||
Const Int WARPF_TOFLOOR = 0x100;
|
||||
Const Int WARPF_TESTONLY = 0x200;
|
||||
Const Int WAPRF_ABSOLUTEPOSITION = 0x400;
|
||||
|
||||
// flags for A_SetPitch/SetAngle
|
||||
const int SPF_FORCECLAMP = 1;
|
||||
const int SPF_INTERPOLATE = 2;
|
||||
|
||||
|
||||
// flags for A_CheckLOF
|
||||
|
||||
enum
|
||||
{
|
||||
CLOFF_NOAIM_VERT = 0x1,
|
||||
CLOFF_NOAIM_HORZ = 0x2,
|
||||
|
||||
CLOFF_JUMPENEMY = 0x4,
|
||||
CLOFF_JUMPFRIEND = 0x8,
|
||||
CLOFF_JUMPOBJECT = 0x10,
|
||||
CLOFF_JUMPNONHOSTILE = 0x20,
|
||||
|
||||
CLOFF_SKIPENEMY = 0x40,
|
||||
CLOFF_SKIPFRIEND = 0x80,
|
||||
CLOFF_SKIPOBJECT = 0x100,
|
||||
CLOFF_SKIPNONHOSTILE = 0x200,
|
||||
|
||||
CLOFF_MUSTBESHOOTABLE = 0x400,
|
||||
|
||||
CLOFF_SKIPTARGET = 0x800,
|
||||
CLOFF_ALLOWNULL = 0x1000,
|
||||
CLOFF_CHECKPARTIAL = 0x2000,
|
||||
|
||||
CLOFF_MUSTBEGHOST = 0x4000,
|
||||
CLOFF_IGNOREGHOST = 0x8000,
|
||||
|
||||
CLOFF_MUSTBESOLID = 0x10000,
|
||||
CLOFF_BEYONDTARGET = 0x20000,
|
||||
|
||||
CLOFF_FROMBASE = 0x40000,
|
||||
CLOFF_MUL_HEIGHT = 0x80000,
|
||||
CLOFF_MUL_WIDTH = 0x100000,
|
||||
|
||||
CLOFF_JUMP_ON_MISS = 0x200000,
|
||||
CLOFF_AIM_VERT_NOOFFSET = 0x400000,
|
||||
|
||||
CLOFF_SKIPOBSTACLES = CLOFF_SKIPENEMY|CLOFF_SKIPFRIEND|CLOFF_SKIPOBJECT|CLOFF_SKIPNONHOSTILE,
|
||||
CLOFF_NOAIM = CLOFF_NOAIM_VERT|CLOFF_NOAIM_HORZ
|
||||
};
|
||||
|
||||
// Flags for A_Kill (Master/Target/Tracer/Children/Siblings) series
|
||||
|
||||
const int KILS_FOILINVUL = 1;
|
||||
const int KILS_KILLMISSILES = 2;
|
||||
const int KILS_NOMONSTERS = 4;
|
||||
|
||||
// Flags for A_Damage (Master/Target/Tracer/Children/Siblings/Self) series
|
||||
const int DMSS_FOILINVUL = 1;
|
||||
const int DMSS_AFFECTARMOR = 2;
|
||||
const int DMSS_KILL = 4;
|
||||
const int DMSS_NOFACTOR = 8;
|
||||
|
||||
// Flags for A_AlertMonsters
|
||||
const int AMF_TARGETEMITTER = 1;
|
||||
const int AMF_TARGETNONPLAYER = 2;
|
||||
const int AMF_EMITFROMTARGET = 4;
|
||||
|
||||
// Flags for A_Remove*
|
||||
enum
|
||||
{
|
||||
RMVF_MISSILES = 1 << 0,
|
||||
RMVF_NOMONSTERS = 1 << 1,
|
||||
RMVF_MISC = 1 << 2,
|
||||
RMVF_EVERYTHING = 1 << 3,
|
||||
};
|
||||
|
||||
|
||||
// This is only here to provide one global variable for testing.
|
||||
native int testglobalvar;
|
||||
|
|
Loading…
Reference in a new issue