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- Oops. Accidentally removed Blood loop point support.
SVN r2224 (trunk)
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@ -1365,6 +1365,7 @@ static void S_AddBloodSFX (int lumpnum)
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S_sfx[sfxnum].bForce11025 = true;
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}
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S_sfx[sfxnum].bLoadRAW = true;
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S_sfx[sfxnum].LoopStart = LittleLong(sfx->LoopStart);
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// Make an ambient sound out of it, whether it has a loop point
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// defined or not. (Because none of the standard Blood ambient
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// sounds are explicitly defined as looping.)
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