- Bumped the minimum savegame version because the current version crashes

each time an old savegame is loaded.


SVN r796 (trunk)
This commit is contained in:
Christoph Oelckers 2008-03-12 13:48:35 +00:00
parent f2660dc336
commit f609f43187
3 changed files with 7 additions and 9 deletions

View file

@ -1,3 +1,7 @@
March 12, 2008 (Changes by Graf Zahl)
- Bumped the minimum savegame version because the current version crashes
each time an old savegame is loaded.
March 11, 2008
- Removed lots of spc_* cvars that are no longer meaningful and changed
spc_amp from a x.4 fixed point number to a normal float.
@ -253,10 +257,6 @@ February 19, 2008
- Changed several DArgs deletions into destroys.
- Removed DBoundingBox from the DObject hierarchy.
February 20, 2008 (Changes by Graf Zahl)
- Added a modified version of Karate Chris's submission for killing specific
monsters with the 'Kill' ccmd.
February 18, 2008
- Added vid_refreshrate cvar to override Windows' automatic refresh rate
selection.

View file

@ -320,10 +320,8 @@ void AActor::Serialize (FArchive &arc)
<< meleerange
<< DamageType
<< gravity
<< FastChaseStrafeCount;
if (SaveVersion >=778)
arc << master;
<< FastChaseStrafeCount
<< master;
if (arc.IsStoring ())
{

View file

@ -75,7 +75,7 @@
// SAVESIG should match SAVEVER.
// MINSAVEVER is the minimum level snapshot version that can be loaded.
#define MINSAVEVER 714
#define MINSAVEVER 795
#if SVN_REVISION_NUMBER == 0
// This can happen if svnrevision is not updated properly (e.g. compiling while offline)