diff --git a/src/gl/renderer/gl_renderstate.cpp b/src/gl/renderer/gl_renderstate.cpp index 3e5900e45..15aa56da9 100644 --- a/src/gl/renderer/gl_renderstate.cpp +++ b/src/gl/renderer/gl_renderstate.cpp @@ -259,7 +259,7 @@ void FRenderState::Apply() } } - ApplyColorMask(); + //ApplyColorMask(); I don't think this is needed. if (mVertexBuffer != mCurrentVertexBuffer) {