From f2a3b8978d37ef7ac2295a1c0dd29906f800bb43 Mon Sep 17 00:00:00 2001 From: Magnus Norddahl Date: Fri, 16 Sep 2016 15:05:16 -0400 Subject: [PATCH] Added declaration in the shader that was missing --- wadsrc/static/shaders/glsl/fuzz_noise.fp | 1 + wadsrc/static/shaders/glsl/fuzz_standard.fp | 1 + 2 files changed, 2 insertions(+) diff --git a/wadsrc/static/shaders/glsl/fuzz_noise.fp b/wadsrc/static/shaders/glsl/fuzz_noise.fp index b11f1800c..17f15d03b 100644 --- a/wadsrc/static/shaders/glsl/fuzz_noise.fp +++ b/wadsrc/static/shaders/glsl/fuzz_noise.fp @@ -5,6 +5,7 @@ vec4 ProcessTexel() { vec2 texCoord = vTexCoord.st; vec4 basicColor = getTexel(texCoord); + ivec2 texSize = textureSize(tex, 0); texCoord.x = float( int(texCoord.x * texSize.x) ) / texSize.x; texCoord.y = float( int(texCoord.y * texSize.y) ) / texSize.y; diff --git a/wadsrc/static/shaders/glsl/fuzz_standard.fp b/wadsrc/static/shaders/glsl/fuzz_standard.fp index 02624073e..95ba52431 100644 --- a/wadsrc/static/shaders/glsl/fuzz_standard.fp +++ b/wadsrc/static/shaders/glsl/fuzz_standard.fp @@ -5,6 +5,7 @@ vec4 ProcessTexel() { vec2 texCoord = vTexCoord.st; vec4 basicColor = getTexel(texCoord); + ivec2 texSize = textureSize(tex, 0); texCoord.x = float( int(texCoord.x * texSize.x) ) / texSize.x; texCoord.y = float( int(texCoord.y * texSize.y) ) / texSize.y;