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- Changed player sprite translation for the menu so that it uses a regular
translation table instead of a local custom buffer. - Fixed: ResetBaggage must set MeleeDamage to 0. SVN r271 (trunk)
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4 changed files with 13 additions and 8 deletions
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@ -1,3 +1,8 @@
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July 26, 2006 (Changes by Graf Zahl)
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- Changed player sprite translation for the menu so that it uses a regular
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translation table instead of a local custom buffer.
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- Fixed: ResetBaggage must set MeleeDamage to 0.
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July 21, 2006
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- Made SafeReadMemory() in i_crash.cpp more readable.
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- Here's something MinGW users will probably like: i_crash.cpp no longer needs
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@ -228,7 +228,6 @@ static int PlayerSkin;
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static FState *PlayerState;
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static int PlayerTics;
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static int PlayerRotation;
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static BYTE PlayerTranslation[256];
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static DCanvas *SavePic;
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static brokenlines_t *SaveComment;
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@ -2001,7 +2000,7 @@ void M_PlayerSetup (void)
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PlayerClass = &PlayerClasses[players[consoleplayer].CurrentPlayerClass];
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}
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PlayerSkin = players[consoleplayer].userinfo.skin;
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R_GetPlayerTranslation (players[consoleplayer].userinfo.color, &skins[PlayerSkin], PlayerTranslation);
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R_GetPlayerTranslation (players[consoleplayer].userinfo.color, &skins[PlayerSkin], translationtables[TRANSLATION_Players] + 256 * MAXPLAYERS);
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PlayerState = GetDefaultByType (PlayerClass->Type)->SeeState;
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PlayerTics = PlayerState->GetTics();
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if (FireScreen == NULL)
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@ -2036,7 +2035,7 @@ static void M_PlayerSetupTicker (void)
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PlayerSkin = R_FindSkin (skins[PlayerSkin].name, PlayerClass - &PlayerClasses[0]);
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R_GetPlayerTranslation (players[consoleplayer].userinfo.color,
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&skins[PlayerSkin], PlayerTranslation);
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&skins[PlayerSkin], translationtables[TRANSLATION_Players] + 256 * MAXPLAYERS);
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}
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if (PlayerState->GetTics () != -1 && PlayerState->GetNextState () != NULL)
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@ -2149,7 +2148,7 @@ static void M_PlayerSetupDrawer ()
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(PSetupDef.y + LINEHEIGHT*3 + 57 - 104)*CleanYfac + (SCREENHEIGHT/2),
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DTA_DestWidth, MulScale6 (tex->GetWidth() * CleanXfac, scale),
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DTA_DestHeight, MulScale6 (tex->GetHeight() * CleanYfac, scale),
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DTA_Translation, PlayerTranslation,
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DTA_Translation, translationtables[TRANSLATION_Players] + 256 * MAXPLAYERS,
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TAG_DONE);
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}
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}
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@ -2466,7 +2465,7 @@ static void M_ChangeSkin (int choice)
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PlayerSkin = (PlayerSkin < (int)numskins - 1) ? PlayerSkin + 1 : 0;
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} while (!PlayerClass->CheckSkin (PlayerSkin));
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R_GetPlayerTranslation (players[consoleplayer].userinfo.color, &skins[PlayerSkin], PlayerTranslation);
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R_GetPlayerTranslation (players[consoleplayer].userinfo.color, &skins[PlayerSkin], translationtables[TRANSLATION_Players] + 256 * MAXPLAYERS);
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cvar_set ("skin", skins[PlayerSkin].name);
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}
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@ -2578,7 +2577,7 @@ static void SendNewColor (int red, int green, int blue)
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sprintf (command, "color \"%02x %02x %02x\"", red, green, blue);
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C_DoCommand (command);
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R_GetPlayerTranslation (MAKERGB (red, green, blue), &skins[PlayerSkin], PlayerTranslation);
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R_GetPlayerTranslation (MAKERGB (red, green, blue), &skins[PlayerSkin], translationtables[TRANSLATION_Players] + 256 * MAXPLAYERS);
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}
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static void M_SlidePlayerRed (int choice)
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@ -1418,7 +1418,7 @@ void R_InitTranslationTables ()
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{
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static BYTE MainTranslationTables[256*
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(NUMCOLORMAPS*16 // Shaded
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+MAXPLAYERS*2 // Players + PlayersExtra
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+MAXPLAYERS*2+1 // Players + PlayersExtra
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+8 // Standard (7 for Strife, 3 for the rest)
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+MAX_ACS_TRANSLATIONS // LevelScripted
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+BODYQUESIZE // PlayerCorpses
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@ -1436,7 +1436,7 @@ void R_InitTranslationTables ()
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// Extra player translations, one for each player, unused by Doom
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translationtables[TRANSLATION_PlayersExtra] =
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translationtables[TRANSLATION_Players] + MAXPLAYERS*256;
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translationtables[TRANSLATION_Players] + (MAXPLAYERS+1)*256;
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// The three standard translations from Doom or Heretic (seven for Strife),
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// plus the generic ice translation.
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@ -1141,6 +1141,7 @@ static void ResetBaggage (Baggage *bag)
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bag->EParms.ExplosionDamage = bag->EParms.ExplosionRadius = 128;
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bag->EParms.HurtShooter = true;
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bag->DropItemList = NULL;
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bag->BAttack.MeleeDamage = 0;
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bag->BAttack.MissileHeight = 32*FRACUNIT;
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bag->BAttack.MeleeSound = 0;
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bag->BAttack.MissileName = NAME_None;
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