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Fixed possible issue with GCC/Clang
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1 changed files with 1 additions and 1 deletions
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@ -1408,7 +1408,7 @@ inline T *Spawn (fixed_t x, fixed_t y, fixed_t z, replace_t allowreplacement)
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template<class T>
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inline T *Spawn (const fixedvec3 &pos, replace_t allowreplacement)
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{
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return static_cast<T *>(AActor::StaticSpawn (RUNTIME_CLASS(T), pos.x, pos.y, pos.z, allowreplacement));
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return static_cast<T *>(AActor::StaticSpawn (RUNTIME_TEMPLATE_CLASS(T), pos.x, pos.y, pos.z, allowreplacement));
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}
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inline fixedvec2 Vec2Angle(fixed_t length, angle_t angle)
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