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https://github.com/ZDoom/qzdoom-gpl.git
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- Fixed more non-OSX issues.
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parent
877bfcd328
commit
eacb9aa105
2 changed files with 50 additions and 58 deletions
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@ -9,10 +9,58 @@
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#include "v_palette.h"
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#include "textures.h"
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SDL_Surface *cursorSurface = NULL;
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SDL_Rect cursorBlit = {0, 0, 32, 32};
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extern SDL_Surface *cursorSurface;
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extern SDL_Rect cursorBlit;
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#ifdef USE_XCURSOR
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// Xlib has its own GC, so don't let it interfere.
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#define GC XGC
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#include <X11/Xcursor/Xcursor.h>
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#undef GC
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bool UseXCursor;
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SDL_Cursor *X11Cursor;
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SDL_Cursor *FirstCursor;
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// Hack! Hack! SDL does not provide a clean way to get the XDisplay.
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// On the other hand, there are no more planned updates for SDL 1.2,
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// so we should be fine making assumptions.
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struct SDL_PrivateVideoData
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{
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int local_X11;
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Display *X11_Display;
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};
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struct SDL_VideoDevice
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{
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const char *name;
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int (*functions[9])();
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SDL_VideoInfo info;
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SDL_PixelFormat *displayformatalphapixel;
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int (*morefuncs[9])();
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Uint16 *gamma;
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int (*somefuncs[9])();
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unsigned int texture; // Only here if SDL was compiled with OpenGL support. Ack!
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int is_32bit;
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int (*itsafuncs[13])();
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SDL_Surface *surfaces[3];
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SDL_Palette *physpal;
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SDL_Color *gammacols;
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char *wm_strings[2];
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int offsets[2];
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SDL_GrabMode input_grab;
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int handles_any_size;
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SDL_PrivateVideoData *hidden; // Why did they have to bury this so far in?
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};
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extern SDL_VideoDevice *current_video;
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#define SDL_Display (current_video->hidden->X11_Display)
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SDL_Cursor *CreateColorCursor(FTexture *cursorpic)
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{
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return NULL;
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}
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#endif
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bool I_SetCursor(FTexture *cursorpic)
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{
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@ -71,13 +71,6 @@
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#include "m_fixed.h"
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#include "g_level.h"
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#ifdef USE_XCURSOR
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// Xlib has its own GC, so don't let it interfere.
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#define GC XGC
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#include <X11/Xcursor/Xcursor.h>
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#undef GC
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#endif
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#ifdef __APPLE__
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#include <ApplicationServices/ApplicationServices.h>
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#endif // __APPLE__
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@ -95,11 +88,6 @@ extern bool GtkAvailable;
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#elif defined(__APPLE__)
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int I_PickIWad_Cocoa (WadStuff *wads, int numwads, bool showwin, int defaultiwad);
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#endif
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#ifdef USE_XCURSOR
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bool UseXCursor;
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SDL_Cursor *X11Cursor;
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SDL_Cursor *FirstCursor;
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#endif
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DWORD LanguageIDs[4];
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@ -755,47 +743,3 @@ unsigned int I_MakeRNGSeed()
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}
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return seed;
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}
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#ifdef USE_XCURSOR
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// Hack! Hack! SDL does not provide a clean way to get the XDisplay.
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// On the other hand, there are no more planned updates for SDL 1.2,
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// so we should be fine making assumptions.
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struct SDL_PrivateVideoData
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{
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int local_X11;
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Display *X11_Display;
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};
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struct SDL_VideoDevice
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{
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const char *name;
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int (*functions[9])();
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SDL_VideoInfo info;
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SDL_PixelFormat *displayformatalphapixel;
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int (*morefuncs[9])();
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Uint16 *gamma;
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int (*somefuncs[9])();
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unsigned int texture; // Only here if SDL was compiled with OpenGL support. Ack!
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int is_32bit;
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int (*itsafuncs[13])();
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SDL_Surface *surfaces[3];
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SDL_Palette *physpal;
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SDL_Color *gammacols;
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char *wm_strings[2];
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int offsets[2];
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SDL_GrabMode input_grab;
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int handles_any_size;
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SDL_PrivateVideoData *hidden; // Why did they have to bury this so far in?
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};
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extern SDL_VideoDevice *current_video;
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#define SDL_Display (current_video->hidden->X11_Display)
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SDL_Cursor *CreateColorCursor(FTexture *cursorpic)
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{
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return NULL;
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}
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#endif
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SDL_Surface *cursorSurface = NULL;
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SDL_Rect cursorBlit = {0, 0, 32, 32};
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