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https://github.com/ZDoom/qzdoom-gpl.git
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Render other sector portal types
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parent
864358389e
commit
eaa15f2b74
3 changed files with 36 additions and 8 deletions
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@ -85,6 +85,12 @@ void PolyCull::CullSubsector(subsector_t *sub)
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seg_t *line = &sub->firstline[i];
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if ((line->sidedef == nullptr || !(line->sidedef->Flags & WALLF_POLYOBJ)) && line->backsector == nullptr)
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{
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// Skip lines not facing viewer
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DVector2 pt1 = line->v1->fPos() - ViewPos;
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DVector2 pt2 = line->v2->fPos() - ViewPos;
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if (pt1.Y * (pt1.X - pt2.X) + pt1.X * (pt2.Y - pt1.Y) >= 0)
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continue;
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int sx1, sx2;
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if (GetSegmentRangeForLine(line->v1->fX(), line->v1->fY(), line->v2->fX(), line->v2->fY(), sx1, sx2))
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{
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@ -150,6 +150,8 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, subsector_t *sub, uin
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{
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FSectorPortal *portal = sub->sector->ValidatePortal(ceiling ? sector_t::ceiling : sector_t::floor);
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PolyDrawSectorPortal *polyportal = nullptr;
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if (portal && (portal->mFlags & PORTSF_INSKYBOX) == PORTSF_INSKYBOX) // Do not recurse into portals we already recursed into
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portal = nullptr;
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if (portal)
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{
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for (auto &p : sectorPortals)
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@ -271,7 +271,7 @@ PolyDrawSectorPortal::PolyDrawSectorPortal(FSectorPortal *portal, bool ceiling)
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void PolyDrawSectorPortal::Render(int portalDepth)
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{
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if (Portal->mType != PORTS_SKYVIEWPOINT)
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if (Portal->mType == PORTS_HORIZON || Portal->mType == PORTS_PLANE)
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return;
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SaveGlobals();
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@ -302,10 +302,14 @@ void PolyDrawSectorPortal::Render(int portalDepth)
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void PolyDrawSectorPortal::RenderTranslucent(int portalDepth)
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{
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if (Portal->mType != PORTS_SKYVIEWPOINT)
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if (Portal->mType == PORTS_HORIZON || Portal->mType == PORTS_PLANE)
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return;
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SaveGlobals();
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RenderPortal.RenderTranslucent(portalDepth);
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RestoreGlobals();
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}
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void PolyDrawSectorPortal::SaveGlobals()
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@ -317,20 +321,36 @@ void PolyDrawSectorPortal::SaveGlobals()
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savedcamera = camera;
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savedsector = viewsector;
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// Don't let gun flashes brighten the sky box
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ASkyViewpoint *sky = barrier_cast<ASkyViewpoint*>(Portal->mSkybox);
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extralight = 0;
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R_SetVisibility(sky->args[0] * 0.25f);
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ViewPos = sky->InterpolatedPosition(r_TicFracF);
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ViewAngle = savedangle + (sky->PrevAngles.Yaw + deltaangle(sky->PrevAngles.Yaw, sky->Angles.Yaw) * r_TicFracF);
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if (Portal->mType == PORTS_SKYVIEWPOINT)
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{
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// Don't let gun flashes brighten the sky box
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ASkyViewpoint *sky = barrier_cast<ASkyViewpoint*>(Portal->mSkybox);
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extralight = 0;
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R_SetVisibility(sky->args[0] * 0.25f);
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ViewPos = sky->InterpolatedPosition(r_TicFracF);
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ViewAngle = savedangle + (sky->PrevAngles.Yaw + deltaangle(sky->PrevAngles.Yaw, sky->Angles.Yaw) * r_TicFracF);
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}
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else //if (Portal->mType == PORTS_STACKEDSECTORTHING || Portal->mType == PORTS_PORTAL || Portal->mType == PORTS_LINKEDPORTAL)
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{
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//extralight = pl->extralight;
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//R_SetVisibility(pl->visibility);
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ViewPos.X += Portal->mDisplacement.X;
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ViewPos.Y += Portal->mDisplacement.Y;
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}
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camera = nullptr;
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viewsector = Portal->mDestination;
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R_SetViewAngle();
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Portal->mFlags |= PORTSF_INSKYBOX;
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if (Portal->mPartner > 0) sectorPortals[Portal->mPartner].mFlags |= PORTSF_INSKYBOX;
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}
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void PolyDrawSectorPortal::RestoreGlobals()
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{
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Portal->mFlags &= ~PORTSF_INSKYBOX;
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if (Portal->mPartner > 0) sectorPortals[Portal->mPartner].mFlags &= ~PORTSF_INSKYBOX;
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camera = savedcamera;
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viewsector = savedsector;
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ViewPos = savedpos;
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