mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-15 08:41:59 +00:00
- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
its tiles are loaded from the same directory. - RFF files now load their entire directories into the lumplist. - Added char * and const char * type coversions for FString, so FStrings can be freely passed to functions expecting C strings. (Except varargs functions, which still require manually fetching the C string out of it.) - Renamed the name class to FName. - Renamed the string class to FString to emphasize that it is not std::string. SVN r74 (trunk)
This commit is contained in:
parent
0e69196370
commit
ea3b76815d
45 changed files with 526 additions and 410 deletions
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@ -1,3 +1,13 @@
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May 3, 2006
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- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
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its tiles are loaded from the same directory.
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- RFF files now load their entire directories into the lumplist.
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- Added char * and const char * type coversions for FString, so FStrings can be
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freely passed to functions expecting C strings. (Except varargs functions,
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which still require manually fetching the C string out of it.)
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- Renamed the name class to FName.
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- Renamed the string class to FString to emphasize that it is not std::string.
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May 3, 2006 (Changes by Graf Zahl)
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- Removed doom.x, heretic.x and strife.x from the SVN repository. These
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are generated files.
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@ -488,21 +488,21 @@ void DCajunMaster::ForgetBots ()
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bool DCajunMaster::LoadBots ()
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{
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string tmp;
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FString tmp;
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bool gotteam = false;
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bglobal.ForgetBots ();
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#ifndef unix
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tmp = progdir;
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tmp += "zcajun/" BOTFILENAME;
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if (!FileExists (tmp.GetChars()))
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if (!FileExists (tmp))
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{
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DPrintf ("No " BOTFILENAME ", so no bots\n");
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return false;
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}
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#else
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tmp = GetUserFile (BOTFILENAME);
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if (!FileExists (tmp.GetChars()))
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if (!FileExists (tmp))
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{
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if (!FileExists (SHARE_DIR BOTFILENAME))
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{
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@ -515,7 +515,7 @@ bool DCajunMaster::LoadBots ()
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#endif
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else
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{
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SC_OpenFile (tmp.GetChars());
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SC_OpenFile (tmp);
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}
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while (SC_GetString ())
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@ -633,9 +633,9 @@ CCMD (load)
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Printf ("cannot load during a network game\n");
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return;
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}
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string fname = argv[1];
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FString fname = argv[1];
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DefaultExtension (fname, ".zds");
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G_LoadGame (fname.GetChars());
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G_LoadGame (fname);
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}
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//==========================================================================
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@ -668,9 +668,38 @@ CCMD (save)
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Printf ("player is dead in a single-player game\n");
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return;
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}
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string fname = argv[1];
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FString fname = argv[1];
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DefaultExtension (fname, ".zds");
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G_SaveGame (fname.GetChars(), argv.argc() > 2 ? argv[2] : argv[1]);
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G_SaveGame (fname, argv.argc() > 2 ? argv[2] : argv[1]);
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}
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//==========================================================================
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//
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// CCMD wdir
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//
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// Lists the contents of a loaded wad file.
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//
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//==========================================================================
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CCMD (wdir)
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{
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if (argv.argc() != 2)
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{
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Printf ("usage: wdir <wadfile>\n");
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return;
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}
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int wadnum = Wads.CheckIfWadLoaded (argv[1]);
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if (wadnum < 0)
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{
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Printf ("%s must be loaded to view its directory.\n", argv[1]);
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}
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for (int i = 0; i < Wads.GetNumLumps(); ++i)
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{
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if (Wads.GetLumpFile(i) == wadnum)
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{
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Printf ("%s\n", Wads.GetLumpFullName(i));
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}
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}
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}
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//-----------------------------------------------------------------------------
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@ -236,7 +236,7 @@ struct TextQueue
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TextQueue *Next;
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bool bNotify;
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int PrintLevel;
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string Text;
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FString Text;
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};
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TextQueue *EnqueuedText, **EnqueuedTextTail = &EnqueuedText;
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@ -257,11 +257,11 @@ void DequeueConsoleText ()
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TextQueue *next = queued->Next;
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if (queued->bNotify)
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{
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C_AddNotifyString (queued->PrintLevel, queued->Text.GetChars());
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C_AddNotifyString (queued->PrintLevel, queued->Text);
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}
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else
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{
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AddToConsole (queued->PrintLevel, queued->Text.GetChars());
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AddToConsole (queued->PrintLevel, queued->Text);
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}
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delete queued;
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queued = next;
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@ -452,10 +452,10 @@ void C_AddNotifyString (int printlevel, const char *source)
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if (addtype == APPENDLINE && NotifyStrings[NUMNOTIFIES-1].printlevel == printlevel)
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{
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string str;
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FString str;
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str.Format("%s%s", NotifyStrings[NUMNOTIFIES-1].text, source);
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lines = V_BreakLines (width, str.GetChars());
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lines = V_BreakLines (width, str);
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}
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else
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{
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@ -715,9 +715,9 @@ int VPrintf (int printlevel, const char *format, va_list parms)
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if (gameisdead)
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return 0;
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string outline;
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FString outline;
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outline.VFormat (format, parms);
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return PrintString (printlevel, outline.GetChars());
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return PrintString (printlevel, outline);
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}
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int STACK_ARGS Printf (int printlevel, const char *format, ...)
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@ -1100,12 +1100,12 @@ void C_DrawConsole ()
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// Make a copy of the command line, in case an input event is handled
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// while we draw the console and it changes.
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CmdLine[2+CmdLine[0]] = 0;
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string command((char *)&CmdLine[2+CmdLine[259]]);
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FString command((char *)&CmdLine[2+CmdLine[259]]);
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int cursorpos = CmdLine[1] - CmdLine[259];
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screen->DrawChar (CR_ORANGE, left, bottomline, '\x1c', TAG_DONE);
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screen->DrawText (CR_ORANGE, left + ConFont->GetCharWidth(0x1c), bottomline,
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command.GetChars(), TAG_DONE);
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command, TAG_DONE);
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if (cursoron)
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{
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@ -144,7 +144,7 @@ void DefaultExtension (char *path, const char *extension)
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strcat (path, extension);
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}
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void DefaultExtension (string &path, const char *extension)
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void DefaultExtension (FString &path, const char *extension)
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{
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char *src = &path[int(path.Len())-1];
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@ -33,7 +33,7 @@ extern char progdir[1024];
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void FixPathSeperator (char *path);
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void DefaultExtension (char *path, const char *extension);
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void DefaultExtension (string &path, const char *extension);
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void DefaultExtension (FString &path, const char *extension);
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void ExtractFilePath (const char *path, char *dest);
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void ExtractFileBase (const char *path, char *dest);
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@ -128,7 +128,7 @@ void FConfigFile::ClearConfig ()
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LastSectionPtr = &Sections;
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}
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void FConfigFile::ChangePathName (const string &pathname)
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void FConfigFile::ChangePathName (const char *pathname)
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{
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PathName = pathname;
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}
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@ -306,7 +306,7 @@ FConfigFile::FConfigEntry *FConfigFile::NewConfigEntry (
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void FConfigFile::LoadConfigFile (void (*nosechandler)(const char *pathname, FConfigFile *config, void *userdata), void *userdata)
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{
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FILE *file = fopen (PathName.GetChars(), "r");
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FILE *file = fopen (PathName, "r");
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bool succ;
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if (file == NULL)
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@ -319,7 +319,7 @@ void FConfigFile::LoadConfigFile (void (*nosechandler)(const char *pathname, FCo
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{ // First valid line did not define a section
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if (nosechandler != NULL)
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{
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nosechandler (PathName.GetChars(), this, userdata);
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nosechandler (PathName, this, userdata);
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}
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}
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}
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@ -399,7 +399,7 @@ char *FConfigFile::ReadLine (char *string, int n, void *file) const
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void FConfigFile::WriteConfigFile () const
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{
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FILE *file = fopen (PathName.GetChars(), "w");
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FILE *file = fopen (PathName, "w");
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FConfigSection *section;
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FConfigEntry *entry;
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@ -58,7 +58,7 @@ public:
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void SetValueForKey (const char *key, const char *value, bool duplicates=false);
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const char *GetPathName () const { return PathName.GetChars(); }
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void ChangePathName (const string &path);
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void ChangePathName (const char *path);
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void LoadConfigFile (void (*nosechandler)(const char *pathname, FConfigFile *config, void *userdata), void *userdata);
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void WriteConfigFile () const;
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@ -90,7 +90,7 @@ private:
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FConfigSection **LastSectionPtr;
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FConfigSection *CurrentSection;
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FConfigEntry *CurrentEntry;
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string PathName;
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FString PathName;
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FConfigSection *FindSection (const char *name) const;
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FConfigEntry *FindEntry (FConfigSection *section, const char *key) const;
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@ -1598,7 +1598,7 @@ static EIWADType IdentifyVersion (void)
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else if (*value == '~' && (*(value + 1) == 0 || *(value + 1) == '/'))
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{
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string homepath = GetUserFile (*(value + 1) ? value + 2 : value + 1);
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CheckIWAD (homepath.GetChars(), wads);
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CheckIWAD (homepath, wads);
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}
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#endif
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else
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@ -1726,7 +1726,7 @@ static const char *BaseFileSearch (const char *file, const char *ext, bool lookf
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if (stricmp (key, "Path") == 0)
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{
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const char *dir;
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string homepath;
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FString homepath;
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if (*value == '$')
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{
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@ -1743,7 +1743,7 @@ static const char *BaseFileSearch (const char *file, const char *ext, bool lookf
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else if (*value == '~' && (*(value + 1) == 0 || *(value + 1) == '/'))
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{
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homepath = GetUserFile (*(value + 1) ? value + 2 : value + 1);
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dir = homepath.GetChars();
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dir = homepath;
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}
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#endif
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else
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@ -1765,9 +1765,9 @@ static const char *BaseFileSearch (const char *file, const char *ext, bool lookf
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// Retry, this time with a default extension
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if (ext != NULL)
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{
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string tmp = file;
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FString tmp = file;
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DefaultExtension (tmp, ext);
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return BaseFileSearch (tmp.GetChars(), NULL);
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return BaseFileSearch (tmp, NULL);
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}
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return NULL;
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}
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@ -89,7 +89,7 @@ int P_StartScript (AActor *who, line_t *where, int script, char *map, bool backS
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extern byte *demo_p; // [RH] Special "ticcmds" get recorded in demos
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extern char savedescription[SAVESTRINGSIZE];
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extern string savegamefile;
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extern FString savegamefile;
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extern short consistancy[MAXPLAYERS][BACKUPTICS];
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@ -2193,7 +2193,7 @@ void Net_DoCommand (int type, byte **stream, int player)
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// Paths sent over the network will be valid for the system that sent
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// the save command. For other systems, the path needs to be changed.
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char *fileonly = savegamefile.GetChars();
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char *slash = strrchr (savegamefile.GetChars(), '\\');
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char *slash = strrchr (fileonly, '\\');
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if (slash != NULL)
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{
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fileonly = slash + 1;
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@ -67,7 +67,7 @@ static int FinaleSequence;
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static SBYTE FadeDir;
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static bool FinaleHasPic;
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static string FinaleText;
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static FString FinaleText;
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static size_t FinaleTextLen;
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static char *FinaleFlat;
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@ -916,7 +916,7 @@ FArchive &FArchive::operator<< (double &w)
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return *this;
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}
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FArchive &FArchive::operator<< (name &n)
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FArchive &FArchive::operator<< (FName &n)
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{ // In an archive, a "name" is a string that might be stored multiple times,
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// so it is only stored once. It is still treated as a normal string. In the
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// rest of the game, a name is a unique identifier for a number.
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@ -926,7 +926,7 @@ FArchive &FArchive::operator<< (name &n)
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}
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else
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{
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n = name(ReadName());
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n = FName(ReadName());
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}
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return *this;
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}
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|
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@ -178,7 +178,7 @@ virtual void Read (void *mem, unsigned int len);
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FArchive& operator<< (float &f);
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FArchive& operator<< (double &d);
|
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FArchive& operator<< (char *&str);
|
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FArchive& operator<< (name &n);
|
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FArchive& operator<< (FName &n);
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FArchive& SerializePointer (void *ptrbase, BYTE **ptr, DWORD elemSize);
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FArchive& SerializeObject (DObject *&object, TypeInfo *type);
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FArchive& WriteObject (DObject *obj);
|
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|
|
|
@ -183,7 +183,7 @@ int turnheld; // for accelerative turning
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int mousex;
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int mousey;
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string savegamefile;
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FString savegamefile;
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char savedescription[SAVESTRINGSIZE];
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|
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// [RH] Name of screenshot file to generate (usually NULL)
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|
@ -194,8 +194,8 @@ int bodyqueslot;
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void R_ExecuteSetViewSize (void);
|
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|
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string savename;
|
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string BackupSaveName;
|
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FString savename;
|
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FString BackupSaveName;
|
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|
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bool SendLand;
|
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const AInventory *SendItemUse, *SendItemDrop;
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|
@ -599,7 +599,7 @@ void G_BuildTiccmd (ticcmd_t *cmd)
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{
|
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sendsave = false;
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Net_WriteByte (DEM_SAVEGAME);
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Net_WriteString (savegamefile.GetChars());
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Net_WriteString (savegamefile);
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Net_WriteString (savedescription);
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savegamefile = "";
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}
|
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|
@ -1484,7 +1484,7 @@ static bool CheckSingleWad (char *name, bool &printRequires, bool printwarn)
|
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{
|
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return true;
|
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}
|
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if (!Wads.CheckIfWadLoaded (name))
|
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if (Wads.CheckIfWadLoaded (name) < 0)
|
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{
|
||||
if (printwarn)
|
||||
{
|
||||
|
@ -1734,9 +1734,9 @@ void G_SaveGame (const char *filename, const char *description)
|
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sendsave = true;
|
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}
|
||||
|
||||
string G_BuildSaveName (const char *prefix, int slot)
|
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FString G_BuildSaveName (const char *prefix, int slot)
|
||||
{
|
||||
string name;
|
||||
FString name;
|
||||
const char *leader;
|
||||
const char *slash = "";
|
||||
|
||||
|
|
|
@ -60,7 +60,7 @@ BOOL G_Responder (event_t* ev);
|
|||
|
||||
void G_ScreenShot (char *filename);
|
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|
||||
string G_BuildSaveName (const char *prefix, int slot);
|
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FString G_BuildSaveName (const char *prefix, int slot);
|
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|
||||
struct PNGHandle;
|
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bool G_CheckSaveGameWads (PNGHandle *png, bool printwarn);
|
||||
|
|
|
@ -115,7 +115,7 @@ SDWORD ACS_GlobalVars[NUM_GLOBALVARS];
|
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TAutoGrowArray<SDWORD> ACS_GlobalArrays[NUM_GLOBALVARS];
|
||||
|
||||
extern bool netdemo;
|
||||
extern string BackupSaveName;
|
||||
extern FString BackupSaveName;
|
||||
|
||||
BOOL savegamerestore;
|
||||
|
||||
|
@ -895,7 +895,7 @@ static void ParseMapInfoLower (MapInfoHandler *handlers,
|
|||
*so = sa;
|
||||
SC_SetCMode(true);
|
||||
SC_MustGetString();
|
||||
sa->Type = name(sc_String);
|
||||
sa->Type = FName(sc_String);
|
||||
SC_CheckString(",");
|
||||
SC_MustGetString();
|
||||
strlwr(sc_String);
|
||||
|
|
|
@ -107,7 +107,7 @@ class FBehavior;
|
|||
|
||||
struct FSpecialAction
|
||||
{
|
||||
name Type; // this is initialized before the actors...
|
||||
FName Type; // this is initialized before the actors...
|
||||
BYTE Action;
|
||||
WORD Args[5]; // must allow 16 bit tags for 666 & 667!
|
||||
FSpecialAction *Next;
|
||||
|
|
|
@ -168,18 +168,18 @@ static void PrintMessage (const char *str)
|
|||
{
|
||||
if (str != NULL)
|
||||
{
|
||||
string temp;
|
||||
FString temp;
|
||||
|
||||
if (strchr (str, '$'))
|
||||
{
|
||||
// The message or part of it is from the LANGUAGE lump
|
||||
string name;
|
||||
FString name;
|
||||
|
||||
size_t part1 = strcspn (str, "$");
|
||||
temp = string(str, part1);
|
||||
temp = FString(str, part1);
|
||||
|
||||
size_t part2 = strcspn (str + part1 + 1, "$");
|
||||
name = string(str + part1 + 1, part2);
|
||||
name = FString(str + part1 + 1, part2);
|
||||
|
||||
temp += GStrings(name.GetChars());
|
||||
if (str[part1 + 1 + part2] == '$')
|
||||
|
|
|
@ -823,18 +823,18 @@ static void PrintPickupMessage (const char *str)
|
|||
{
|
||||
if (str != NULL)
|
||||
{
|
||||
string temp;
|
||||
FString temp;
|
||||
|
||||
if (strchr (str, '$'))
|
||||
{
|
||||
// The message or part of it is from the LANGUAGE lump
|
||||
string name;
|
||||
FString name;
|
||||
|
||||
size_t part1 = strcspn (str, "$");
|
||||
temp = string(str, part1);
|
||||
temp = FString(str, part1);
|
||||
|
||||
size_t part2 = strcspn (str + part1 + 1, "$");
|
||||
name = string(str + part1 + 1, part2);
|
||||
name = FString(str + part1 + 1, part2);
|
||||
|
||||
temp += GStrings(name.GetChars());
|
||||
if (str[part1 + 1 + part2] == '$')
|
||||
|
|
|
@ -131,7 +131,7 @@ void ASoundSequence::Destroy ()
|
|||
|
||||
void ASoundSequence::PostBeginPlay ()
|
||||
{
|
||||
name slot = SN_GetSequenceSlot (args[0], SEQ_ENVIRONMENT);
|
||||
FName slot = SN_GetSequenceSlot (args[0], SEQ_ENVIRONMENT);
|
||||
|
||||
if (slot != NAME_None)
|
||||
{ // This is a slotted sound, so add it to the master for that slot
|
||||
|
|
|
@ -74,7 +74,7 @@ char *WeaponSection;
|
|||
|
||||
FGameConfigFile::FGameConfigFile ()
|
||||
{
|
||||
string pathname;
|
||||
FString pathname;
|
||||
|
||||
bMigrating = false;
|
||||
pathname = GetConfigPath (true);
|
||||
|
@ -504,14 +504,14 @@ void FGameConfigFile::ArchiveGlobalData ()
|
|||
C_ArchiveCVars (this, 3);
|
||||
}
|
||||
|
||||
string FGameConfigFile::GetConfigPath (bool tryProg)
|
||||
FString FGameConfigFile::GetConfigPath (bool tryProg)
|
||||
{
|
||||
char *pathval;
|
||||
string path;
|
||||
FString path;
|
||||
|
||||
pathval = Args.CheckValue ("-config");
|
||||
if (pathval != NULL)
|
||||
return string(pathval);
|
||||
return FString(pathval);
|
||||
|
||||
#ifndef unix
|
||||
path = NULL;
|
||||
|
@ -606,7 +606,7 @@ void FGameConfigFile::AddAutoexec (DArgs *list, const char *game)
|
|||
// with a default autoexec.cfg file present.
|
||||
if (!SetSection (section))
|
||||
{
|
||||
string path;
|
||||
FString path;
|
||||
|
||||
#ifndef unix
|
||||
if (Args.CheckParm ("-cdrom"))
|
||||
|
@ -748,6 +748,6 @@ void FGameConfigFile::SetupWeaponList (const char *gamename)
|
|||
|
||||
CCMD (whereisini)
|
||||
{
|
||||
string path = GameConfig->GetConfigPath (false);
|
||||
FString path = GameConfig->GetConfigPath (false);
|
||||
Printf ("%s\n", path.GetChars());
|
||||
}
|
||||
|
|
|
@ -49,7 +49,7 @@ public:
|
|||
void ArchiveGlobalData ();
|
||||
void ArchiveGameData (const char *gamename);
|
||||
void AddAutoexec (DArgs *list, const char *gamename);
|
||||
string GetConfigPath (bool tryProg);
|
||||
FString GetConfigPath (bool tryProg);
|
||||
void ReadNetVars ();
|
||||
|
||||
protected:
|
||||
|
|
|
@ -353,7 +353,7 @@ enum
|
|||
struct FStateName
|
||||
{
|
||||
FState *AActor::*State;
|
||||
name Name;
|
||||
FName Name;
|
||||
};
|
||||
|
||||
#if _MSC_VER
|
||||
|
|
|
@ -75,7 +75,7 @@
|
|||
struct FSaveGameNode : public Node
|
||||
{
|
||||
char Title[SAVESTRINGSIZE];
|
||||
string Filename;
|
||||
FString Filename;
|
||||
bool bOldVersion;
|
||||
bool bMissingWads;
|
||||
};
|
||||
|
@ -611,7 +611,7 @@ void M_ReadSaveStrings ()
|
|||
{
|
||||
void *filefirst;
|
||||
findstate_t c_file;
|
||||
string filter;
|
||||
FString filter;
|
||||
|
||||
filter = G_BuildSaveName ("*.zds", -1);
|
||||
filefirst = I_FindFirst (filter.GetChars(), &c_file);
|
||||
|
@ -620,8 +620,8 @@ void M_ReadSaveStrings ()
|
|||
do
|
||||
{
|
||||
// I_FindName only returns the file's name and not its full path
|
||||
string filepath = G_BuildSaveName (I_FindName(&c_file), -1);
|
||||
FILE *file = fopen (filepath.GetChars(), "rb");
|
||||
FString filepath = G_BuildSaveName (I_FindName(&c_file), -1);
|
||||
FILE *file = fopen (filepath, "rb");
|
||||
|
||||
if (file != NULL)
|
||||
{
|
||||
|
@ -1204,21 +1204,21 @@ void M_DoSave (FSaveGameNode *node)
|
|||
else
|
||||
{
|
||||
// Find an unused filename and save as that
|
||||
string filename;
|
||||
FString filename;
|
||||
int i;
|
||||
FILE *test;
|
||||
|
||||
for (i = 0;; ++i)
|
||||
{
|
||||
filename = G_BuildSaveName ("save", i);
|
||||
test = fopen (filename.GetChars(), "rb");
|
||||
test = fopen (filename, "rb");
|
||||
if (test == NULL)
|
||||
{
|
||||
break;
|
||||
}
|
||||
fclose (test);
|
||||
}
|
||||
G_SaveGame (filename.GetChars(), savegamestring);
|
||||
G_SaveGame (filename, savegamestring);
|
||||
}
|
||||
M_ClearMenus ();
|
||||
BorderNeedRefresh = screen->GetPageCount ();
|
||||
|
|
|
@ -296,13 +296,13 @@ static long ParseCommandLine (const char *args, int *argc, char **argv)
|
|||
|
||||
|
||||
#ifdef unix
|
||||
string GetUserFile (string file, bool nodir)
|
||||
zstring GetUserFile (const char *file, bool nodir)
|
||||
{
|
||||
char *home = getenv ("HOME");
|
||||
if (home == NULL || *home == '\0')
|
||||
I_FatalError ("Please set your HOME environment variable");
|
||||
|
||||
string path = home;
|
||||
zstring path = home;
|
||||
if (path[path.Len()-1] != '/')
|
||||
path += nodir ? "/" : "/.zdoom";
|
||||
else if (!nodir)
|
||||
|
@ -311,9 +311,9 @@ string GetUserFile (string file, bool nodir)
|
|||
if (!nodir)
|
||||
{
|
||||
struct stat info;
|
||||
if (stat (path.GetChars(), &info) == -1)
|
||||
if (stat (path, &info) == -1)
|
||||
{
|
||||
if (mkdir (path.GetChars(), S_IRUSR | S_IWUSR | S_IXUSR) == -1)
|
||||
if (mkdir (path, S_IRUSR | S_IWUSR | S_IXUSR) == -1)
|
||||
{
|
||||
I_FatalError ("Failed to create %s directory:\n%s",
|
||||
path.GetChars(), strerror (errno));
|
||||
|
@ -517,9 +517,9 @@ void WritePNGfile (FILE *file, const DCanvas *canvas, const PalEntry *palette)
|
|||
//
|
||||
// M_ScreenShot
|
||||
//
|
||||
static BOOL FindFreeName (string &fullname, const char *extension)
|
||||
static BOOL FindFreeName (FString &fullname, const char *extension)
|
||||
{
|
||||
string lbmname;
|
||||
FString lbmname;
|
||||
int i;
|
||||
|
||||
for (i = 0; i <= 9999; i++)
|
||||
|
@ -537,7 +537,7 @@ static BOOL FindFreeName (string &fullname, const char *extension)
|
|||
void M_ScreenShot (char *filename)
|
||||
{
|
||||
FILE *file;
|
||||
string autoname;
|
||||
FString autoname;
|
||||
bool writepcx = (stricmp (screenshot_type, "pcx") == 0); // PNG is the default
|
||||
|
||||
// find a file name to save it to
|
||||
|
|
|
@ -43,6 +43,6 @@ void M_LoadDefaults ();
|
|||
void STACK_ARGS M_SaveDefaults ();
|
||||
void M_SaveCustomKeys (FConfigFile *config, char *section, char *subsection);
|
||||
|
||||
string GetUserFile (string path, bool nodir=false);
|
||||
FString GetUserFile (const char *path, bool nodir=false);
|
||||
|
||||
#endif
|
||||
|
|
12
src/name.cpp
12
src/name.cpp
|
@ -10,16 +10,16 @@ static const char *PredefinedNames[] =
|
|||
#undef xx
|
||||
};
|
||||
|
||||
int name::Buckets[name::HASH_SIZE];
|
||||
TArray<name::MainName> name::NameArray;
|
||||
bool name::Inited;
|
||||
int FName::Buckets[FName::HASH_SIZE];
|
||||
TArray<FName::MainName> FName::NameArray;
|
||||
bool FName::Inited;
|
||||
|
||||
name::MainName::MainName (int next)
|
||||
FName::MainName::MainName (int next)
|
||||
: NextHash(next)
|
||||
{
|
||||
}
|
||||
|
||||
int name::FindName (const char *text, bool noCreate)
|
||||
int FName::FindName (const char *text, bool noCreate)
|
||||
{
|
||||
if (!Inited) InitBuckets ();
|
||||
|
||||
|
@ -56,7 +56,7 @@ int name::FindName (const char *text, bool noCreate)
|
|||
return index;
|
||||
}
|
||||
|
||||
void name::InitBuckets ()
|
||||
void FName::InitBuckets ()
|
||||
{
|
||||
size_t i;
|
||||
|
||||
|
|
60
src/name.h
60
src/name.h
|
@ -11,41 +11,41 @@ enum ENamedName
|
|||
#undef xx
|
||||
};
|
||||
|
||||
class name
|
||||
class FName
|
||||
{
|
||||
public:
|
||||
name () : Index(0) {}
|
||||
name (const char *text) { Index = FindName (text, false); }
|
||||
name (const string &text) { Index = FindName (text.GetChars(), false); }
|
||||
name (const char *text, bool noCreate) { Index = FindName (text, noCreate); }
|
||||
name (const string &text, bool noCreate) { Index = FindName (text.GetChars(), noCreate); }
|
||||
name (const name &other) { Index = other.Index; }
|
||||
name (ENamedName index) { Index = index; }
|
||||
// ~name () {} // Names can be added but never removed.
|
||||
FName () : Index(0) {}
|
||||
FName (const char *text) { Index = FindName (text, false); }
|
||||
FName (const FString &text) { Index = FindName (text.GetChars(), false); }
|
||||
FName (const char *text, bool noCreate) { Index = FindName (text, noCreate); }
|
||||
FName (const FString &text, bool noCreate) { Index = FindName (text.GetChars(), noCreate); }
|
||||
FName (const FName &other) { Index = other.Index; }
|
||||
FName (ENamedName index) { Index = index; }
|
||||
// ~FName () {} // Names can be added but never removed.
|
||||
|
||||
int GetIndex() const { return Index; }
|
||||
operator int() const { return Index; }
|
||||
const string &GetText() const { return NameArray[Index].Text; }
|
||||
const FString &GetText() const { return NameArray[Index].Text; }
|
||||
const char *GetChars() const { return NameArray[Index].Text.GetChars(); }
|
||||
|
||||
name &operator = (const char *text) { Index = FindName (text, false); return *this; }
|
||||
name &operator = (const string &text) { Index = FindName (text.GetChars(), false); return *this; }
|
||||
name &operator = (const name &other) { Index = other.Index; return *this; }
|
||||
name &operator = (ENamedName index) { Index = index; return *this; }
|
||||
FName &operator = (const char *text) { Index = FindName (text, false); return *this; }
|
||||
FName &operator = (const FString &text) { Index = FindName (text.GetChars(), false); return *this; }
|
||||
FName &operator = (const FName &other) { Index = other.Index; return *this; }
|
||||
FName &operator = (ENamedName index) { Index = index; return *this; }
|
||||
|
||||
int SetName (const char *text, bool noCreate) { return Index = FindName (text, false); }
|
||||
int SetName (const string &text, bool noCreate) { return Index = FindName (text.GetChars(), false); }
|
||||
int SetName (const FString &text, bool noCreate) { return Index = FindName (text.GetChars(), false); }
|
||||
|
||||
bool IsValidName() const { return (unsigned int)Index < NameArray.Size(); }
|
||||
|
||||
// Note that the comparison operators compare the names' indices, not
|
||||
// their text, so they cannot be used to do a lexicographical sort.
|
||||
bool operator == (const name &other) const { return Index == other.Index; }
|
||||
bool operator != (const name &other) const { return Index != other.Index; }
|
||||
bool operator < (const name &other) const { return Index < other.Index; }
|
||||
bool operator <= (const name &other) const { return Index <= other.Index; }
|
||||
bool operator > (const name &other) const { return Index > other.Index; }
|
||||
bool operator >= (const name &other) const { return Index >= other.Index; }
|
||||
bool operator == (const FName &other) const { return Index == other.Index; }
|
||||
bool operator != (const FName &other) const { return Index != other.Index; }
|
||||
bool operator < (const FName &other) const { return Index < other.Index; }
|
||||
bool operator <= (const FName &other) const { return Index <= other.Index; }
|
||||
bool operator > (const FName &other) const { return Index > other.Index; }
|
||||
bool operator >= (const FName &other) const { return Index >= other.Index; }
|
||||
|
||||
bool operator == (ENamedName index) const { return Index == index; }
|
||||
bool operator != (ENamedName index) const { return Index != index; }
|
||||
|
@ -64,7 +64,7 @@ private:
|
|||
MainName (int next);
|
||||
MainName (const MainName &other) : Text(other.Text), NextHash(other.NextHash) {}
|
||||
MainName () {}
|
||||
string Text;
|
||||
FString Text;
|
||||
int NextHash;
|
||||
|
||||
void *operator new (size_t size, MainName *addr)
|
||||
|
@ -91,11 +91,11 @@ private:
|
|||
}
|
||||
template<> friend void ConstructInTArray<MainName> (MainName *dst, const MainName &src)
|
||||
{
|
||||
new (dst) name::MainName(src);
|
||||
new (dst) FName::MainName(src);
|
||||
}
|
||||
template<> friend void ConstructEmptyInTArray<MainName> (MainName *dst)
|
||||
{
|
||||
new (dst) name::MainName;
|
||||
new (dst) FName::MainName;
|
||||
}
|
||||
#else
|
||||
template<class MainName> friend inline bool NeedsDestructor ();
|
||||
|
@ -106,20 +106,20 @@ private:
|
|||
};
|
||||
|
||||
#ifdef __GNUC__
|
||||
template<> inline bool NeedsDestructor<name::MainName> () { return true; }
|
||||
template<> inline bool NeedsDestructor<FName::MainName> () { return true; }
|
||||
|
||||
template<> inline void CopyForTArray<name::MainName> (name::MainName &dst, name::MainName &src)
|
||||
template<> inline void CopyForTArray<FName::MainName> (FName::MainName &dst, FName::MainName &src)
|
||||
{
|
||||
dst.NextHash = src.NextHash;
|
||||
CopyForTArray (dst.Text, src.Text);
|
||||
}
|
||||
template<> inline void ConstructInTArray<name::MainName> (name::MainName *dst, const name::MainName &src)
|
||||
template<> inline void ConstructInTArray<FName::MainName> (FName::MainName *dst, const FName::MainName &src)
|
||||
{
|
||||
new (dst) name::MainName(src);
|
||||
new (dst) FName::MainName(src);
|
||||
}
|
||||
template<> inline void ConstructEmptyInTArray<name::MainName> (name::MainName *dst)
|
||||
template<> inline void ConstructEmptyInTArray<FName::MainName> (FName::MainName *dst)
|
||||
{
|
||||
new (dst) name::MainName;
|
||||
new (dst) FName::MainName;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
|
@ -2367,7 +2367,7 @@ void A_BossDeath (AActor *actor)
|
|||
FSpecialAction *sa = level.info->specialactions;
|
||||
while (sa)
|
||||
{
|
||||
if (name(actor->GetClass()->Name+1) == sa->Type)
|
||||
if (FName(actor->GetClass()->Name+1) == sa->Type)
|
||||
{
|
||||
if (!checked && !CheckBossDeath(actor))
|
||||
{
|
||||
|
|
|
@ -2727,11 +2727,57 @@ void R_InitTextures (void)
|
|||
|
||||
void R_InitBuildTiles ()
|
||||
{
|
||||
int numartfiles;
|
||||
int numartfiles = 0;
|
||||
char artfile[] = "tilesXXX.art";
|
||||
int lumpnum;
|
||||
|
||||
for (numartfiles = 0; numartfiles < 1000; numartfiles++)
|
||||
lumpnum = Wads.CheckNumForFullName ("blood.pal");
|
||||
if (lumpnum >= 0)
|
||||
{
|
||||
// Blood's tiles are external resources. (Why did they do it like that?)
|
||||
FString rffpath = Wads.GetWadFullName (Wads.GetLumpFile (lumpnum));
|
||||
int slashat = rffpath.LastIndexOf ('/');
|
||||
if (slashat >= 0)
|
||||
{
|
||||
rffpath.Resize (slashat + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
rffpath += '/';
|
||||
}
|
||||
|
||||
for (; numartfiles < 1000; numartfiles++)
|
||||
{
|
||||
artfile[5] = numartfiles / 100 + '0';
|
||||
artfile[6] = numartfiles / 10 % 10 + '0';
|
||||
artfile[7] = numartfiles % 10 + '0';
|
||||
|
||||
FString artpath = rffpath;
|
||||
artpath += artfile;
|
||||
|
||||
FILE *f = fopen (artpath, "rb");
|
||||
if (f == NULL)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// BADBAD: This memory is never explicitly deleted except when the
|
||||
// version number is wrong.
|
||||
int len = Q_filelength (f);
|
||||
BYTE *art = new BYTE[len];
|
||||
if (fread (art, 1, len, f) != len || LittleLong(*(DWORD *)art) != 1)
|
||||
{
|
||||
delete[] art;
|
||||
}
|
||||
else
|
||||
{
|
||||
TexMan.AddTiles (art);
|
||||
}
|
||||
fclose (f);
|
||||
}
|
||||
}
|
||||
|
||||
for (; numartfiles < 1000; numartfiles++)
|
||||
{
|
||||
artfile[5] = numartfiles / 100 + '0';
|
||||
artfile[6] = numartfiles / 10 % 10 + '0';
|
||||
|
@ -2750,11 +2796,12 @@ void R_InitBuildTiles ()
|
|||
if (LittleLong(*(DWORD *)art) != 1)
|
||||
{
|
||||
delete[] art;
|
||||
break;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
TexMan.AddTiles (art);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -2776,8 +2823,8 @@ void R_SetDefaultColormap (const char *name)
|
|||
BYTE unremap[256];
|
||||
BYTE remap[256];
|
||||
|
||||
// [RH] If using BUILD's palette.dat, generate the colormap
|
||||
if (Args.CheckParm ("-bpal") || Wads.CheckNumForFullName("palette.dat"))
|
||||
// [RH] If using BUILD's palette, generate the colormap
|
||||
if (Wads.CheckNumForFullName("palette.dat") >= 0 || Wads.CheckNumForFullName("blood.pal") >= 0)
|
||||
{
|
||||
Printf ("Make colormap\n");
|
||||
FDynamicColormap foo;
|
||||
|
|
|
@ -944,11 +944,11 @@ static void S_AddSNDINFO (int lump)
|
|||
|
||||
case SI_MusicVolume: {
|
||||
SC_MustGetString();
|
||||
string musname (sc_String);
|
||||
FString musname (sc_String);
|
||||
SC_MustGetFloat();
|
||||
FMusicVolume *mv = (FMusicVolume *)Malloc (sizeof(*mv) + musname.Len());
|
||||
mv->Volume = sc_Float;
|
||||
strcpy (mv->MusicName, musname.GetChars());
|
||||
strcpy (mv->MusicName, musname);
|
||||
mv->Next = MusicVolumes;
|
||||
MusicVolumes = mv;
|
||||
}
|
||||
|
|
|
@ -150,9 +150,9 @@ private:
|
|||
|
||||
static void AssignTranslations (int seq, seqtype_t type);
|
||||
static void AssignHexenTranslations (void);
|
||||
static void AddSequence (int curseq, name seqname, name slot, int stopsound, const TArray<DWORD> &ScriptTemp);
|
||||
static void AddSequence (int curseq, FName seqname, FName slot, int stopsound, const TArray<DWORD> &ScriptTemp);
|
||||
static int FindSequence (const char *searchname);
|
||||
static int FindSequence (name seqname);
|
||||
static int FindSequence (FName seqname);
|
||||
static bool TwiddleSeqNum (int &sequence, seqtype_t type);
|
||||
|
||||
// PUBLIC DATA DEFINITIONS -------------------------------------------------
|
||||
|
@ -265,7 +265,7 @@ void DSeqNode::Serialize (FArchive &arc)
|
|||
}
|
||||
else
|
||||
{
|
||||
name seqName;
|
||||
FName seqName;
|
||||
int delayTics = 0, id;
|
||||
float volume;
|
||||
int atten = ATTN_NORM;
|
||||
|
@ -336,7 +336,7 @@ void DSeqNode::AddChoice (int seqnum, seqtype_t type)
|
|||
}
|
||||
}
|
||||
|
||||
name DSeqNode::GetSequenceName () const
|
||||
FName DSeqNode::GetSequenceName () const
|
||||
{
|
||||
return Sequences[m_Sequence]->SeqName;
|
||||
}
|
||||
|
@ -435,8 +435,8 @@ void S_ParseSndSeq (int levellump)
|
|||
TArray<DWORD> ScriptTemp;
|
||||
int lastlump, lump;
|
||||
char seqtype = ':';
|
||||
name seqname;
|
||||
name slot;
|
||||
FName seqname;
|
||||
FName slot;
|
||||
int stopsound;
|
||||
int delaybase;
|
||||
float volumebase;
|
||||
|
@ -519,7 +519,7 @@ void S_ParseSndSeq (int levellump)
|
|||
SC_MustGetNumber();
|
||||
ScriptTemp.Push (sc_Number);
|
||||
SC_MustGetString();
|
||||
ScriptTemp.Push (name(sc_String));
|
||||
ScriptTemp.Push (FName(sc_String));
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
@ -646,13 +646,13 @@ void S_ParseSndSeq (int levellump)
|
|||
AssignHexenTranslations ();
|
||||
}
|
||||
|
||||
static void AddSequence (int curseq, name seqname, name slot, int stopsound, const TArray<DWORD> &ScriptTemp)
|
||||
static void AddSequence (int curseq, FName seqname, FName slot, int stopsound, const TArray<DWORD> &ScriptTemp)
|
||||
{
|
||||
Sequences[curseq] = (FSoundSequence *)Malloc (sizeof(FSoundSequence) + sizeof(DWORD)*ScriptTemp.Size());
|
||||
Sequences[curseq]->SeqName = seqname;
|
||||
Sequences[curseq]->Slot = slot;
|
||||
Sequences[curseq]->StopSound = stopsound;
|
||||
memcpy (Sequences[curseq]->Script, &ScriptTemp[0], sizeof(int)*ScriptTemp.Size());
|
||||
memcpy (Sequences[curseq]->Script, &ScriptTemp[0], sizeof(DWORD)*ScriptTemp.Size());
|
||||
Sequences[curseq]->Script[ScriptTemp.Size()] = MakeCommand(SS_CMD_END, 0);
|
||||
}
|
||||
|
||||
|
@ -801,7 +801,7 @@ DSeqNode *SN_StartSequence (AActor *actor, const char *seqname, int modenum)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
DSeqNode *SN_StartSequence (AActor *actor, name seqname, int modenum)
|
||||
DSeqNode *SN_StartSequence (AActor *actor, FName seqname, int modenum)
|
||||
{
|
||||
int seqnum = FindSequence (seqname);
|
||||
if (seqnum >= 0)
|
||||
|
@ -833,7 +833,7 @@ DSeqNode *SN_StartSequence (polyobj_t *poly, const char *seqname, int modenum)
|
|||
|
||||
static int FindSequence (const char *searchname)
|
||||
{
|
||||
name seqname (searchname, true);
|
||||
FName seqname (searchname, true);
|
||||
|
||||
if (seqname != NAME_None)
|
||||
{
|
||||
|
@ -842,7 +842,7 @@ static int FindSequence (const char *searchname)
|
|||
return -1;
|
||||
}
|
||||
|
||||
static int FindSequence (name seqname)
|
||||
static int FindSequence (FName seqname)
|
||||
{
|
||||
int i;
|
||||
|
||||
|
@ -1163,7 +1163,7 @@ ptrdiff_t SN_GetSequenceOffset (int sequence, SDWORD *sequencePtr)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
name SN_GetSequenceSlot (int sequence, seqtype_t type)
|
||||
FName SN_GetSequenceSlot (int sequence, seqtype_t type)
|
||||
{
|
||||
if (TwiddleSeqNum (sequence, type))
|
||||
{
|
||||
|
|
|
@ -28,7 +28,7 @@ public:
|
|||
void Tick ();
|
||||
void ChangeData (int seqOffset, int delayTics, float volume, int currentSoundID);
|
||||
void AddChoice (int seqnum, seqtype_t type);
|
||||
name GetSequenceName() const;
|
||||
FName GetSequenceName() const;
|
||||
|
||||
virtual void MakeSound () {}
|
||||
virtual void MakeLoopedSound () {}
|
||||
|
@ -70,8 +70,8 @@ private:
|
|||
|
||||
struct FSoundSequence
|
||||
{
|
||||
name SeqName;
|
||||
name Slot;
|
||||
FName SeqName;
|
||||
FName Slot;
|
||||
int StopSound;
|
||||
SDWORD Script[1]; // + more until end of sequence script
|
||||
};
|
||||
|
@ -79,7 +79,7 @@ struct FSoundSequence
|
|||
void S_ParseSndSeq (int levellump);
|
||||
DSeqNode *SN_StartSequence (AActor *mobj, int sequence, seqtype_t type, int modenum, bool nostop=false);
|
||||
DSeqNode *SN_StartSequence (AActor *mobj, const char *name, int modenum);
|
||||
DSeqNode *SN_StartSequence (AActor *mobj, name seqname, int modenum);
|
||||
DSeqNode *SN_StartSequence (AActor *mobj, FName seqname, int modenum);
|
||||
DSeqNode *SN_StartSequence (sector_t *sector, int sequence, seqtype_t type, int modenum, bool nostop=false);
|
||||
DSeqNode *SN_StartSequence (sector_t *sector, const char *name, int modenum);
|
||||
DSeqNode *SN_StartSequence (polyobj_t *poly, int sequence, seqtype_t type, int modenum, bool nostop=false);
|
||||
|
@ -92,7 +92,7 @@ ptrdiff_t SN_GetSequenceOffset (int sequence, SDWORD *sequencePtr);
|
|||
void SN_DoStop (void *);
|
||||
void SN_ChangeNodeData (int nodeNum, int seqOffset, int delayTics,
|
||||
float volume, int currentSoundID);
|
||||
name SN_GetSequenceSlot (int sequence, seqtype_t type);
|
||||
FName SN_GetSequenceSlot (int sequence, seqtype_t type);
|
||||
bool SN_IsMakingLoopingSound (sector_t *sector);
|
||||
|
||||
#endif //__S_SNDSEQ_H__
|
||||
|
|
|
@ -265,8 +265,8 @@ void S_NoiseDebug (void)
|
|||
BorderNeedRefresh = screen->GetPageCount ();
|
||||
}
|
||||
|
||||
static string LastLocalSndInfo;
|
||||
static string LastLocalSndSeq;
|
||||
static FString LastLocalSndInfo;
|
||||
static FString LastLocalSndSeq;
|
||||
void S_AddLocalSndInfo(int lump);
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -62,7 +62,7 @@ char *sc_ScriptsDir = "";
|
|||
|
||||
// PRIVATE DATA DEFINITIONS ------------------------------------------------
|
||||
|
||||
static string ScriptName;
|
||||
static FString ScriptName;
|
||||
static char *ScriptBuffer;
|
||||
static char *ScriptPtr;
|
||||
static char *ScriptEndPtr;
|
||||
|
@ -737,7 +737,7 @@ BOOL SC_Compare (const char *text)
|
|||
|
||||
void STACK_ARGS SC_ScriptError (const char *message, ...)
|
||||
{
|
||||
string composed;
|
||||
FString composed;
|
||||
|
||||
if (message == NULL)
|
||||
{
|
||||
|
@ -785,7 +785,7 @@ struct SavedScript
|
|||
BOOL sc_Crossed;
|
||||
BOOL sc_FileScripts;
|
||||
|
||||
string * ScriptName;
|
||||
FString *ScriptName;
|
||||
char *ScriptBuffer;
|
||||
char *ScriptPtr;
|
||||
char *ScriptEndPtr;
|
||||
|
@ -809,7 +809,7 @@ void SC_SaveScriptState()
|
|||
ss.sc_End = sc_End;
|
||||
ss.sc_Crossed = sc_Crossed;
|
||||
ss.sc_FileScripts = sc_FileScripts;
|
||||
ss.ScriptName = ::new string(ScriptName);
|
||||
ss.ScriptName = ::new FString(ScriptName);
|
||||
ss.ScriptBuffer = ScriptBuffer;
|
||||
ss.ScriptPtr = ScriptPtr;
|
||||
ss.ScriptEndPtr = ScriptEndPtr;
|
||||
|
|
|
@ -264,7 +264,7 @@ protected:
|
|||
int WavePipe[2];
|
||||
pid_t ChildProcess;
|
||||
#endif
|
||||
string CommandLine;
|
||||
FString CommandLine;
|
||||
size_t LoopPos;
|
||||
|
||||
static bool FillStream (SoundStream *stream, void *buff, int len, void *userdata);
|
||||
|
|
|
@ -225,10 +225,10 @@ void FStringTable::LoadLanguage (int lumpnum, DWORD code, bool exactMatch, int p
|
|||
continue;
|
||||
}
|
||||
|
||||
string strName (sc_String);
|
||||
FString strName (sc_String);
|
||||
SC_MustGetStringName ("=");
|
||||
SC_MustGetString ();
|
||||
string strText (sc_String, ProcessEscapes (sc_String));
|
||||
FString strText (sc_String, ProcessEscapes (sc_String));
|
||||
SC_MustGetString ();
|
||||
while (!SC_Compare (";"))
|
||||
{
|
||||
|
|
|
@ -1951,7 +1951,7 @@ void ParseActorProperties (Baggage &bag)
|
|||
// about the property.
|
||||
info = bag.Info->Class;
|
||||
|
||||
string propname = sc_String;
|
||||
FString propname = sc_String;
|
||||
|
||||
if (sc_String[0]!='-' && sc_String[0]!='+')
|
||||
{
|
||||
|
@ -2806,7 +2806,7 @@ static void ActorFlagSetOrReset (AActor *defaults, Baggage &bag)
|
|||
}
|
||||
else
|
||||
{
|
||||
string part1 = sc_String;
|
||||
FString part1 = sc_String;
|
||||
const char *part2 = NULL;
|
||||
if (SC_CheckString ("."))
|
||||
{
|
||||
|
@ -3046,18 +3046,18 @@ static void WeaponAmmoGive2 (AWeapon *defaults, Baggage &bag)
|
|||
// This class is for storing a name inside a const TypeInfo* field without
|
||||
// generating compiler warnings. It does not manipulate data in any other
|
||||
// way.
|
||||
class fuglyname : public name
|
||||
class fuglyname : public FName
|
||||
{
|
||||
public:
|
||||
fuglyname() : name() {}
|
||||
fuglyname(const char *foo) : name(foo) {}
|
||||
fuglyname() : FName() {}
|
||||
fuglyname(const char *foo) : FName(foo) {}
|
||||
operator const TypeInfo *()
|
||||
{
|
||||
return reinterpret_cast<const TypeInfo *>(size_t(int(*this)));
|
||||
}
|
||||
fuglyname &operator= (const TypeInfo *foo)
|
||||
{
|
||||
name *p = this;
|
||||
FName *p = this;
|
||||
*p = ENamedName(reinterpret_cast<size_t>(foo));
|
||||
return *this;
|
||||
}
|
||||
|
|
|
@ -298,27 +298,41 @@ static int STACK_ARGS sortforremap2 (const void *a, const void *b)
|
|||
}
|
||||
}
|
||||
|
||||
static void FixBuildPalette (BYTE *pal)
|
||||
static bool FixBuildPalette (BYTE *opal, int lump, bool blood)
|
||||
{
|
||||
int c;
|
||||
if (Wads.LumpLength (lump) < 768)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
FMemLump data = Wads.ReadLump (lump);
|
||||
const BYTE *ipal = (const BYTE *)data.GetMem();
|
||||
|
||||
// Reverse the palette because BUILD used entry 255 as
|
||||
// transparent, but we use 0 as transparent.
|
||||
for (c = 0; c < 768/2; c += 3)
|
||||
|
||||
for (int c = 0; c < 768/2; c += 3)
|
||||
{
|
||||
BYTE temp[3] =
|
||||
if (!blood)
|
||||
{
|
||||
(pal[c] << 2) | (pal[c] >> 4),
|
||||
(pal[c+1] << 2) | (pal[c+1] >> 4),
|
||||
(pal[c+2] << 2) | (pal[c+2] >> 4)
|
||||
};
|
||||
pal[c] = (pal[765-c] << 2) | (pal[765-c] >> 4);
|
||||
pal[c+1] = (pal[766-c] << 2) | (pal[766-c] >> 4);
|
||||
pal[c+2] = (pal[767-c] << 2) | (pal[767-c] >> 4);
|
||||
pal[765-c] = temp[0];
|
||||
pal[766-c] = temp[1];
|
||||
pal[767-c] = temp[2];
|
||||
opal[765-c] = (ipal[0] << 2) | (ipal[0] >> 4);
|
||||
opal[766-c] = (ipal[1] << 2) | (ipal[1] >> 4);
|
||||
opal[767-c] = (ipal[2] << 2) | (ipal[2] >> 4);
|
||||
opal[c] = (ipal[765-c] << 2) | (ipal[765-c] >> 4);
|
||||
opal[c+1] = (ipal[766-c] << 2) | (ipal[766-c] >> 4);
|
||||
opal[c+2] = (ipal[767-c] << 2) | (ipal[767-c] >> 4);
|
||||
}
|
||||
else
|
||||
{
|
||||
opal[c] = ipal[765-c];
|
||||
opal[c+1] = ipal[766-c];
|
||||
opal[c+2] = ipal[767-c];
|
||||
opal[765-c] = ipal[c];
|
||||
opal[766-c] = ipal[c+1];
|
||||
opal[767-c] = ipal[c+2];
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void InitPalette ()
|
||||
|
@ -326,36 +340,16 @@ void InitPalette ()
|
|||
BYTE pal[768];
|
||||
BYTE *shade;
|
||||
int c;
|
||||
const char *buildPal;
|
||||
bool usingBuild = false;
|
||||
int lump;
|
||||
|
||||
buildPal = Args.CheckValue ("-bpal");
|
||||
if (buildPal != NULL)
|
||||
if ((lump = Wads.CheckNumForFullName ("palette.dat")) >= 0 && Wads.LumpLength (lump) >= 768)
|
||||
{
|
||||
int f = open (buildPal, O_BINARY | O_RDONLY);
|
||||
if (f >= 0)
|
||||
{
|
||||
if (read (f, pal, 768) == 768)
|
||||
{
|
||||
FixBuildPalette (pal);
|
||||
usingBuild = true;
|
||||
usingBuild = FixBuildPalette (pal, lump, false);
|
||||
}
|
||||
close (f);
|
||||
}
|
||||
}
|
||||
else
|
||||
else if ((lump = Wads.CheckNumForFullName ("blood.pal")) >= 0 && Wads.LumpLength (lump) >= 768)
|
||||
{
|
||||
int lump = Wads.CheckNumForFullName ("palette.dat");
|
||||
|
||||
if (lump >= 0 && Wads.LumpLength (lump) >= 768)
|
||||
{
|
||||
FWadLump data = Wads.OpenLumpNum (lump);
|
||||
if (data.Read (pal, 768) == 768)
|
||||
{
|
||||
FixBuildPalette (pal);
|
||||
usingBuild = true;
|
||||
}
|
||||
}
|
||||
usingBuild = FixBuildPalette (pal, lump, true);
|
||||
}
|
||||
|
||||
if (!usingBuild)
|
||||
|
@ -369,7 +363,7 @@ void InitPalette ()
|
|||
ColorMatcher.SetPalette ((DWORD *)GPalette.BaseColors);
|
||||
|
||||
// The BUILD engine already has a transparent color, so it doesn't need any remapping.
|
||||
if (buildPal == NULL)
|
||||
if (!usingBuild)
|
||||
{
|
||||
if (GPalette.Remap[0] == 0)
|
||||
{ // No duplicates, so settle for something close to color 0
|
||||
|
|
|
@ -84,13 +84,13 @@ union MergedHeader
|
|||
//
|
||||
struct FWadCollection::LumpRecord
|
||||
{
|
||||
char name[8];
|
||||
char * fullname; // only valid for files loaded from a .zip file
|
||||
char name[9];
|
||||
short wadnum;
|
||||
WORD flags;
|
||||
int position;
|
||||
int size;
|
||||
int namespc;
|
||||
short wadnum;
|
||||
WORD flags;
|
||||
int compressedsize;
|
||||
};
|
||||
|
||||
|
@ -370,7 +370,6 @@ void FWadCollection::AddFile (const char *filename, const char * data, int lengt
|
|||
{ // This is a Blood RFF file
|
||||
|
||||
rfflump_t *lumps, *rff_p;
|
||||
int skipped = 0;
|
||||
|
||||
header.rff.NumLumps = LittleLong(header.rff.NumLumps);
|
||||
header.rff.DirOfs = LittleLong(header.rff.DirOfs);
|
||||
|
@ -397,25 +396,31 @@ void FWadCollection::AddFile (const char *filename, const char * data, int lengt
|
|||
}
|
||||
else
|
||||
{
|
||||
//lump_p->namespc = ns_bloodmisc;
|
||||
--NumLumps;
|
||||
++skipped;
|
||||
continue;
|
||||
lump_p->namespc = ns_global;
|
||||
}
|
||||
|
||||
uppercopy (lump_p->name, rff_p->Name);
|
||||
lump_p->name[8] = 0;
|
||||
lump_p->wadnum = (WORD)NumWads;
|
||||
lump_p->position = LittleLong(rff_p->FilePos);
|
||||
lump_p->size = LittleLong(rff_p->Size);
|
||||
lump_p->flags = (rff_p->Flags & 0x10) >> 4;
|
||||
lump_p->fullname = NULL;
|
||||
lump_p->compressedsize=-1;
|
||||
lump_p->compressedsize = -1;
|
||||
|
||||
// Rearrange the name and extension in a part of the lump record
|
||||
// that I don't have any use for in order to cnstruct the fullname.
|
||||
rff_p->Name[8] = '\0';
|
||||
sprintf ((char *)rff_p->IDontKnow, "%s.", rff_p->Name);
|
||||
rff_p->Name[0] = '\0';
|
||||
strcat ((char *)rff_p->IDontKnow, rff_p->Extension);
|
||||
lump_p->fullname = copystring ((char *)rff_p->IDontKnow);
|
||||
if (strstr ((char *)rff_p->IDontKnow, "TILE"))
|
||||
rff_p = rff_p;
|
||||
|
||||
lump_p++;
|
||||
}
|
||||
Printf (" (%ld files)", header.rff.NumLumps);
|
||||
delete[] lumps;
|
||||
if (skipped != 0)
|
||||
{
|
||||
LumpInfo = (LumpRecord *)Realloc (LumpInfo, NumLumps*sizeof(LumpRecord));
|
||||
}
|
||||
}
|
||||
else if (header.magic[0] == GRP_ID_0 && header.magic[1] == GRP_ID_1 && header.magic[2] == GRP_ID_2)
|
||||
{
|
||||
|
@ -440,12 +445,14 @@ void FWadCollection::AddFile (const char *filename, const char * data, int lengt
|
|||
grp_p->Name[12] = '\0'; // Be sure filename is null-terminated
|
||||
lump_p->fullname = copystring(grp_p->Name);
|
||||
uppercopy (lump_p->name, grp_p->Name);
|
||||
lump_p->name[8] = 0;
|
||||
lump_p->compressedsize = -1;
|
||||
lump_p->flags = 0;
|
||||
lump_p->namespc = ns_global;
|
||||
lump_p++;
|
||||
}
|
||||
Printf (" (%ld files)", header.grp.NumLumps);
|
||||
delete[] lumps;
|
||||
}
|
||||
else if (header.magic[0] == ZIP_ID)
|
||||
{
|
||||
|
@ -539,6 +546,7 @@ void FWadCollection::AddFile (const char *filename, const char * data, int lengt
|
|||
char * dot = strrchr(base,'.');
|
||||
if (dot) *dot=0;
|
||||
uppercopy(lump_p->name, base);
|
||||
lump_p->name[8] = 0;
|
||||
lump_p->fullname = copystring(name);
|
||||
lump_p->position = LittleLong(zip_fh->dwFileOffset) + sizeof(FZipLocalHeader) + LittleShort(zip_fh->wFileNameSize);
|
||||
lump_p->size = zip_fh->dwSize;
|
||||
|
@ -621,6 +629,7 @@ void FWadCollection::AddFile (const char *filename, const char * data, int lengt
|
|||
{
|
||||
// [RH] Convert name to uppercase during copy
|
||||
uppercopy (lump_p->name, fileinfo->Name);
|
||||
lump_p->name[8] = 0;
|
||||
lump_p->wadnum = (WORD)NumWads;
|
||||
lump_p->position = LittleLong(fileinfo->FilePos);
|
||||
lump_p->size = LittleLong(fileinfo->Size);
|
||||
|
@ -699,10 +708,11 @@ void FWadCollection::AddFile (const char *filename, const char * data, int lengt
|
|||
// Returns true if the specified wad is loaded, false otherwise.
|
||||
// If a fully-qualified path is specified, then the wad must match exactly.
|
||||
// Otherwise, any wad with that name will work, whatever its path.
|
||||
// Returns the wads index if found, or -1 if not.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool FWadCollection::CheckIfWadLoaded (const char *name)
|
||||
int FWadCollection::CheckIfWadLoaded (const char *name)
|
||||
{
|
||||
unsigned int i;
|
||||
|
||||
|
@ -712,7 +722,7 @@ bool FWadCollection::CheckIfWadLoaded (const char *name)
|
|||
{
|
||||
if (stricmp (GetWadFullName (i), name) == 0)
|
||||
{
|
||||
return true;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -722,11 +732,11 @@ bool FWadCollection::CheckIfWadLoaded (const char *name)
|
|||
{
|
||||
if (stricmp (GetWadName (i), name) == 0)
|
||||
{
|
||||
return true;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
return -1;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -1476,6 +1486,24 @@ void FWadCollection::GetLumpName (char *to, int lump) const
|
|||
uppercopy (to, LumpInfo[lump].name);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FWadCollection :: GetLumpFullName
|
||||
//
|
||||
// Returns the lump's full name if it has one or its short name if not.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
const char *FWadCollection::GetLumpFullName (int lump) const
|
||||
{
|
||||
if ((size_t)lump >= NumLumps)
|
||||
return NULL;
|
||||
else if (LumpInfo[lump].fullname != NULL)
|
||||
return LumpInfo[lump].fullname;
|
||||
else
|
||||
return LumpInfo[lump].name;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// GetLumpNamespace
|
||||
|
|
|
@ -146,7 +146,7 @@ public:
|
|||
|
||||
void InitMultipleFiles (wadlist_t **filenames);
|
||||
void AddFile (const char *filename, const char * data=NULL,int length=-1);
|
||||
bool CheckIfWadLoaded (const char *name);
|
||||
int CheckIfWadLoaded (const char *name);
|
||||
|
||||
const char *GetWadName (int wadnum) const;
|
||||
const char *GetWadFullName (int wadnum) const;
|
||||
|
@ -181,6 +181,7 @@ public:
|
|||
int LumpLength (int lump) const;
|
||||
int GetLumpOffset (int lump) const; // [RH] Returns offset of lump in the wadfile
|
||||
void GetLumpName (char *to, int lump) const; // [RH] Copies the lump name to to using uppercopy
|
||||
const char *GetLumpFullName (int lump) const; // [RH] Returns the lump's full name
|
||||
int GetLumpFile (int lump) const; // [RH] Returns wadnum for a specified lump
|
||||
int GetLumpNamespace (int lump) const; // [RH] Returns the namespace a lump belongs to
|
||||
bool CheckLumpName (int lump, const char *name) const; // [RH] Returns true if the names match
|
||||
|
|
|
@ -665,10 +665,3 @@ CCMD (crashout)
|
|||
{
|
||||
*(int *)0 = 0;
|
||||
}
|
||||
|
||||
#include "zstring.h"
|
||||
TArray<string> Foo;
|
||||
void bar (string &h, int *&a)
|
||||
{
|
||||
Foo.Push (h);
|
||||
}
|
||||
|
|
185
src/zstring.cpp
185
src/zstring.cpp
|
@ -4,32 +4,32 @@
|
|||
#include "zstring.h"
|
||||
|
||||
|
||||
string::string (size_t len)
|
||||
FString::FString (size_t len)
|
||||
{
|
||||
Chars = Pond.Alloc (this, len);
|
||||
}
|
||||
|
||||
string::string (const char *copyStr)
|
||||
FString::FString (const char *copyStr)
|
||||
{
|
||||
size_t len = strlen (copyStr);
|
||||
Chars = Pond.Alloc (this, len);
|
||||
StrCopy (Chars, copyStr, len);
|
||||
}
|
||||
|
||||
string::string (const char *copyStr, size_t len)
|
||||
FString::FString (const char *copyStr, size_t len)
|
||||
{
|
||||
Chars = Pond.Alloc (this, len);
|
||||
StrCopy (Chars, copyStr, len);
|
||||
}
|
||||
|
||||
string::string (char oneChar)
|
||||
FString::FString (char oneChar)
|
||||
{
|
||||
Chars = Pond.Alloc (this, 1);
|
||||
Chars[0] = oneChar;
|
||||
Chars[1] = '\0';
|
||||
}
|
||||
|
||||
string::string (const string &head, const string &tail)
|
||||
FString::FString (const FString &head, const FString &tail)
|
||||
{
|
||||
size_t len1 = head.Len();
|
||||
size_t len2 = tail.Len();
|
||||
|
@ -38,7 +38,7 @@ string::string (const string &head, const string &tail)
|
|||
StrCopy (Chars + len1, tail);
|
||||
}
|
||||
|
||||
string::string (const string &head, const char *tail)
|
||||
FString::FString (const FString &head, const char *tail)
|
||||
{
|
||||
size_t len1 = head.Len();
|
||||
size_t len2 = strlen (tail);
|
||||
|
@ -47,7 +47,7 @@ string::string (const string &head, const char *tail)
|
|||
StrCopy (Chars + len1, tail, len2);
|
||||
}
|
||||
|
||||
string::string (const string &head, char tail)
|
||||
FString::FString (const FString &head, char tail)
|
||||
{
|
||||
size_t len1 = head.Len();
|
||||
Chars = Pond.Alloc (this, len1 + 1);
|
||||
|
@ -56,7 +56,7 @@ string::string (const string &head, char tail)
|
|||
Chars[len1+1] = '\0';
|
||||
}
|
||||
|
||||
string::string (const char *head, const string &tail)
|
||||
FString::FString (const char *head, const FString &tail)
|
||||
{
|
||||
size_t len1 = strlen (head);
|
||||
size_t len2 = tail.Len();
|
||||
|
@ -65,7 +65,7 @@ string::string (const char *head, const string &tail)
|
|||
StrCopy (Chars + len1, tail);
|
||||
}
|
||||
|
||||
string::string (const char *head, const char *tail)
|
||||
FString::FString (const char *head, const char *tail)
|
||||
{
|
||||
size_t len1 = strlen (head);
|
||||
size_t len2 = strlen (tail);
|
||||
|
@ -74,7 +74,7 @@ string::string (const char *head, const char *tail)
|
|||
StrCopy (Chars + len1, tail, len2);
|
||||
}
|
||||
|
||||
string::string (char head, const string &tail)
|
||||
FString::FString (char head, const FString &tail)
|
||||
{
|
||||
size_t len2 = tail.Len();
|
||||
Chars = Pond.Alloc (this, 1 + len2);
|
||||
|
@ -82,7 +82,7 @@ string::string (char head, const string &tail)
|
|||
StrCopy (Chars + 1, tail);
|
||||
}
|
||||
|
||||
string::~string ()
|
||||
FString::~FString ()
|
||||
{
|
||||
if (Chars != NULL)
|
||||
{
|
||||
|
@ -91,7 +91,7 @@ string::~string ()
|
|||
}
|
||||
}
|
||||
|
||||
string &string::operator = (const string &other)
|
||||
FString &FString::operator = (const FString &other)
|
||||
{
|
||||
if (Chars != NULL)
|
||||
{
|
||||
|
@ -109,7 +109,7 @@ string &string::operator = (const string &other)
|
|||
return *this;
|
||||
}
|
||||
|
||||
string &string::operator = (const char *copyStr)
|
||||
FString &FString::operator = (const char *copyStr)
|
||||
{
|
||||
if (Chars != NULL)
|
||||
{
|
||||
|
@ -137,7 +137,7 @@ string &string::operator = (const char *copyStr)
|
|||
return *this;
|
||||
}
|
||||
|
||||
void string::Format (const char *fmt, ...)
|
||||
void FString::Format (const char *fmt, ...)
|
||||
{
|
||||
va_list arglist;
|
||||
va_start (arglist, fmt);
|
||||
|
@ -145,7 +145,7 @@ void string::Format (const char *fmt, ...)
|
|||
va_end (arglist);
|
||||
}
|
||||
|
||||
void string::VFormat (const char *fmt, va_list arglist)
|
||||
void FString::VFormat (const char *fmt, va_list arglist)
|
||||
{
|
||||
if (Chars != NULL)
|
||||
{
|
||||
|
@ -155,41 +155,41 @@ void string::VFormat (const char *fmt, va_list arglist)
|
|||
StringFormat::VWorker (FormatHelper, this, fmt, arglist);
|
||||
}
|
||||
|
||||
int string::FormatHelper (void *data, const char *cstr, int len)
|
||||
int FString::FormatHelper (void *data, const char *cstr, int len)
|
||||
{
|
||||
string *str = (string *)data;
|
||||
FString *str = (FString *)data;
|
||||
size_t len1 = str->Len();
|
||||
str->Chars = Pond.Realloc (str, str->Chars, len1 + len);
|
||||
StrCopy (str->Chars + len1, cstr, len);
|
||||
return len;
|
||||
}
|
||||
|
||||
string string::operator + (const string &tail) const
|
||||
FString FString::operator + (const FString &tail) const
|
||||
{
|
||||
return string (*this, tail);
|
||||
return FString (*this, tail);
|
||||
}
|
||||
|
||||
string string::operator + (const char *tail) const
|
||||
FString FString::operator + (const char *tail) const
|
||||
{
|
||||
return string (*this, tail);
|
||||
return FString (*this, tail);
|
||||
}
|
||||
|
||||
string operator + (const char *head, const string &tail)
|
||||
FString operator + (const char *head, const FString &tail)
|
||||
{
|
||||
return string (head, tail);
|
||||
return FString (head, tail);
|
||||
}
|
||||
|
||||
string string::operator + (char tail) const
|
||||
FString FString::operator + (char tail) const
|
||||
{
|
||||
return string (*this, tail);
|
||||
return FString (*this, tail);
|
||||
}
|
||||
|
||||
string operator + (char head, const string &tail)
|
||||
FString operator + (char head, const FString &tail)
|
||||
{
|
||||
return string (head, tail);
|
||||
return FString (head, tail);
|
||||
}
|
||||
|
||||
string &string::operator += (const string &tail)
|
||||
FString &FString::operator += (const FString &tail)
|
||||
{
|
||||
size_t len1 = Len();
|
||||
size_t len2 = tail.Len();
|
||||
|
@ -198,7 +198,7 @@ string &string::operator += (const string &tail)
|
|||
return *this;
|
||||
}
|
||||
|
||||
string &string::operator += (const char *tail)
|
||||
FString &FString::operator += (const char *tail)
|
||||
{
|
||||
size_t len1 = Len();
|
||||
size_t len2 = strlen(tail);
|
||||
|
@ -207,7 +207,7 @@ string &string::operator += (const char *tail)
|
|||
return *this;
|
||||
}
|
||||
|
||||
string &string::operator += (char tail)
|
||||
FString &FString::operator += (char tail)
|
||||
{
|
||||
size_t len1 = Len();
|
||||
Chars = Pond.Realloc (this, Chars, len1 + 1);
|
||||
|
@ -216,46 +216,55 @@ string &string::operator += (char tail)
|
|||
return *this;
|
||||
}
|
||||
|
||||
string string::Left (size_t numChars) const
|
||||
void FString::Resize (long newlen)
|
||||
{
|
||||
if (newlen >= 0)
|
||||
{
|
||||
Chars = Pond.Realloc (this, Chars, newlen);
|
||||
Chars[newlen] = '\0';
|
||||
}
|
||||
}
|
||||
|
||||
FString FString::Left (size_t numChars) const
|
||||
{
|
||||
size_t len = Len();
|
||||
if (len < numChars)
|
||||
{
|
||||
numChars = len;
|
||||
}
|
||||
return string (Chars, numChars);
|
||||
return FString (Chars, numChars);
|
||||
}
|
||||
|
||||
string string::Right (size_t numChars) const
|
||||
FString FString::Right (size_t numChars) const
|
||||
{
|
||||
size_t len = Len();
|
||||
if (len < numChars)
|
||||
{
|
||||
numChars = len;
|
||||
}
|
||||
return string (Chars + len - numChars, numChars);
|
||||
return FString (Chars + len - numChars, numChars);
|
||||
}
|
||||
|
||||
string string::Mid (size_t pos, size_t numChars) const
|
||||
FString FString::Mid (size_t pos, size_t numChars) const
|
||||
{
|
||||
size_t len = Len();
|
||||
if (pos >= len)
|
||||
{
|
||||
return string("");
|
||||
return FString("");
|
||||
}
|
||||
if (pos + numChars > len)
|
||||
{
|
||||
numChars = len - pos;
|
||||
}
|
||||
return string (Chars + pos, numChars);
|
||||
return FString (Chars + pos, numChars);
|
||||
}
|
||||
|
||||
long string::IndexOf (const string &substr, long startIndex) const
|
||||
long FString::IndexOf (const FString &substr, long startIndex) const
|
||||
{
|
||||
return IndexOf (substr.Chars, startIndex);
|
||||
}
|
||||
|
||||
long string::IndexOf (const char *substr, long startIndex) const
|
||||
long FString::IndexOf (const char *substr, long startIndex) const
|
||||
{
|
||||
if (startIndex > 0 && Len() <= (size_t)startIndex)
|
||||
{
|
||||
|
@ -269,7 +278,7 @@ long string::IndexOf (const char *substr, long startIndex) const
|
|||
return long(str - Chars);
|
||||
}
|
||||
|
||||
long string::IndexOf (char subchar, long startIndex) const
|
||||
long FString::IndexOf (char subchar, long startIndex) const
|
||||
{
|
||||
if (startIndex > 0 && Len() <= (size_t)startIndex)
|
||||
{
|
||||
|
@ -283,12 +292,12 @@ long string::IndexOf (char subchar, long startIndex) const
|
|||
return long(str - Chars);
|
||||
}
|
||||
|
||||
long string::IndexOfAny (const string &charset, long startIndex) const
|
||||
long FString::IndexOfAny (const FString &charset, long startIndex) const
|
||||
{
|
||||
return IndexOfAny (charset.Chars, startIndex);
|
||||
}
|
||||
|
||||
long string::IndexOfAny (const char *charset, long startIndex) const
|
||||
long FString::IndexOfAny (const char *charset, long startIndex) const
|
||||
{
|
||||
if (startIndex > 0 && Len() <= (size_t)startIndex)
|
||||
{
|
||||
|
@ -302,32 +311,32 @@ long string::IndexOfAny (const char *charset, long startIndex) const
|
|||
return long(brk - Chars);
|
||||
}
|
||||
|
||||
long string::LastIndexOf (const string &substr) const
|
||||
long FString::LastIndexOf (const FString &substr) const
|
||||
{
|
||||
return LastIndexOf (substr.Chars, long(Len()), substr.Len());
|
||||
}
|
||||
|
||||
long string::LastIndexOf (const char *substr) const
|
||||
long FString::LastIndexOf (const char *substr) const
|
||||
{
|
||||
return LastIndexOf (substr, long(Len()), strlen(substr));
|
||||
}
|
||||
|
||||
long string::LastIndexOf (char subchar) const
|
||||
long FString::LastIndexOf (char subchar) const
|
||||
{
|
||||
return LastIndexOf (subchar, long(Len()));
|
||||
}
|
||||
|
||||
long string::LastIndexOf (const string &substr, long endIndex) const
|
||||
long FString::LastIndexOf (const FString &substr, long endIndex) const
|
||||
{
|
||||
return LastIndexOf (substr.Chars, endIndex, substr.Len());
|
||||
}
|
||||
|
||||
long string::LastIndexOf (const char *substr, long endIndex) const
|
||||
long FString::LastIndexOf (const char *substr, long endIndex) const
|
||||
{
|
||||
return LastIndexOf (substr, endIndex, strlen(substr));
|
||||
}
|
||||
|
||||
long string::LastIndexOf (char subchar, long endIndex) const
|
||||
long FString::LastIndexOf (char subchar, long endIndex) const
|
||||
{
|
||||
if ((size_t)endIndex > Len())
|
||||
{
|
||||
|
@ -343,7 +352,7 @@ long string::LastIndexOf (char subchar, long endIndex) const
|
|||
return -1;
|
||||
}
|
||||
|
||||
long string::LastIndexOf (const char *substr, long endIndex, size_t substrlen) const
|
||||
long FString::LastIndexOf (const char *substr, long endIndex, size_t substrlen) const
|
||||
{
|
||||
if ((size_t)endIndex > Len())
|
||||
{
|
||||
|
@ -360,22 +369,22 @@ long string::LastIndexOf (const char *substr, long endIndex, size_t substrlen) c
|
|||
return -1;
|
||||
}
|
||||
|
||||
long string::LastIndexOfAny (const string &charset) const
|
||||
long FString::LastIndexOfAny (const FString &charset) const
|
||||
{
|
||||
return LastIndexOfAny (charset.Chars, long(Len()));
|
||||
}
|
||||
|
||||
long string::LastIndexOfAny (const char *charset) const
|
||||
long FString::LastIndexOfAny (const char *charset) const
|
||||
{
|
||||
return LastIndexOfAny (charset, long(Len()));
|
||||
}
|
||||
|
||||
long string::LastIndexOfAny (const string &charset, long endIndex) const
|
||||
long FString::LastIndexOfAny (const FString &charset, long endIndex) const
|
||||
{
|
||||
return LastIndexOfAny (charset.Chars, endIndex);
|
||||
}
|
||||
|
||||
long string::LastIndexOfAny (const char *charset, long endIndex) const
|
||||
long FString::LastIndexOfAny (const char *charset, long endIndex) const
|
||||
{
|
||||
if ((size_t)endIndex > Len())
|
||||
{
|
||||
|
@ -391,7 +400,7 @@ long string::LastIndexOfAny (const char *charset, long endIndex) const
|
|||
return -1;
|
||||
}
|
||||
|
||||
void string::ToUpper ()
|
||||
void FString::ToUpper ()
|
||||
{
|
||||
size_t max = Len();
|
||||
for (size_t i = 0; i < max; ++i)
|
||||
|
@ -400,7 +409,7 @@ void string::ToUpper ()
|
|||
}
|
||||
}
|
||||
|
||||
void string::ToLower ()
|
||||
void FString::ToLower ()
|
||||
{
|
||||
size_t max = Len();
|
||||
for (size_t i = 0; i < max; ++i)
|
||||
|
@ -409,7 +418,7 @@ void string::ToLower ()
|
|||
}
|
||||
}
|
||||
|
||||
void string::SwapCase ()
|
||||
void FString::SwapCase ()
|
||||
{
|
||||
size_t max = Len();
|
||||
for (size_t i = 0; i < max; ++i)
|
||||
|
@ -425,7 +434,7 @@ void string::SwapCase ()
|
|||
}
|
||||
}
|
||||
|
||||
void string::StripLeft ()
|
||||
void FString::StripLeft ()
|
||||
{
|
||||
size_t max = Len(), i, j;
|
||||
for (i = 0; i < max; ++i)
|
||||
|
@ -440,12 +449,12 @@ void string::StripLeft ()
|
|||
Pond.Realloc (this, Chars, j-1);
|
||||
}
|
||||
|
||||
void string::StripLeft (const string &charset)
|
||||
void FString::StripLeft (const FString &charset)
|
||||
{
|
||||
return StripLeft (charset.Chars);
|
||||
}
|
||||
|
||||
void string::StripLeft (const char *charset)
|
||||
void FString::StripLeft (const char *charset)
|
||||
{
|
||||
size_t max = Len(), i, j;
|
||||
for (i = 0; i < max; ++i)
|
||||
|
@ -460,7 +469,7 @@ void string::StripLeft (const char *charset)
|
|||
Pond.Realloc (this, Chars, j-1);
|
||||
}
|
||||
|
||||
void string::StripRight ()
|
||||
void FString::StripRight ()
|
||||
{
|
||||
size_t max = Len(), i;
|
||||
for (i = max - 1; i-- > 0; )
|
||||
|
@ -472,12 +481,12 @@ void string::StripRight ()
|
|||
Pond.Realloc (this, Chars, i+1);
|
||||
}
|
||||
|
||||
void string::StripRight (const string &charset)
|
||||
void FString::StripRight (const FString &charset)
|
||||
{
|
||||
return StripRight (charset.Chars);
|
||||
}
|
||||
|
||||
void string::StripRight (const char *charset)
|
||||
void FString::StripRight (const char *charset)
|
||||
{
|
||||
size_t max = Len(), i;
|
||||
for (i = max - 1; i-- > 0; )
|
||||
|
@ -489,7 +498,7 @@ void string::StripRight (const char *charset)
|
|||
Pond.Realloc (this, Chars, i+1);
|
||||
}
|
||||
|
||||
void string::StripLeftRight ()
|
||||
void FString::StripLeftRight ()
|
||||
{
|
||||
size_t max = Len(), i, j, k;
|
||||
for (i = 0; i < max; ++i)
|
||||
|
@ -510,12 +519,12 @@ void string::StripLeftRight ()
|
|||
Pond.Realloc (this, Chars, k);
|
||||
}
|
||||
|
||||
void string::StripLeftRight (const string &charset)
|
||||
void FString::StripLeftRight (const FString &charset)
|
||||
{
|
||||
return StripLeft (charset.Chars);
|
||||
}
|
||||
|
||||
void string::StripLeftRight (const char *charset)
|
||||
void FString::StripLeftRight (const char *charset)
|
||||
{
|
||||
size_t max = Len(), i, j, k;
|
||||
for (i = 0; i < max; ++i)
|
||||
|
@ -536,17 +545,17 @@ void string::StripLeftRight (const char *charset)
|
|||
Pond.Realloc (this, Chars, k);
|
||||
}
|
||||
|
||||
void string::Insert (size_t index, const string &instr)
|
||||
void FString::Insert (size_t index, const FString &instr)
|
||||
{
|
||||
Insert (index, instr.Chars, instr.Len());
|
||||
}
|
||||
|
||||
void string::Insert (size_t index, const char *instr)
|
||||
void FString::Insert (size_t index, const char *instr)
|
||||
{
|
||||
Insert (index, instr, strlen(instr));
|
||||
}
|
||||
|
||||
void string::Insert (size_t index, const char *instr, size_t instrlen)
|
||||
void FString::Insert (size_t index, const char *instr, size_t instrlen)
|
||||
{
|
||||
size_t mylen = Len();
|
||||
if (index > mylen)
|
||||
|
@ -565,7 +574,7 @@ void string::Insert (size_t index, const char *instr, size_t instrlen)
|
|||
}
|
||||
}
|
||||
|
||||
void string::ReplaceChars (char oldchar, char newchar)
|
||||
void FString::ReplaceChars (char oldchar, char newchar)
|
||||
{
|
||||
size_t i, j;
|
||||
for (i = 0, j = Len(); i < j; ++i)
|
||||
|
@ -577,7 +586,7 @@ void string::ReplaceChars (char oldchar, char newchar)
|
|||
}
|
||||
}
|
||||
|
||||
void string::ReplaceChars (const char *oldcharset, char newchar)
|
||||
void FString::ReplaceChars (const char *oldcharset, char newchar)
|
||||
{
|
||||
size_t i, j;
|
||||
for (i = 0, j = Len(); i < j; ++i)
|
||||
|
@ -589,7 +598,7 @@ void string::ReplaceChars (const char *oldcharset, char newchar)
|
|||
}
|
||||
}
|
||||
|
||||
void string::StripChars (char killchar)
|
||||
void FString::StripChars (char killchar)
|
||||
{
|
||||
size_t read, write, mylen;
|
||||
for (read = write = 0, mylen = Len(); read < mylen; ++read)
|
||||
|
@ -603,7 +612,7 @@ void string::StripChars (char killchar)
|
|||
Pond.Realloc (this, Chars, write);
|
||||
}
|
||||
|
||||
void string::StripChars (const char *killchars)
|
||||
void FString::StripChars (const char *killchars)
|
||||
{
|
||||
size_t read, write, mylen;
|
||||
for (read = write = 0, mylen = Len(); read < mylen; ++read)
|
||||
|
@ -617,12 +626,12 @@ void string::StripChars (const char *killchars)
|
|||
Pond.Realloc (this, Chars, write);
|
||||
}
|
||||
|
||||
void string::MergeChars (char merger)
|
||||
void FString::MergeChars (char merger)
|
||||
{
|
||||
MergeChars (merger, merger);
|
||||
}
|
||||
|
||||
void string::MergeChars (char merger, char newchar)
|
||||
void FString::MergeChars (char merger, char newchar)
|
||||
{
|
||||
size_t read, write, mylen;
|
||||
for (read = write = 0, mylen = Len(); read < mylen; )
|
||||
|
@ -643,7 +652,7 @@ void string::MergeChars (char merger, char newchar)
|
|||
Pond.Realloc (this, Chars, write);
|
||||
}
|
||||
|
||||
void string::MergeChars (const char *charset, char newchar)
|
||||
void FString::MergeChars (const char *charset, char newchar)
|
||||
{
|
||||
size_t read, write, mylen;
|
||||
for (read = write = 0, mylen = Len(); read < mylen; )
|
||||
|
@ -664,27 +673,27 @@ void string::MergeChars (const char *charset, char newchar)
|
|||
Pond.Realloc (this, Chars, write);
|
||||
}
|
||||
|
||||
void string::Substitute (const string &oldstr, const string &newstr)
|
||||
void FString::Substitute (const FString &oldstr, const FString &newstr)
|
||||
{
|
||||
return Substitute (oldstr.Chars, newstr.Chars, oldstr.Len(), newstr.Len());
|
||||
}
|
||||
|
||||
void string::Substitute (const char *oldstr, const string &newstr)
|
||||
void FString::Substitute (const char *oldstr, const FString &newstr)
|
||||
{
|
||||
return Substitute (oldstr, newstr.Chars, strlen(oldstr), newstr.Len());
|
||||
}
|
||||
|
||||
void string::Substitute (const string &oldstr, const char *newstr)
|
||||
void FString::Substitute (const FString &oldstr, const char *newstr)
|
||||
{
|
||||
return Substitute (oldstr.Chars, newstr, oldstr.Len(), strlen(newstr));
|
||||
}
|
||||
|
||||
void string::Substitute (const char *oldstr, const char *newstr)
|
||||
void FString::Substitute (const char *oldstr, const char *newstr)
|
||||
{
|
||||
return Substitute (oldstr, newstr, strlen(oldstr), strlen(newstr));
|
||||
}
|
||||
|
||||
void string::Substitute (const char *oldstr, const char *newstr, size_t oldstrlen, size_t newstrlen)
|
||||
void FString::Substitute (const char *oldstr, const char *newstr, size_t oldstrlen, size_t newstrlen)
|
||||
{
|
||||
for (size_t checkpt = 0; checkpt < Len(); )
|
||||
{
|
||||
|
@ -708,7 +717,7 @@ void string::Substitute (const char *oldstr, const char *newstr, size_t oldstrle
|
|||
}
|
||||
}
|
||||
|
||||
bool string::IsInt () const
|
||||
bool FString::IsInt () const
|
||||
{
|
||||
// String must match: [whitespace] [{+ | –}] [0 [{ x | X }]] [digits] [whitespace]
|
||||
|
||||
|
@ -767,7 +776,7 @@ octdigits = [0-7];
|
|||
return yych == '\0';
|
||||
}
|
||||
|
||||
bool string::IsFloat () const
|
||||
bool FString::IsFloat () const
|
||||
{
|
||||
// String must match: [whitespace] [sign] [digits] [.digits] [ {d | D | e | E}[sign]digits] [whitespace]
|
||||
/* This state machine is based on a simplification of re2c's output for this input:
|
||||
|
@ -818,34 +827,34 @@ digits = [0-9];
|
|||
return yych == '\0';
|
||||
}
|
||||
|
||||
long string::ToLong (int base) const
|
||||
long FString::ToLong (int base) const
|
||||
{
|
||||
return strtol (Chars, NULL, base);
|
||||
}
|
||||
|
||||
unsigned long string::ToULong (int base) const
|
||||
unsigned long FString::ToULong (int base) const
|
||||
{
|
||||
return strtoul (Chars, NULL, base);
|
||||
}
|
||||
|
||||
double string::ToDouble () const
|
||||
double FString::ToDouble () const
|
||||
{
|
||||
return strtod (Chars, NULL);
|
||||
}
|
||||
|
||||
string::StringHeader *string::GetHeader () const
|
||||
FString::StringHeader *FString::GetHeader () const
|
||||
{
|
||||
if (Chars == NULL) return NULL;
|
||||
return (StringHeader *)(Chars - sizeof(StringHeader));
|
||||
}
|
||||
|
||||
void string::StrCopy (char *to, const char *from, size_t len)
|
||||
void FString::StrCopy (char *to, const char *from, size_t len)
|
||||
{
|
||||
memcpy (to, from, len*sizeof(char));
|
||||
to[len] = 0;
|
||||
}
|
||||
|
||||
void string::StrCopy (char *to, const string &from)
|
||||
void FString::StrCopy (char *to, const FString &from)
|
||||
{
|
||||
StrCopy (to, from.Chars, from.Len());
|
||||
}
|
||||
|
|
141
src/zstring.h
141
src/zstring.h
|
@ -7,66 +7,69 @@
|
|||
#include "tarray.h"
|
||||
|
||||
//#define NOPOOLS
|
||||
class string
|
||||
class FString
|
||||
{
|
||||
public:
|
||||
string () : Chars(NULL) {}
|
||||
FString () : Chars(NULL) {}
|
||||
|
||||
// Copy constructors
|
||||
string (const string &other) { Chars = NULL; *this = other; }
|
||||
string (const char *copyStr);
|
||||
string (const char *copyStr, size_t copyLen);
|
||||
string (char oneChar);
|
||||
FString (const FString &other) { Chars = NULL; *this = other; }
|
||||
FString (const char *copyStr);
|
||||
FString (const char *copyStr, size_t copyLen);
|
||||
FString (char oneChar);
|
||||
|
||||
// Concatenation constructors
|
||||
string (const string &head, const string &tail);
|
||||
string (const string &head, const char *tail);
|
||||
string (const string &head, char tail);
|
||||
string (const char *head, const string &tail);
|
||||
string (const char *head, const char *tail);
|
||||
string (char head, const string &tail);
|
||||
FString (const FString &head, const FString &tail);
|
||||
FString (const FString &head, const char *tail);
|
||||
FString (const FString &head, char tail);
|
||||
FString (const char *head, const FString &tail);
|
||||
FString (const char *head, const char *tail);
|
||||
FString (char head, const FString &tail);
|
||||
|
||||
~string ();
|
||||
~FString ();
|
||||
|
||||
operator char *() { return Chars; }
|
||||
operator const char *() const { return Chars; }
|
||||
|
||||
char *GetChars() const { return Chars; }
|
||||
char &operator[] (int index) { return Chars[index]; }
|
||||
char &operator[] (size_t index) { return Chars[index]; }
|
||||
|
||||
string &operator = (const string &other);
|
||||
string &operator = (const char *copyStr);
|
||||
FString &operator = (const FString &other);
|
||||
FString &operator = (const char *copyStr);
|
||||
|
||||
string operator + (const string &tail) const;
|
||||
string operator + (const char *tail) const;
|
||||
string operator + (char tail) const;
|
||||
friend string operator + (const char *head, const string &tail);
|
||||
friend string operator + (char head, const string &tail);
|
||||
FString operator + (const FString &tail) const;
|
||||
FString operator + (const char *tail) const;
|
||||
FString operator + (char tail) const;
|
||||
friend FString operator + (const char *head, const FString &tail);
|
||||
friend FString operator + (char head, const FString &tail);
|
||||
|
||||
string &operator += (const string &tail);
|
||||
string &operator += (const char *tail);
|
||||
string &operator += (char tail);
|
||||
FString &operator += (const FString &tail);
|
||||
FString &operator += (const char *tail);
|
||||
FString &operator += (char tail);
|
||||
|
||||
string Left (size_t numChars) const;
|
||||
string Right (size_t numChars) const;
|
||||
string Mid (size_t pos, size_t numChars) const;
|
||||
FString Left (size_t numChars) const;
|
||||
FString Right (size_t numChars) const;
|
||||
FString Mid (size_t pos, size_t numChars) const;
|
||||
|
||||
long IndexOf (const string &substr, long startIndex=0) const;
|
||||
long IndexOf (const FString &substr, long startIndex=0) const;
|
||||
long IndexOf (const char *substr, long startIndex=0) const;
|
||||
long IndexOf (char subchar, long startIndex=0) const;
|
||||
|
||||
long IndexOfAny (const string &charset, long startIndex=0) const;
|
||||
long IndexOfAny (const FString &charset, long startIndex=0) const;
|
||||
long IndexOfAny (const char *charset, long startIndex=0) const;
|
||||
|
||||
long LastIndexOf (const string &substr) const;
|
||||
long LastIndexOf (const FString &substr) const;
|
||||
long LastIndexOf (const char *substr) const;
|
||||
long LastIndexOf (char subchar) const;
|
||||
long LastIndexOf (const string &substr, long endIndex) const;
|
||||
long LastIndexOf (const FString &substr, long endIndex) const;
|
||||
long LastIndexOf (const char *substr, long endIndex) const;
|
||||
long LastIndexOf (char subchar, long endIndex) const;
|
||||
long LastIndexOf (const char *substr, long endIndex, size_t substrlen) const;
|
||||
|
||||
long LastIndexOfAny (const string &charset) const;
|
||||
long LastIndexOfAny (const FString &charset) const;
|
||||
long LastIndexOfAny (const char *charset) const;
|
||||
long LastIndexOfAny (const string &charset, long endIndex) const;
|
||||
long LastIndexOfAny (const FString &charset, long endIndex) const;
|
||||
long LastIndexOfAny (const char *charset, long endIndex) const;
|
||||
|
||||
void ToUpper ();
|
||||
|
@ -74,18 +77,18 @@ public:
|
|||
void SwapCase ();
|
||||
|
||||
void StripLeft ();
|
||||
void StripLeft (const string &charset);
|
||||
void StripLeft (const FString &charset);
|
||||
void StripLeft (const char *charset);
|
||||
|
||||
void StripRight ();
|
||||
void StripRight (const string &charset);
|
||||
void StripRight (const FString &charset);
|
||||
void StripRight (const char *charset);
|
||||
|
||||
void StripLeftRight ();
|
||||
void StripLeftRight (const string &charset);
|
||||
void StripLeftRight (const FString &charset);
|
||||
void StripLeftRight (const char *charset);
|
||||
|
||||
void Insert (size_t index, const string &instr);
|
||||
void Insert (size_t index, const FString &instr);
|
||||
void Insert (size_t index, const char *instr);
|
||||
void Insert (size_t index, const char *instr, size_t instrlen);
|
||||
|
||||
|
@ -99,9 +102,9 @@ public:
|
|||
void MergeChars (char merger, char newchar);
|
||||
void MergeChars (const char *charset, char newchar);
|
||||
|
||||
void Substitute (const string &oldstr, const string &newstr);
|
||||
void Substitute (const char *oldstr, const string &newstr);
|
||||
void Substitute (const string &oldstr, const char *newstr);
|
||||
void Substitute (const FString &oldstr, const FString &newstr);
|
||||
void Substitute (const char *oldstr, const FString &newstr);
|
||||
void Substitute (const FString &oldstr, const char *newstr);
|
||||
void Substitute (const char *oldstr, const char *newstr);
|
||||
void Substitute (const char *oldstr, const char *newstr, size_t oldstrlen, size_t newstrlen);
|
||||
|
||||
|
@ -117,19 +120,21 @@ public:
|
|||
size_t Len() const { return Chars == NULL ? 0 : ((StringHeader *)(Chars - sizeof(StringHeader)))->Len; }
|
||||
bool IsEmpty() const { return Len() == 0; }
|
||||
|
||||
int Compare (const string &other) const { return strcmp (Chars, other.Chars); }
|
||||
void Resize (long newlen);
|
||||
|
||||
int Compare (const FString &other) const { return strcmp (Chars, other.Chars); }
|
||||
int Compare (const char *other) const { return strcmp (Chars, other); }
|
||||
|
||||
int CompareNoCase (const string &other) const { return stricmp (Chars, other.Chars); }
|
||||
int CompareNoCase (const FString &other) const { return stricmp (Chars, other.Chars); }
|
||||
int CompareNoCase (const char *other) const { return stricmp (Chars, other); }
|
||||
|
||||
protected:
|
||||
struct StringHeader
|
||||
{
|
||||
#ifndef NOPOOLS
|
||||
string *Owner; // string this char array belongs to
|
||||
FString *Owner; // FString this char array belongs to
|
||||
#endif
|
||||
size_t Len; // Length of string, excluding terminating null
|
||||
size_t Len; // Length of FString, excluding terminating null
|
||||
};
|
||||
struct Pool;
|
||||
struct PoolGroup
|
||||
|
@ -140,83 +145,83 @@ protected:
|
|||
Pool *FindPool (char *chars) const;
|
||||
static StringHeader *GetHeader (char *chars);
|
||||
#endif
|
||||
char *Alloc (string *owner, size_t len);
|
||||
char *Realloc (string *owner, char *chars, size_t newlen);
|
||||
char *Alloc (FString *owner, size_t len);
|
||||
char *Realloc (FString *owner, char *chars, size_t newlen);
|
||||
void Free (char *chars);
|
||||
};
|
||||
|
||||
string (size_t len);
|
||||
FString (size_t len);
|
||||
StringHeader *GetHeader () const;
|
||||
|
||||
static int FormatHelper (void *data, const char *str, int len);
|
||||
static void StrCopy (char *to, const char *from, size_t len);
|
||||
static void StrCopy (char *to, const string &from);
|
||||
static void StrCopy (char *to, const FString &from);
|
||||
static PoolGroup Pond;
|
||||
|
||||
char *Chars;
|
||||
|
||||
#ifndef __GNUC__
|
||||
template<> friend bool NeedsDestructor<string> () { return true; }
|
||||
template<> friend bool NeedsDestructor<FString> () { return true; }
|
||||
|
||||
template<> friend void CopyForTArray<string> (string &dst, string &src)
|
||||
template<> friend void CopyForTArray<FString> (FString &dst, FString &src)
|
||||
{
|
||||
// When a TArray is resized, we just need to update the Owner, because
|
||||
// the old copy is going to go away very soon. No need to call the
|
||||
// destructor, either, because full ownership is transferred to the
|
||||
// new string.
|
||||
// new FString.
|
||||
char *chars = src.Chars;
|
||||
dst.Chars = chars;
|
||||
if (chars != NULL)
|
||||
{
|
||||
((string::StringHeader *)(chars - sizeof(string::StringHeader)))->Owner = &dst;
|
||||
((FString::StringHeader *)(chars - sizeof(FString::StringHeader)))->Owner = &dst;
|
||||
}
|
||||
}
|
||||
template<> friend void ConstructInTArray<string> (string *dst, const string &src)
|
||||
template<> friend void ConstructInTArray<FString> (FString *dst, const FString &src)
|
||||
{
|
||||
new (dst) string(src);
|
||||
new (dst) FString(src);
|
||||
}
|
||||
template<> friend void ConstructEmptyInTArray<string> (string *dst)
|
||||
template<> friend void ConstructEmptyInTArray<FString> (FString *dst)
|
||||
{
|
||||
new (dst) string;
|
||||
new (dst) FString;
|
||||
}
|
||||
#else
|
||||
template<class string> friend inline void CopyForTArray (string &dst, string &src);
|
||||
template<class string> friend inline void ConstructInTArray (string *dst, const string &src);
|
||||
template<class string> friend inline void ConstructEmptyInTArray (string *dst);
|
||||
template<class FString> friend inline void CopyForTArray (FString &dst, FString &src);
|
||||
template<class FString> friend inline void ConstructInTArray (FString *dst, const FString &src);
|
||||
template<class FString> friend inline void ConstructEmptyInTArray (FString *dst);
|
||||
#endif
|
||||
|
||||
private:
|
||||
void *operator new (size_t size, string *addr)
|
||||
void *operator new (size_t size, FString *addr)
|
||||
{
|
||||
return addr;
|
||||
}
|
||||
void operator delete (void *, string *)
|
||||
void operator delete (void *, FString *)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
#ifdef __GNUC__
|
||||
template<> inline bool NeedsDestructor<string> () { return true; }
|
||||
template<> inline void CopyForTArray<string> (string &dst, string &src)
|
||||
template<> inline bool NeedsDestructor<FString> () { return true; }
|
||||
template<> inline void CopyForTArray<FString> (FString &dst, FString &src)
|
||||
{
|
||||
// When a TArray is resized, we just need to update the Owner, because
|
||||
// the old copy is going to go away very soon. No need to call the
|
||||
// destructor, either, because full ownership is transferred to the
|
||||
// new string.
|
||||
// new FString.
|
||||
char *chars = src.Chars;
|
||||
dst.Chars = chars;
|
||||
if (chars != NULL)
|
||||
{
|
||||
((string::StringHeader *)(chars - sizeof(string::StringHeader)))->Owner = &dst;
|
||||
((FString::StringHeader *)(chars - sizeof(FString::StringHeader)))->Owner = &dst;
|
||||
}
|
||||
}
|
||||
template<> inline void ConstructInTArray<string> (string *dst, const string &src)
|
||||
template<> inline void ConstructInTArray<FString> (FString *dst, const FString &src)
|
||||
{
|
||||
new (dst) string(src);
|
||||
new (dst) FString(src);
|
||||
}
|
||||
template<> inline void ConstructEmptyInTArray<string> (string *dst)
|
||||
template<> inline void ConstructEmptyInTArray<FString> (FString *dst)
|
||||
{
|
||||
new (dst) string;
|
||||
new (dst) FString;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
|
@ -4,12 +4,12 @@
|
|||
|
||||
#include "zstring.h"
|
||||
|
||||
string::PoolGroup string::Pond;
|
||||
FString::PoolGroup FString::Pond;
|
||||
|
||||
#ifndef NOPOOLS
|
||||
struct string::Pool
|
||||
struct FString::Pool
|
||||
{
|
||||
// The pool's performance (and thus the string class's performance) is
|
||||
// The pool's performance (and thus the FString class's performance) is
|
||||
// controlled via these two constants. A small pool size will result
|
||||
// in more frequent garbage collection, while a large pool size will
|
||||
// result in longer garbage collection. A large pool can also end up
|
||||
|
@ -17,7 +17,7 @@ struct string::Pool
|
|||
// is ideal. Similarly, making the granularity too big will also result
|
||||
// in more frequent garbage collection. But if you do a lot of
|
||||
// concatenation with the += operator, then a large granularity is good
|
||||
// because it gives the string more room to grow without needing to
|
||||
// because it gives the FString more room to grow without needing to
|
||||
// be reallocated.
|
||||
//
|
||||
// Note that the granularity must be a power of 2. The pool size need
|
||||
|
@ -27,7 +27,7 @@ struct string::Pool
|
|||
|
||||
Pool (size_t minSize);
|
||||
~Pool ();
|
||||
char *Alloc (string *owner, size_t len);
|
||||
char *Alloc (FString *owner, size_t len);
|
||||
char *Realloc (char *chars, size_t newlen);
|
||||
void Free (char *chars);
|
||||
void MergeFreeBlocks (StringHeader *block);
|
||||
|
@ -48,7 +48,7 @@ struct string::Pool
|
|||
// guarantee it will be constructed before any strings that need it.
|
||||
// Instead, we rely on the loader to initialize Pools to NULL for us.
|
||||
|
||||
string::PoolGroup::~PoolGroup ()
|
||||
FString::PoolGroup::~PoolGroup ()
|
||||
{
|
||||
int count = 0;
|
||||
Pool *pool = Pools, *next;
|
||||
|
@ -62,7 +62,7 @@ string::PoolGroup::~PoolGroup ()
|
|||
Pools = NULL;
|
||||
}
|
||||
|
||||
char *string::PoolGroup::Alloc (string *owner, size_t len)
|
||||
char *FString::PoolGroup::Alloc (FString *owner, size_t len)
|
||||
{
|
||||
char *mem;
|
||||
Pool *pool, *best, **prev, **bestprev;
|
||||
|
@ -70,7 +70,7 @@ char *string::PoolGroup::Alloc (string *owner, size_t len)
|
|||
// If no pools, create one
|
||||
if (Pools == NULL)
|
||||
{
|
||||
Pools = new string::Pool (len);
|
||||
Pools = new FString::Pool (len);
|
||||
}
|
||||
|
||||
// Try to allocate space from an existing pool
|
||||
|
@ -114,8 +114,8 @@ char *string::PoolGroup::Alloc (string *owner, size_t len)
|
|||
}
|
||||
else
|
||||
{
|
||||
// No pools were large enough to hold the string, so create a new one
|
||||
pool = new string::Pool (len);
|
||||
// No pools were large enough to hold the FString, so create a new one
|
||||
pool = new FString::Pool (len);
|
||||
pool->Next = Pools;
|
||||
Pools = pool;
|
||||
mem = pool->Alloc (owner, len);
|
||||
|
@ -123,7 +123,7 @@ char *string::PoolGroup::Alloc (string *owner, size_t len)
|
|||
return mem;
|
||||
}
|
||||
|
||||
char *string::PoolGroup::Realloc (string *owner, char *chars, size_t newlen)
|
||||
char *FString::PoolGroup::Realloc (FString *owner, char *chars, size_t newlen)
|
||||
{
|
||||
if (chars == NULL)
|
||||
{
|
||||
|
@ -148,13 +148,13 @@ char *string::PoolGroup::Realloc (string *owner, char *chars, size_t newlen)
|
|||
return newchars;
|
||||
}
|
||||
|
||||
void string::PoolGroup::Free (char *chars)
|
||||
void FString::PoolGroup::Free (char *chars)
|
||||
{
|
||||
Pool *pool = FindPool (chars);
|
||||
pool->Free (chars);
|
||||
}
|
||||
|
||||
string::Pool *string::PoolGroup::FindPool (char *chars) const
|
||||
FString::Pool *FString::PoolGroup::FindPool (char *chars) const
|
||||
{
|
||||
Pool *pool = Pools;
|
||||
while (pool != NULL)
|
||||
|
@ -168,12 +168,12 @@ string::Pool *string::PoolGroup::FindPool (char *chars) const
|
|||
return pool;
|
||||
}
|
||||
|
||||
string::StringHeader *string::PoolGroup::GetHeader (char *chars)
|
||||
FString::StringHeader *FString::PoolGroup::GetHeader (char *chars)
|
||||
{
|
||||
return (StringHeader *)(chars - sizeof(StringHeader));
|
||||
}
|
||||
|
||||
string::Pool::Pool (size_t minSize)
|
||||
FString::Pool::Pool (size_t minSize)
|
||||
{
|
||||
if (minSize < POOL_SIZE)
|
||||
{
|
||||
|
@ -191,7 +191,7 @@ string::Pool::Pool (size_t minSize)
|
|||
GenerationNum = 0;
|
||||
}
|
||||
|
||||
string::Pool::~Pool ()
|
||||
FString::Pool::~Pool ()
|
||||
{
|
||||
if (PoolData != NULL)
|
||||
{
|
||||
|
@ -219,7 +219,7 @@ string::Pool::~Pool ()
|
|||
}
|
||||
}
|
||||
|
||||
char *string::Pool::Alloc (string *owner, size_t len)
|
||||
char *FString::Pool::Alloc (FString *owner, size_t len)
|
||||
{
|
||||
if (NextAlloc == (StringHeader *)MaxAlloc)
|
||||
{
|
||||
|
@ -244,7 +244,7 @@ char *string::Pool::Alloc (string *owner, size_t len)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
char *string::Pool::Realloc (char *chars, size_t newlen)
|
||||
char *FString::Pool::Realloc (char *chars, size_t newlen)
|
||||
{
|
||||
size_t needlen = RoundLen (newlen);
|
||||
StringHeader *oldhead = (StringHeader *)(chars - sizeof(StringHeader));
|
||||
|
@ -266,11 +266,11 @@ char *string::Pool::Realloc (char *chars, size_t newlen)
|
|||
return chars;
|
||||
}
|
||||
|
||||
// If there is free space after this string, try to grow into it.
|
||||
// If there is free space after this FString, try to grow into it.
|
||||
StringHeader *nexthead = (StringHeader *)((char *)oldhead + oldtruelen);
|
||||
if (nexthead < (StringHeader *)MaxAlloc && nexthead->Owner == NULL)
|
||||
{
|
||||
// Make sure there's only one free block past this string
|
||||
// Make sure there's only one free block past this FString
|
||||
MergeFreeBlocks (nexthead);
|
||||
// Is there enough room to grow?
|
||||
if (oldtruelen + nexthead->Len >= needlen)
|
||||
|
@ -282,7 +282,7 @@ char *string::Pool::Realloc (char *chars, size_t newlen)
|
|||
StringHeader *nextnewhead = (StringHeader *)((char *)oldhead + needlen);
|
||||
nextnewhead->Owner = NULL;
|
||||
nextnewhead->Len = newfreelen;
|
||||
// If this is the last string in the pool, then the NextAlloc marker also needs to move
|
||||
// If this is the last FString in the pool, then the NextAlloc marker also needs to move
|
||||
if (nexthead == NextAlloc)
|
||||
{
|
||||
NextAlloc = nextnewhead;
|
||||
|
@ -297,7 +297,7 @@ char *string::Pool::Realloc (char *chars, size_t newlen)
|
|||
char *newchars = Alloc (oldhead->Owner, newlen);
|
||||
if (newchars != NULL)
|
||||
{
|
||||
string::StrCopy (newchars, chars, oldhead->Len);
|
||||
FString::StrCopy (newchars, chars, oldhead->Len);
|
||||
Free (chars);
|
||||
return newchars;
|
||||
}
|
||||
|
@ -306,7 +306,7 @@ char *string::Pool::Realloc (char *chars, size_t newlen)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
void string::Pool::Free (char *chars)
|
||||
void FString::Pool::Free (char *chars)
|
||||
{
|
||||
StringHeader *head = (StringHeader *)(chars - sizeof(StringHeader));
|
||||
size_t truelen = RoundLen (head->Len);
|
||||
|
@ -318,7 +318,7 @@ void string::Pool::Free (char *chars)
|
|||
MergeFreeBlocks (head);
|
||||
}
|
||||
|
||||
void string::Pool::MergeFreeBlocks (StringHeader *head)
|
||||
void FString::Pool::MergeFreeBlocks (StringHeader *head)
|
||||
{
|
||||
StringHeader *block;
|
||||
|
||||
|
@ -344,17 +344,17 @@ void string::Pool::MergeFreeBlocks (StringHeader *head)
|
|||
}
|
||||
}
|
||||
|
||||
bool string::Pool::BigEnough (size_t len) const
|
||||
bool FString::Pool::BigEnough (size_t len) const
|
||||
{
|
||||
return FreeSpace >= RoundLen (len);
|
||||
}
|
||||
|
||||
size_t string::Pool::RoundLen (size_t len) const
|
||||
size_t FString::Pool::RoundLen (size_t len) const
|
||||
{
|
||||
return (len + 1 + sizeof(StringHeader) + BLOCK_GRANULARITY - 1) & ~(BLOCK_GRANULARITY - 1);
|
||||
}
|
||||
|
||||
void string::Pool::CollectGarbage (bool noGenerations)
|
||||
void FString::Pool::CollectGarbage (bool noGenerations)
|
||||
{
|
||||
// This is a generational garbage collector. The space occupied by strings from
|
||||
// the first two generations will not be collected unless noGenerations is set true.
|
||||
|
@ -404,7 +404,7 @@ void string::Pool::CollectGarbage (bool noGenerations)
|
|||
}
|
||||
}
|
||||
#else
|
||||
char *string::PoolGroup::Alloc (string *owner, size_t len)
|
||||
char *FString::PoolGroup::Alloc (FString *owner, size_t len)
|
||||
{
|
||||
char *mem = (char *)malloc (len + 1 + sizeof(StringHeader));
|
||||
StringHeader *head = (StringHeader *)mem;
|
||||
|
@ -413,7 +413,7 @@ char *string::PoolGroup::Alloc (string *owner, size_t len)
|
|||
return mem;
|
||||
}
|
||||
|
||||
char *string::PoolGroup::Realloc (string *owner, char *chars, size_t newlen)
|
||||
char *FString::PoolGroup::Realloc (FString *owner, char *chars, size_t newlen)
|
||||
{
|
||||
if (chars == NULL)
|
||||
{
|
||||
|
@ -427,7 +427,7 @@ char *string::PoolGroup::Realloc (string *owner, char *chars, size_t newlen)
|
|||
return (char *)head + sizeof(StringHeader);
|
||||
}
|
||||
|
||||
void string::PoolGroup::Free (char *chars)
|
||||
void FString::PoolGroup::Free (char *chars)
|
||||
{
|
||||
free (chars - sizeof(StringHeader));
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue