Merge remote-tracking branch 'zdoom/master' into openal

This commit is contained in:
Chris Robinson 2014-07-16 08:31:12 -07:00
commit e8233d7e87
15 changed files with 55 additions and 26 deletions

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@ -230,6 +230,12 @@ endif( GME_FOUND AND NOT FORCE_INTERNAL_GME )
set( LZMA_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/lzma/C" ) set( LZMA_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/lzma/C" )
if( NOT CMAKE_CROSSCOMPILING )
if( NOT CROSS_EXPORTS )
set( CROSS_EXPORTS "" )
endif( NOT CROSS_EXPORTS )
endif( NOT CMAKE_CROSSCOMPILING )
add_subdirectory( lzma ) add_subdirectory( lzma )
add_subdirectory( tools ) add_subdirectory( tools )
add_subdirectory( dumb ) add_subdirectory( dumb )

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@ -34,7 +34,7 @@ if( NOT MSVC AND NOT APPLE )
DEPENDS qnan ) DEPENDS qnan )
set( GEN_FP_FILES arith.h gd_qnan.h ) set( GEN_FP_FILES arith.h gd_qnan.h )
set( GEN_FP_DEPS ${CMAKE_CURRENT_BINARY_DIR}/arith.h ${CMAKE_CURRENTY_BINARY_DIR}/gd_qnan.h ) set( GEN_FP_DEPS ${CMAKE_CURRENT_BINARY_DIR}/arith.h ${CMAKE_CURRENT_BINARY_DIR}/gd_qnan.h )
endif( NOT MSVC AND NOT APPLE ) endif( NOT MSVC AND NOT APPLE )
add_library( gdtoa add_library( gdtoa

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@ -631,12 +631,13 @@ else( WIN32 )
endif( APPLE ) endif( APPLE )
endif( WIN32 ) endif( WIN32 )
if( NO_ASM )
add_definitions( -DNOASM )
else( NO_ASM )
if( NOT ASM_SOURCES ) if( NOT ASM_SOURCES )
set( ASM_SOURCES "" ) set( ASM_SOURCES "" )
endif( NOT ASM_SOURCES ) endif( NOT ASM_SOURCES )
if( NO_ASM )
add_definitions( -DNOASM )
else( NO_ASM )
if( X64 ) if( X64 )
ADD_ASM_FILE( asm_x86_64 tmap3 ) ADD_ASM_FILE( asm_x86_64 tmap3 )
else( X64 ) else( X64 )

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@ -1598,7 +1598,7 @@ void D_AddConfigWads (TArray<FString> &wadfiles, const char *section)
{ {
// D_AddWildFile resets GameConfig's position, so remember it // D_AddWildFile resets GameConfig's position, so remember it
GameConfig->GetPosition (pos); GameConfig->GetPosition (pos);
D_AddWildFile (wadfiles, value); D_AddWildFile (wadfiles, ExpandEnvVars(value));
// Reset GameConfig's position to get next wad // Reset GameConfig's position to get next wad
GameConfig->SetPosition (pos); GameConfig->SetPosition (pos);
} }

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@ -2163,7 +2163,8 @@ void Net_DoCommand (int type, BYTE **stream, int player)
{ {
DWORD which = ReadLong (stream); DWORD which = ReadLong (stream);
if (gamestate == GS_LEVEL && !paused) if (gamestate == GS_LEVEL && !paused
&& players[player].playerstate != PST_DEAD)
{ {
AInventory *item = players[player].mo->Inventory; AInventory *item = players[player].mo->Inventory;
while (item != NULL && item->InventoryID != which) while (item != NULL && item->InventoryID != which)

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@ -3530,9 +3530,18 @@ void FParser::SF_MapThingNumExist()
} }
else else
{ {
t_return.type = svt_int; // Inventory items in the player's inventory have to be considered non-present.
if (SpawnedThings[intval]->IsKindOf(RUNTIME_CLASS(AInventory)) &&
barrier_cast<AInventory*>(SpawnedThings[intval])->Owner != NULL)
{
t_return.value.i = 0;
}
else
{
t_return.value.i = 1; t_return.value.i = 1;
} }
t_return.type = svt_int;
}
} }
} }
@ -3770,12 +3779,15 @@ void FParser::SF_ObjType()
mo = Script->trigger; mo = Script->trigger;
} }
if (mo != NULL)
{
for (unsigned int i = 0; i < countof(ActorTypes); i++) if (mo->GetClass() == ActorTypes[i]) for (unsigned int i = 0; i < countof(ActorTypes); i++) if (mo->GetClass() == ActorTypes[i])
{ {
t_return.type = svt_int; t_return.type = svt_int;
t_return.value.i = i; t_return.value.i = i;
return; return;
} }
}
t_return.type = svt_int; t_return.type = svt_int;
t_return.value.i = -1; t_return.value.i = -1;
} }

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@ -21,6 +21,8 @@
#ifndef __HU_STUFF_H__ #ifndef __HU_STUFF_H__
#define __HU_STUFF_H__ #define __HU_STUFF_H__
#include "doomtype.h"
struct event_t; struct event_t;
class player_t; class player_t;
@ -52,7 +54,7 @@ int HU_GetRowColor(player_t *player, bool hightlight);
// Sorting routines // Sorting routines
int comparepoints(const void *arg1, const void *arg2); int STACK_ARGS comparepoints(const void *arg1, const void *arg2);
int compareteams(const void *arg1, const void *arg2); int STACK_ARGS compareteams(const void *arg1, const void *arg2);
#endif #endif

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@ -226,11 +226,11 @@ static int P_Set3DFloor(line_t * line, int param, int param2, int alpha)
if (param==0) if (param==0)
{ {
flags=FF_EXISTS|FF_RENDERALL|FF_SOLID|FF_INVERTSECTOR; flags=FF_EXISTS|FF_RENDERALL|FF_SOLID|FF_INVERTSECTOR;
alpha = 255;
for (i=0;i<sec->linecount;i++) for (i=0;i<sec->linecount;i++)
{ {
line_t * l=sec->lines[i]; line_t * l=sec->lines[i];
alpha=255;
if (l->special==Sector_SetContents && l->frontsector==sec) if (l->special==Sector_SetContents && l->frontsector==sec)
{ {
alpha=clamp<int>(l->args[1], 0, 100); alpha=clamp<int>(l->args[1], 0, 100);
@ -252,12 +252,10 @@ static int P_Set3DFloor(line_t * line, int param, int param2, int alpha)
l->frontsector->ColorMap = l->frontsector->ColorMap =
GetSpecialLights (l->frontsector->ColorMap->Color, GetSpecialLights (l->frontsector->ColorMap->Color,
(unsigned int)(vavoomcolors[l->args[0]]&VC_COLORMASK), vavoomcolors[l->args[0]],
l->frontsector->ColorMap->Desaturate); l->frontsector->ColorMap->Desaturate);
alpha = (int)((unsigned int)(vavoomcolors[l->args[0]]&VC_ALPHAMASK)>>24);
} }
else alpha=(alpha*255)/100; alpha=(alpha*255)/100;
break; break;
} }
} }

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@ -5105,7 +5105,7 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args, const
while ((source = it.Next()) != NULL) while ((source = it.Next()) != NULL)
{ {
P_LineAttack(activator, angle, range, pitch, damage, damagetype, pufftype, fhflags); P_LineAttack(source, angle, range, pitch, damage, damagetype, pufftype, fhflags);
} }
} }
} }

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@ -1255,7 +1255,9 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
// This does not save the player if damage >= TELEFRAG_DAMAGE, still need to // This does not save the player if damage >= TELEFRAG_DAMAGE, still need to
// telefrag him right? ;) (Unfortunately the damage is "absorbed" by armor, // telefrag him right? ;) (Unfortunately the damage is "absorbed" by armor,
// but telefragging should still do enough damage to kill the player) // but telefragging should still do enough damage to kill the player)
if ((player->cheats & CF_BUDDHA) && damage < TELEFRAG_DAMAGE) if ((player->cheats & CF_BUDDHA) && damage < TELEFRAG_DAMAGE
// Ignore players that are already dead.
&& player->playerstate != PST_DEAD)
{ {
// If this is a voodoo doll we need to handle the real player as well. // If this is a voodoo doll we need to handle the real player as well.
player->mo->health = target->health = player->health = 1; player->mo->health = target->health = player->health = 1;

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@ -314,6 +314,10 @@ void AActor::Serialize (FArchive &arc)
arc << PoisonDamageType << PoisonDamageTypeReceived; arc << PoisonDamageType << PoisonDamageTypeReceived;
} }
arc << ConversationRoot << Conversation; arc << ConversationRoot << Conversation;
if (SaveVersion >= 4509)
{
arc << FriendPlayer;
}
{ {
FString tagstr; FString tagstr;

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@ -214,8 +214,11 @@ static const FEnumList ResamplerNames[] =
{ "No Interpolation", FMOD_DSP_RESAMPLER_NOINTERP }, { "No Interpolation", FMOD_DSP_RESAMPLER_NOINTERP },
{ "NoInterp", FMOD_DSP_RESAMPLER_NOINTERP }, { "NoInterp", FMOD_DSP_RESAMPLER_NOINTERP },
{ "Linear", FMOD_DSP_RESAMPLER_LINEAR }, { "Linear", FMOD_DSP_RESAMPLER_LINEAR },
// [BL] 64-bit version of FMOD Ex 4.26 crashes with these resamplers.
#if !(defined(_M_X64) || defined(__amd64__)) || !(FMOD_VERSION >= 0x42600 && FMOD_VERSION <= 0x426FF)
{ "Cubic", FMOD_DSP_RESAMPLER_CUBIC }, { "Cubic", FMOD_DSP_RESAMPLER_CUBIC },
{ "Spline", FMOD_DSP_RESAMPLER_SPLINE }, { "Spline", FMOD_DSP_RESAMPLER_SPLINE },
#endif
{ NULL, 0 } { NULL, 0 }
}; };

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@ -76,7 +76,7 @@ const char *GetVersionString();
// Use 4500 as the base git save version, since it's higher than the // Use 4500 as the base git save version, since it's higher than the
// SVN revision ever got. // SVN revision ever got.
#define SAVEVER 4508 #define SAVEVER 4509
#define SAVEVERSTRINGIFY2(x) #x #define SAVEVERSTRINGIFY2(x) #x
#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x) #define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)

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@ -18,7 +18,7 @@ actor SuperBootspork : Chainsaw 2005
actor MiniZorcher : Pistol actor MiniZorcher : Pistol
{ {
game Chex game Chex
obituary "$OP_MPZORCH" obituary "$OB_MPZORCH"
inventory.pickupmessage "$GOTMINIZORCHER" inventory.pickupmessage "$GOTMINIZORCHER"
Tag "$TAG_MINIZORCHER" Tag "$TAG_MINIZORCHER"
states states
@ -31,7 +31,7 @@ actor MiniZorcher : Pistol
actor LargeZorcher : Shotgun 2001 actor LargeZorcher : Shotgun 2001
{ {
game Chex game Chex
obituary "$OP_MPZORCH" obituary "$OB_MPZORCH"
inventory.pickupmessage "$GOTLARGEZORCHER" inventory.pickupmessage "$GOTLARGEZORCHER"
Tag "$TAG_LARGEZORCHER" Tag "$TAG_LARGEZORCHER"
} }

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@ -991,9 +991,9 @@ HHUSTR_E5M9 = "L ECHEVAUX DE D'SPARIL";
// Keys // Keys
TXT_GOTBLUEKEY = "CLE BLEUE"; TXT_GOTBLUEKEY = "CLÉ BLEUE";
TXT_GOTYELLOWKEY = "CLE JAUNE"; TXT_GOTYELLOWKEY = "CLÉ JAUNE";
TXT_GOTGREENKEY = "CLE ROUGE"; TXT_GOTGREENKEY = "CLÉ VERTE";
// Artifacts // Artifacts