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Actually - changed our minds - this is going to be 1.0. :)
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1 changed files with 4 additions and 4 deletions
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@ -41,12 +41,12 @@ const char *GetVersionString();
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/** Lots of different version numbers **/
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#define VERSIONSTR "0.1.1"
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#define VERSIONSTR "1.0"
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// The version as seen in the Windows resource
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#define RC_FILEVERSION 0,1,1,0
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#define RC_PRODUCTVERSION 0,1,1,0
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#define RC_PRODUCTVERSION2 "0.1.1"
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#define RC_FILEVERSION 1,0,0,0
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#define RC_PRODUCTVERSION 1,0,0,0
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#define RC_PRODUCTVERSION2 "1.0"
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// Version identifier for network games.
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// Bump it every time you do a release unless you're certain you
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