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Merge pull request #1 from alexey-lysiuk/non_msvc
Fixed compilation with Clang
This commit is contained in:
commit
e2bcf5f4d7
2 changed files with 3 additions and 3 deletions
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@ -5076,7 +5076,7 @@ void R_SetColorMapLight(FColormap *base_colormap, float light, int shade)
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dc_shade_constants.fade_green = dc_fcolormap->Fade.g;
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dc_shade_constants.fade_blue = dc_fcolormap->Fade.b;
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dc_shade_constants.fade_alpha = dc_fcolormap->Fade.a;
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dc_shade_constants.desaturate = MIN(std::abs(dc_fcolormap->Desaturate), 255) * 255 / 256;
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dc_shade_constants.desaturate = MIN(abs(dc_fcolormap->Desaturate), 255) * 255 / 256;
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dc_shade_constants.simple_shade = (dc_fcolormap->Color.d == 0x00ffffff && dc_fcolormap->Fade.d == 0x00000000 && dc_fcolormap->Desaturate == 0);
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if (r_swtruecolor)
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{
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@ -5101,7 +5101,7 @@ void R_SetDSColorMapLight(FColormap *base_colormap, float light, int shade)
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ds_shade_constants.fade_green = ds_fcolormap->Fade.g;
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ds_shade_constants.fade_blue = ds_fcolormap->Fade.b;
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ds_shade_constants.fade_alpha = ds_fcolormap->Fade.a;
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ds_shade_constants.desaturate = MIN(std::abs(ds_fcolormap->Desaturate), 255) * 255 / 256;
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ds_shade_constants.desaturate = MIN(abs(ds_fcolormap->Desaturate), 255) * 255 / 256;
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ds_shade_constants.simple_shade = (ds_fcolormap->Color.d == 0x00ffffff && ds_fcolormap->Fade.d == 0x00000000 && ds_fcolormap->Desaturate == 0);
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if (r_swtruecolor)
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{
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@ -115,7 +115,7 @@ inline uint32_t calc_light_multiplier(dsfixed_t light)
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#if defined(_MSC_VER)
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#define FORCEINLINE __forceinline
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#elif defined(__GNUC__)
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#define FORCEINLINE __attribute__((always_inline))
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#define FORCEINLINE __attribute__((always_inline)) inline
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#else
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#define FORCEINLINE inline
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#endif
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