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https://github.com/ZDoom/qzdoom-gpl.git
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Move r_fogboundary to line folder
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parent
863f17ada9
commit
e25645df46
4 changed files with 7 additions and 9 deletions
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@ -852,6 +852,7 @@ set( FASTMATH_PCH_SOURCES
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swrenderer/line/r_line.cpp
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swrenderer/line/r_walldraw.cpp
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swrenderer/line/r_wallsetup.cpp
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swrenderer/line/r_fogboundary.cpp
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swrenderer/segments/r_clipsegment.cpp
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swrenderer/segments/r_drawsegment.cpp
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swrenderer/segments/r_portalsegment.cpp
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@ -865,7 +866,6 @@ set( FASTMATH_PCH_SOURCES
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swrenderer/plane/r_skyplane.cpp
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swrenderer/plane/r_flatplane.cpp
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swrenderer/plane/r_slopeplane.cpp
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swrenderer/plane/r_fogboundary.cpp
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polyrenderer/poly_renderer.cpp
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polyrenderer/scene/poly_scene.cpp
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polyrenderer/scene/poly_portal.cpp
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@ -28,16 +28,16 @@
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#include "cmdlib.h"
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#include "d_net.h"
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#include "g_level.h"
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#include "swrenderer/scene/r_bsp.h"
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#include "swrenderer/plane/r_fogboundary.h"
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#include "swrenderer/scene/r_3dfloors.h"
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#include "v_palette.h"
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#include "r_data/colormaps.h"
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#include "swrenderer/drawers/r_draw_rgba.h"
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#include "gl/dynlights/gl_dynlight.h"
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#include "swrenderer/drawers/r_draw_rgba.h"
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#include "swrenderer/scene/r_bsp.h"
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#include "swrenderer/scene/r_3dfloors.h"
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#include "swrenderer/scene/r_portal.h"
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#include "swrenderer/segments/r_clipsegment.h"
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#include "swrenderer/segments/r_drawsegment.h"
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#include "swrenderer/scene/r_portal.h"
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#include "swrenderer/line/r_fogboundary.h"
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#include "swrenderer/r_memory.h"
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#ifdef _MSC_VER
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@ -13,8 +13,6 @@
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#pragma once
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#include "r_visibleplane.h"
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namespace swrenderer
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{
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void R_DrawFogBoundary(int x1, int x2, short *uclip, short *dclip, int wallshade, float lightleft, float lightstep);
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@ -36,7 +36,7 @@
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#include "swrenderer/scene/r_bsp.h"
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#include "swrenderer/line/r_wallsetup.h"
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#include "swrenderer/line/r_walldraw.h"
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#include "swrenderer/plane/r_fogboundary.h"
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#include "swrenderer/line/r_fogboundary.h"
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#include "swrenderer/segments/r_drawsegment.h"
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namespace swrenderer
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