mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-16 01:02:03 +00:00
Fixed infinite recursion with self-referencing multipatch textures
See http://forum.zdoom.org/viewtopic.php?t=54355
This commit is contained in:
parent
5b059971f0
commit
e138a3ffbc
1 changed files with 1 additions and 0 deletions
|
@ -1334,6 +1334,7 @@ void FMultiPatchTexture::ResolvePatches()
|
|||
{
|
||||
if (Inits[i].HasLine) Inits[i].sc.Message(MSG_WARNING, "Texture '%s' references itself as patch\n", Inits[i].TexName.GetChars());
|
||||
else Printf(TEXTCOLOR_YELLOW "Texture '%s' references itself as patch\n", Inits[i].TexName.GetChars());
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue