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- Fixed: When I changed the scaling of textures to full fixed point precision
I forgot to change the call that draws the automap marker numbers. - Fixed: The chaingun-flash-checking code always checked the first player, not the calling one. - Fixed: Hitscan traces didn't hit actors when entering from above or below SVN r551 (trunk)
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5 changed files with 31 additions and 7 deletions
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@ -1,4 +1,9 @@
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September 27, 2007 (Changes by Graf Zahl)
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- Fixed: When I changed the scaling of textures to full fixed point precision
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I forgot to change the call that draws the automap marker numbers.
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- Fixed: The chaingun-flash-checking code always checked the first player,
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not the calling one.
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- Fixed: Hitscan traces didn't hit actors when entering from above or below
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- Fixed: The DECORATE expression evaluator was reading the operator token
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from the wrong variable in a few places resulting in incorrect calculations.
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- Fixed: MP3/OGG music always looped because the looping flag was always
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@ -2132,7 +2132,7 @@ void AM_drawMarks ()
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{
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if (markpoints[i].x != -1)
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{
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DrawMarker (TexMan(marknums[i]), markpoints[i].x, markpoints[i].y, -3, 0, 64, 64, 0, FRACUNIT, 0, STYLE_Normal);
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DrawMarker (TexMan(marknums[i]), markpoints[i].x, markpoints[i].y, -3, 0, FRACUNIT, FRACUNIT, 0, FRACUNIT, 0, STYLE_Normal);
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}
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}
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}
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@ -334,7 +334,7 @@ void A_FireCGun (AActor *actor)
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// [RH] Fix for Sparky's messed-up Dehacked patch! Blargh!
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FState * atk = weapon->FindState(NAME_Fire);
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int theflash = clamp (int(players->psprites[ps_weapon].state - atk), 0, 1);
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int theflash = clamp (int(player->psprites[ps_weapon].state - atk), 0, 1);
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if (flash[theflash].sprite.index != flash->sprite.index)
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{
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@ -307,14 +307,33 @@ static bool PTR_TraceIterator (intercept_t *in)
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hitz = StartZ + FixedMul (Vz, dist);
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if (hitz > in->d.thing->z + in->d.thing->height)
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{ // hit above actor
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return true;
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{ // trace enters above actor
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if (Vz >= 0) return true; // Going up: can't hit
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// Does it hit the top of the actor?
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dist = StartZ - (in->d.thing->z + in->d.thing->height);
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if (dist > MaxDist) return true;
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in->frac = FixedDiv(dist, MaxDist);
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hitx = trace.x + FixedMul (Vx, dist);
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hity = trace.y + FixedMul (Vy, dist);
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hitz = StartZ + FixedMul (Vz, dist);
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}
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else if (hitz < in->d.thing->z)
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{ // hit below actor
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return true;
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{ // trace enters below actor
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if (Vz <= 0) return true; // Going down: can't hit
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// Does it hit the bottom of the actor?
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dist = in->d.thing->z - StartZ;
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if (dist > MaxDist) return true;
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in->frac = FixedDiv(dist, MaxDist);
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hitx = trace.x + FixedMul (Vx, dist);
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hity = trace.y + FixedMul (Vy, dist);
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hitz = StartZ + FixedMul (Vz, dist);
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}
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Results->HitType = TRACE_HitActor;
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Results->X = hitx;
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Results->Y = hity;
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@ -1078,7 +1078,7 @@ void FWadCollection::InitHashChains (void)
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bool FWadCollection::IsMarker (const FWadCollection::LumpRecord *lump, const char *marker) const
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{
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if (lump->namespc != ns_global)
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if (lump->namespc != ns_global || (lump->flags & LUMPF_ZIPFILE))
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{
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return false;
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}
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