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- adjustments for recent ZDoom changes.
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2 changed files with 51 additions and 49 deletions
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@ -150,9 +150,10 @@ static int LS_Sector_SetPlaneReflection (line_t *ln, AActor *it, bool backSide,
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int arg0, int arg1, int arg2, int arg3, int arg4)
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int arg0, int arg1, int arg2, int arg3, int arg4)
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{
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{
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// Sector_SetPlaneReflection (tag, floor, ceiling)
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// Sector_SetPlaneReflection (tag, floor, ceiling)
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int secnum = -1;
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int secnum;
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FSectorTagIterator itr(arg0);
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while ((secnum = P_FindSectorFromTag (arg0, secnum)) >= 0)
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while ((secnum = itr.Next()) >= 0)
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{
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{
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sector_t * s = §ors[secnum];
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sector_t * s = §ors[secnum];
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if (s->floorplane.a==0 && s->floorplane.b==0) s->reflect[sector_t::floor] = arg1/255.f;
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if (s->floorplane.a==0 && s->floorplane.b==0) s->reflect[sector_t::floor] = arg1/255.f;
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@ -221,7 +221,8 @@ static int P_Set3DFloor(line_t * line, int param, int param2, int alpha)
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int tag = line->args[0];
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int tag = line->args[0];
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sector_t * sec = line->frontsector, *ss;
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sector_t * sec = line->frontsector, *ss;
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for (s=-1; (s = P_FindSectorFromTag(tag,s)) >= 0;)
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FSectorTagIterator itr(tag);
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while ((s = itr.Next()) >= 0)
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{
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{
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ss = §ors[s];
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ss = §ors[s];
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