This commit is contained in:
raa-eruanna 2016-10-21 07:21:56 -04:00
parent c76431414a
commit df6214b142
3 changed files with 12 additions and 12 deletions

View file

@ -486,7 +486,7 @@ void R_SetupColormap(player_t *player)
// [SP] Emulate GZDoom's light-amp goggles.
if (r_fullbrightignoresectorcolor && fixedlightlev >= 0)
{
fixedcolormap = &FullNormalLight;
fixedcolormap = FullNormalLight.Maps;
}
}
}

View file

@ -314,7 +314,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
rw_scalestep = ds->iscalestep;
if (fixedlightlev >= 0)
dc_colormap = (r_fullbrightignoresectorcolor) ? (&FullNormalLight->Maps + fixedlightlev) : (basecolormap->Maps + fixedlightlev);
dc_colormap = (r_fullbrightignoresectorcolor) ? (FullNormalLight.Maps + fixedlightlev) : (basecolormap->Maps + fixedlightlev);
else if (fixedcolormap != NULL)
dc_colormap = fixedcolormap;
@ -631,7 +631,7 @@ void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover)
}
if (fixedlightlev >= 0)
dc_colormap = (r_fullbrightignoresectorcolor) ? (&FullNormalLight->Maps + fixedlightlev) : (basecolormap->Maps + fixedlightlev);
dc_colormap = (r_fullbrightignoresectorcolor) ? (FullNormalLight.Maps + fixedlightlev) : (basecolormap->Maps + fixedlightlev);
else if (fixedcolormap != NULL)
dc_colormap = fixedcolormap;
@ -1789,7 +1789,7 @@ void R_RenderSegLoop ()
fixed_t xoffset = rw_offset;
if (fixedlightlev >= 0)
dc_colormap = (r_fullbrightignoresectorcolor) ? (&FullNormalLight->Maps + fixedlightlev) : (basecolormap->Maps + fixedlightlev);
dc_colormap = (r_fullbrightignoresectorcolor) ? (FullNormalLight.Maps + fixedlightlev) : (basecolormap->Maps + fixedlightlev);
else if (fixedcolormap != NULL)
dc_colormap = fixedcolormap;
@ -3188,11 +3188,11 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
rw_light = rw_lightleft + (x1 - WallC.sx1) * rw_lightstep;
if (fixedlightlev >= 0)
dc_colormap = (r_fullbrightignoresectorcolor) ? (&FullNormalLight->Maps + fixedlightlev) : (usecolormap->Maps + fixedlightlev);
dc_colormap = (r_fullbrightignoresectorcolor) ? (FullNormalLight.Maps + fixedlightlev) : (usecolormap->Maps + fixedlightlev);
else if (fixedcolormap != NULL)
dc_colormap = fixedcolormap;
else if (!foggy && (decal->RenderFlags & RF_FULLBRIGHT))
dc_colormap = (r_fullbrightignoresectorcolor) ? &FullNormalLight->Maps : usecolormap->Maps;
dc_colormap = (r_fullbrightignoresectorcolor) ? FullNormalLight.Maps : usecolormap->Maps;
else
calclighting = true;

View file

@ -549,7 +549,7 @@ void R_DrawWallSprite(vissprite_t *spr)
else if (fixedcolormap != NULL)
dc_colormap = fixedcolormap;
else if (!foggy && (spr->renderflags & RF_FULLBRIGHT))
dc_colormap = (r_fullbrightignoresectorcolor) ? &FullNormalLight->Maps : usecolormap->Maps;
dc_colormap = (r_fullbrightignoresectorcolor) ? FullNormalLight.Maps : usecolormap->Maps;
else
calclighting = true;
@ -1142,7 +1142,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
}
else if (!foggy && ((renderflags & RF_FULLBRIGHT) || (thing->flags5 & MF5_BRIGHT)))
{ // full bright
vis->Style.colormap = (r_fullbrightignoresectorcolor) ? &FullNormalLight->Maps : mybasecolormap->Maps;
vis->Style.colormap = (r_fullbrightignoresectorcolor) ? FullNormalLight.Maps : mybasecolormap->Maps;
}
else
{ // diminished light
@ -1464,11 +1464,11 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
}
if (fixedlightlev >= 0)
{
vis->Style.colormap = (r_fullbrightignoresectorcolor) ? (&FullNormalLight->Maps + fixedlightlev) : (mybasecolormap->Maps + fixedlightlev);
vis->Style.colormap = (r_fullbrightignoresectorcolor) ? (FullNormalLight.Maps + fixedlightlev) : (mybasecolormap->Maps + fixedlightlev);
}
else if (!foggy && pspr->GetState()->GetFullbright())
{ // full bright
vis->Style.colormap = (r_fullbrightignoresectorcolor) ? &FullNormalLight->Maps : mybasecolormap->Maps; // [RH] use basecolormap
vis->Style.colormap = (r_fullbrightignoresectorcolor) ? FullNormalLight.Maps : mybasecolormap->Maps; // [RH] use basecolormap
}
else
{ // local light
@ -2064,7 +2064,7 @@ void R_DrawSprite (vissprite_t *spr)
}
else if (!foggy && (spr->renderflags & RF_FULLBRIGHT))
{ // full bright
spr->Style.colormap = (r_fullbrightignoresectorcolor) ? &FullNormalLight->Maps : mybasecolormap->Maps;
spr->Style.colormap = (r_fullbrightignoresectorcolor) ? FullNormalLight.Maps : mybasecolormap->Maps;
}
else
{ // diminished light
@ -2622,7 +2622,7 @@ void R_ProjectParticle (particle_t *particle, const sector_t *sector, int shade,
}
else if (particle->bright)
{
vis->Style.colormap = (r_fullbrightignoresectorcolor) ? &FullNormalLight->Maps : map;
vis->Style.colormap = (r_fullbrightignoresectorcolor) ? FullNormalLight.Maps : map;
}
else
{