mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-16 09:11:17 +00:00
Added support for puffs to spawn on floors and ceilings if ALWAYSPUFF is used.
This commit is contained in:
parent
722ef02719
commit
dd9e7560c4
1 changed files with 8 additions and 0 deletions
|
@ -4297,6 +4297,14 @@ void P_RailAttack(AActor *source, int damage, int offset_xy, fixed_t offset_z, i
|
||||||
SpawnShootDecal(source, trace);
|
SpawnShootDecal(source, trace);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
if (trace.HitType == TRACE_HitFloor || trace.HitType == TRACE_HitCeiling)
|
||||||
|
{
|
||||||
|
AActor* puff = NULL;
|
||||||
|
if (puffclass != NULL && puffDefaults->flags3 & MF3_ALWAYSPUFF)
|
||||||
|
{
|
||||||
|
puff = P_SpawnPuff(source, puffclass, trace.X, trace.Y, trace.Z, (source->angle + angleoffset) - ANG90, 1, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
if (thepuff != NULL)
|
if (thepuff != NULL)
|
||||||
{
|
{
|
||||||
if (trace.HitType == TRACE_HitFloor &&
|
if (trace.HitType == TRACE_HitFloor &&
|
||||||
|
|
Loading…
Reference in a new issue