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- revert default planes to static in gl_sprite.cpp
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2 changed files with 3 additions and 4 deletions
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@ -237,9 +237,8 @@ void GLSprite::Draw(int pass)
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if (lightlist)
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if (lightlist)
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{
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{
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// set up the light slice
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// set up the light slice
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#pragma message ("Undo this!")
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static secplane_t bottommost = { {0, 0, 1.}, FLT_MAX };
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secplane_t bottommost; bottommost.set(0, 0, FRACUNIT, 32767 << FRACBITS);
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static secplane_t topmost = { { 0, 0, 1. }, -FLT_MAX };
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secplane_t topmost; topmost.set(0, 0, FRACUNIT, -(32767 << FRACBITS));
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secplane_t *topplane = i == 0 ? &topmost : &(*lightlist)[i].plane;
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secplane_t *topplane = i == 0 ? &topmost : &(*lightlist)[i].plane;
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secplane_t *lowplane = i == (*lightlist).Size() - 1 ? &bottommost : &(*lightlist)[i + 1].plane;
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secplane_t *lowplane = i == (*lightlist).Size() - 1 ? &bottommost : &(*lightlist)[i + 1].plane;
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@ -307,7 +307,7 @@ struct secplane_t
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// the plane is defined as a*x + b*y + c*z + d = 0
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// the plane is defined as a*x + b*y + c*z + d = 0
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// ic is 1/c, for faster Z calculations
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// ic is 1/c, for faster Z calculations
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private:
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//private:
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DVector3 normal;
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DVector3 normal;
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double D, negiC; // negative iC because that also saves a negation in all methods using this.
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double D, negiC; // negative iC because that also saves a negation in all methods using this.
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public:
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public:
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