diff --git a/specs/usdf_zdoom.txt b/specs/usdf_zdoom.txt index 217354292..839f9753a 100644 --- a/specs/usdf_zdoom.txt +++ b/specs/usdf_zdoom.txt @@ -63,6 +63,10 @@ either refuse loading dialogues with the 'ZDoom' namespace or if it does not outright abort on incompatible namespaces fail with a type mismatch error on one of the specified propeties. +In addition ZDoom defines one new field in the top level of a conversation block: + +id = ; Assigns a conversation ID for use in Thing_SetConversation or in UDMF's 'conversation' actor property. + ZDoom-format dialogues need to start with the line: namespace = "ZDoom"; diff --git a/src/g_mapinfo.cpp b/src/g_mapinfo.cpp index 4d7b3c7d2..5a39d7dbb 100644 --- a/src/g_mapinfo.cpp +++ b/src/g_mapinfo.cpp @@ -312,8 +312,13 @@ FString level_info_t::LookupLevelName() { mysnprintf (checkstring, countof(checkstring), "%d: ", atoi(&MapName[5])); } + else + { + // make sure nothing is stripped. + checkstring[0] = '\0'; + } thename = strstr (lookedup, checkstring); - if (thename == NULL) + if (thename == NULL || thename == lookedup) { thename = lookedup; } diff --git a/src/thingdef/thingdef_codeptr.cpp b/src/thingdef/thingdef_codeptr.cpp index 21dc93036..23a6f58cf 100644 --- a/src/thingdef/thingdef_codeptr.cpp +++ b/src/thingdef/thingdef_codeptr.cpp @@ -4249,6 +4249,7 @@ enum T_Flags TF_NODESTFOG = 0x00000080, // Don't spawn any fog at the arrival position. TF_USEACTORFOG = 0x00000100, // Use the actor's TeleFogSourceType and TeleFogDestType fogs. TF_NOJUMP = 0x00000200, // Don't jump after teleporting. + TF_OVERRIDE = 0x00000400, // Ignore NOTELEPORT. }; DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Teleport) @@ -4270,8 +4271,11 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Teleport) return; } - if (ref->flags2 & MF2_NOTELEPORT) + if ((ref->flags2 & MF2_NOTELEPORT) && !(Flags & TF_OVERRIDE)) + { + ACTION_SET_RESULT(false); return; + } // Randomly choose not to teleport like A_Srcr2Decide. if (Flags & TF_RANDOMDECIDE) @@ -4292,15 +4296,21 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Teleport) } DSpotState *state = DSpotState::GetSpotState(); - if (state == NULL) + if (state == NULL) + { + ACTION_SET_RESULT(false); return; + } if (!TargetType) TargetType = PClass::FindClass("BossSpot"); AActor * spot = state->GetSpotWithMinMaxDistance(TargetType, ref->x, ref->y, MinDist, MaxDist); if (spot == NULL) + { + ACTION_SET_RESULT(false); return; + } fixed_t prevX = ref->x; fixed_t prevY = ref->y; diff --git a/wadsrc/static/actors/constants.txt b/wadsrc/static/actors/constants.txt index 2ded98bc7..6612dd9f8 100644 --- a/wadsrc/static/actors/constants.txt +++ b/wadsrc/static/actors/constants.txt @@ -199,6 +199,7 @@ enum TF_NODESTFOG = 0x00000080, // Don't spawn any fog at the arrival position. TF_USEACTORFOG = 0x00000100, // Use the actor's TeleFogSourceType and TeleFogDestType fogs. TF_NOJUMP = 0x00000200, // Don't jump after teleporting. + TF_OVERRIDE = 0x00000400, // Ignore NOTELEPORT. TF_KEEPORIENTATION = TF_KEEPVELOCITY|TF_KEEPANGLE, TF_NOFOG = TF_NOSRCFOG|TF_NODESTFOG,