mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-16 01:02:03 +00:00
- added polyobject serializer.
- added sanity checks to prevent a savegame from being loaded with an incompatible map - refactored a few things to simplify serialization. - started work on main level serializer function.
This commit is contained in:
parent
ab43e0c8cb
commit
daf43f9d35
13 changed files with 221 additions and 200 deletions
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@ -38,7 +38,7 @@
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#include "gi.h"
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#include "p_setup.h"
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#include "c_bind.h"
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#include "farchive.h"
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#include "serializer.h"
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#include "r_renderer.h"
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#include "r_sky.h"
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#include "sbar.h"
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@ -3106,13 +3106,14 @@ void AM_Drawer ()
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//
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//=============================================================================
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void AM_SerializeMarkers(FArchive &arc)
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void AM_SerializeMarkers(FSerializer &arc)
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{
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arc << markpointnum;
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for (int i=0; i<AM_NUMMARKPOINTS; i++)
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if (arc.BeginObject("automarkers"))
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{
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arc << markpoints[i].x << markpoints[i].y;
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arc("markpointnum", markpointnum)
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.Array("markpoints", &markpoints[0].x, AM_NUMMARKPOINTS*2) // write as a double array.
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("scale_mtof", scale_mtof)
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("scale_ftom", scale_ftom)
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.EndObject();
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}
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arc << scale_mtof;
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arc << scale_ftom;
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}
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@ -23,7 +23,7 @@
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#define __AMMAP_H__
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struct event_t;
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class FArchive;
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class FSerializer;
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void AM_StaticInit();
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@ -45,7 +45,7 @@ void AM_Stop (void);
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void AM_NewResolution ();
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void AM_ToggleMap ();
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void AM_LevelInit ();
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void AM_SerializeMarkers(FArchive &arc);
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void AM_SerializeMarkers(FSerializer &arc);
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#endif
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@ -1815,9 +1815,9 @@ void P_ReadACSDefereds (PNGHandle *png)
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void FLevelLocals::Tick ()
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{
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// Reset carry sectors
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if (Scrolls != NULL)
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if (Scrolls.Size() > 0)
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{
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memset (Scrolls, 0, sizeof(*Scrolls)*numsectors);
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memset (&Scrolls[0], 0, sizeof(Scrolls[0])*Scrolls.Size());
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}
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}
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@ -1832,10 +1832,10 @@ void FLevelLocals::AddScroller (int secnum)
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{
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return;
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}
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if (Scrolls == NULL)
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if (Scrolls.Size() == 0)
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{
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Scrolls = new FSectorScrollValues[numsectors];
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memset (Scrolls, 0, sizeof(*Scrolls)*numsectors);
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Scrolls.Resize(numsectors);
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memset (&Scrolls[0], 0, sizeof(Scrolls[0])*numsectors);
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}
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}
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@ -375,17 +375,12 @@ struct level_info_t
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}
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};
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// [RH] These get zeroed every tic and are updated by thinkers.
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struct FSectorScrollValues
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{
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DVector2 Scroll;
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};
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struct FLevelLocals
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{
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void Tick ();
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void AddScroller (int secnum);
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BYTE md5[16]; // for savegame validation. If the MD5 does not match the savegame won't be loaded.
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int time; // time in the hub
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int maptime; // time in the map
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int totaltime; // time in the game
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@ -436,7 +431,7 @@ struct FLevelLocals
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int airsupply;
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int DefaultEnvironment; // Default sound environment.
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FSectorScrollValues *Scrolls; // NULL if no DScrollers in this level
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TArray<DVector2> Scrolls; // NULL if no DScrollers in this level
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SBYTE WallVertLight; // Light diffs for vert/horiz walls
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SBYTE WallHorizLight;
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48
src/json.cpp
48
src/json.cpp
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@ -5,6 +5,28 @@
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#include "i_system.h"
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#include "a_sharedglobal.h"
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void DObject::SerializeUserVars(FSerializer &arc)
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{
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PSymbolTable *symt;
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FName varname;
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//DWORD count, j;
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int *varloc = NULL;
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symt = &GetClass()->Symbols;
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if (arc.isWriting())
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{
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// Write all fields that aren't serialized by native code.
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//GetClass()->WriteValue(arc, this);
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}
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else
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{
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//GetClass()->ReadValue(arc, this);
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}
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}
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//==========================================================================
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//
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//
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@ -18,12 +40,15 @@ void DThinker::SaveList(FSerializer &arc, DThinker *node)
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while (!(node->ObjectFlags & OF_Sentinel))
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{
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assert(node->NextThinker != NULL && !(node->NextThinker->ObjectFlags & OF_EuthanizeMe));
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//node->SerializeUserVars(arc);
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::Serialize<DThinker>(arc, nullptr, node, nullptr);
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node->CheckIfSerialized();
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node = node->NextThinker;
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}
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}
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}
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void DThinker::SerializeThinkers(FSerializer &arc, bool hubLoad)
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{
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//DThinker *thinker;
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@ -50,29 +75,10 @@ void DThinker::SerializeThinkers(FSerializer &arc, bool hubLoad)
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void DObject::SerializeUserVars(FSerializer &arc)
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{
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PSymbolTable *symt;
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FName varname;
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//DWORD count, j;
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int *varloc = NULL;
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symt = &GetClass()->Symbols;
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if (arc.isWriting())
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{
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// Write all fields that aren't serialized by native code.
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//GetClass()->WriteValue(arc, this);
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}
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else
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{
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//GetClass()->ReadValue(arc, this);
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}
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}
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void SerializeWorld(FSerializer &arc);
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void G_SerializeLevel(FSerializer &arc, bool);
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CCMD(writejson)
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{
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@ -81,7 +87,7 @@ CCMD(writejson)
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arc.OpenWriter();
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arc.BeginObject(nullptr);
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DThinker::SerializeThinkers(arc, false);
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SerializeWorld(arc);
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G_SerializeLevel(arc, false);
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arc.WriteObjects();
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arc.EndObject();
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DWORD tt = I_MSTime();
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@ -3432,7 +3432,7 @@ void AActor::Tick ()
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// [RH] Consider carrying sectors here
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DVector2 cumm(0, 0);
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if ((level.Scrolls != NULL || player != NULL) && !(flags & MF_NOCLIP) && !(flags & MF_NOSECTOR))
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if ((level.Scrolls.Size() != 0 || player != NULL) && !(flags & MF_NOCLIP) && !(flags & MF_NOSECTOR))
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{
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double height, waterheight; // killough 4/4/98: add waterheight
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const msecnode_t *node;
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@ -3453,10 +3453,9 @@ void AActor::Tick ()
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sector_t *sec = node->m_sector;
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DVector2 scrollv;
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if (level.Scrolls != NULL)
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if (level.Scrolls.Size() > (sec-sectors))
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{
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const FSectorScrollValues *scroll = &level.Scrolls[sec - sectors];
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scrollv = scroll->Scroll;
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scrollv = level.Scrolls[sec - sectors];
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}
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else
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{
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216
src/p_saveg.cpp
216
src/p_saveg.cpp
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@ -732,6 +732,36 @@ FSerializer &Serialize(FSerializer &arc, const char *key, FSectorPortal &port, F
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return arc;
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}
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//============================================================================
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//
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// one polyobject.
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//
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//============================================================================
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FSerializer &Serialize(FSerializer &arc, const char *key, FPolyObj &poly, FPolyObj *def)
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{
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if (arc.BeginObject(key))
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{
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DAngle angle = poly.Angle;
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DVector2 delta = poly.StartSpot.pos;
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arc("angle", angle)
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("pos", delta)
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("interpolation", poly.interpolation)
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("blocked", poly.bBlocked)
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("hasportals", poly.bHasPortals)
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("specialdata", poly.specialdata)
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.EndObject();
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if (arc.isReading())
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{
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poly.RotatePolyobj(angle, true);
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delta -= poly.StartSpot.pos;
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poly.MovePolyobj(delta, true);
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}
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}
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return arc;
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}
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//==========================================================================
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//
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//
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@ -760,21 +790,89 @@ FSerializer &Serialize(FSerializer &arc, const char *key, zone_t &z, zone_t *def
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//
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//============================================================================
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void SerializeWorld(FSerializer &arc)
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void G_SerializeLevel(FSerializer &arc, bool hubload)
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{
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int i = level.totaltime;
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if (arc.isWriting())
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{
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arc.Array("checksum", level.md5, 16);
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}
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else
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{
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// prevent bad things from happening by doing a check on the size of level arrays and the map's entire checksum.
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// The old code happily tried to load savegames with any mismatch here, often causing meaningless errors
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// deep down in the deserializer or just a crash if the few insufficient safeguards were not triggered.
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BYTE chk[16] = { 0 };
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arc.Array("checksum", chk, 16);
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if (arc.GetSize("linedefs") != numlines ||
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arc.GetSize("sidedefs") != numsides ||
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arc.GetSize("sectors") != numsectors ||
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arc.GetSize("polyobjs") != po_NumPolyobjs ||
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memcmp(chk, level.md5, 16))
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{
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I_Error("Savegame is from a different level");
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}
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}
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//Renderer->StartSerialize(arc);
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if (arc.isReading())
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{
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P_DestroyThinkers(hubload);
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// ReadObjects
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}
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arc("level.flags", level.flags)
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("level.flags2", level.flags2)
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("level.fadeto", level.fadeto)
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("level.found_secrets", level.found_secrets)
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("level.found_items", level.found_items)
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("level.killed_monsters", level.killed_monsters)
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("level.total_secrets", level.total_secrets)
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("level.total_items", level.total_items)
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("level.total_monsters", level.total_monsters)
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("level.gravity", level.gravity)
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("level.aircontrol", level.aircontrol)
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("level.teamdamage", level.teamdamage)
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("level.maptime", level.maptime)
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("level.totaltime", i)
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("level.skytexture1", level.skytexture1)
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("level.skytexture2", level.skytexture2)
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("level.scrolls", level.Scrolls);
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// Hub transitions must keep the current total time
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if (!hubload)
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level.totaltime = i;
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if (arc.isReading())
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{
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sky1texture = level.skytexture1;
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sky2texture = level.skytexture2;
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R_InitSkyMap();
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interpolator.ClearInterpolations();
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}
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G_AirControlChanged();
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// fixme: This needs to ensure it reads from the correct place. Should be one once there's enough of this code converted to JSON
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arc.Array("linedefs", lines, &loadlines[0], numlines)
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.Array("sidedefs", sides, &loadsides[0], numsides)
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.Array("sectors", sectors, &loadsectors[0], numsectors)
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("subsectors", subsectors)
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("zones", Zones)
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("lineportals", linePortals)
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("sectorportals", sectorPortals);
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AM_SerializeMarkers(arc);
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//FBehavior::StaticSerializeModuleStates(arc);
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arc.Array("linedefs", lines, &loadlines[0], numlines);
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arc.Array("sidedefs", sides, &loadsides[0], numsides);
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arc.Array("sectors", sectors, &loadsectors[0], numsectors);
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arc.Array("polyobjs", polyobjs, po_NumPolyobjs);
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arc("subsectors", subsectors);
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//StatusBar->Serialize(arc);
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arc("zones", Zones);
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arc("lineportals", linePortals);
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arc("sectorportals", sectorPortals);
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if (arc.isReading()) P_CollectLinkedPortals();
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}
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//==========================================================================
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//
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// ArchiveSounds
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@ -830,33 +928,8 @@ void P_SerializePolyobjs (FArchive &arc)
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DAngle angle;
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DVector2 delta;
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arc << data;
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if (data != ASEG_POLYOBJS)
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I_Error ("Polyobject marker missing");
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arc << data;
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if (data != po_NumPolyobjs)
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{
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I_Error ("UnarchivePolyobjs: Bad polyobj count");
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}
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for (i = 0, po = polyobjs; i < po_NumPolyobjs; i++, po++)
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{
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arc << data;
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if (data != po->tag)
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{
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I_Error ("UnarchivePolyobjs: Invalid polyobj tag");
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}
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arc << angle << delta << po->interpolation;
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arc << po->bBlocked;
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arc << po->bHasPortals;
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if (SaveVersion >= 4548)
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{
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arc << po->specialdata;
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}
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po->RotatePolyobj (angle, true);
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delta -= po->StartSpot.pos;
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po->MovePolyobj (delta, true);
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}
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}
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}
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@ -868,73 +941,7 @@ void P_SerializePolyobjs (FArchive &arc)
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void G_SerializeLevel(FArchive &arc, bool hubLoad)
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{
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int i = level.totaltime;
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unsigned tm = I_MSTime();
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Renderer->StartSerialize(arc);
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if (arc.IsLoading()) P_DestroyThinkers(hubLoad);
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arc << level.flags
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<< level.flags2
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<< level.fadeto
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<< level.found_secrets
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<< level.found_items
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<< level.killed_monsters
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<< level.gravity
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<< level.aircontrol
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<< level.teamdamage
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<< level.maptime
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<< i;
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// Hub transitions must keep the current total time
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if (!hubLoad)
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level.totaltime = i;
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arc << level.skytexture1 << level.skytexture2;
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if (arc.IsLoading())
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{
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sky1texture = level.skytexture1;
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sky2texture = level.skytexture2;
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R_InitSkyMap();
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}
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G_AirControlChanged();
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BYTE t;
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// Does this level have scrollers?
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if (arc.IsStoring())
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{
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t = level.Scrolls ? 1 : 0;
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arc << t;
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}
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else
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{
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arc << t;
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if (level.Scrolls)
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{
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delete[] level.Scrolls;
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level.Scrolls = NULL;
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}
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if (t)
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{
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level.Scrolls = new FSectorScrollValues[numsectors];
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memset(level.Scrolls, 0, sizeof(level.Scrolls)*numsectors);
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}
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}
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FBehavior::StaticSerializeModuleStates(arc);
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if (arc.IsLoading()) interpolator.ClearInterpolations();
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P_SerializeWorld(arc);
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P_SerializeThinkers(arc, hubLoad);
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P_SerializeWorldActors(arc); // serializing actor pointers in the world data must be done after SerializeWorld has restored the entire sector state, otherwise LinkToWorld may fail.
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P_SerializePolyobjs(arc);
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P_SerializeSubsectors(arc);
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StatusBar->Serialize(arc);
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arc << level.total_monsters << level.total_items << level.total_secrets;
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#if 0
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// Does this level have custom translations?
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FRemapTable *trans;
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WORD w;
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@ -969,17 +976,17 @@ void G_SerializeLevel(FArchive &arc, bool hubLoad)
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// This must be saved, too, of course!
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FCanvasTextureInfo::Serialize(arc);
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AM_SerializeMarkers(arc);
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//AM_SerializeMarkers(arc);
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P_SerializePlayers(arc, hubLoad);
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P_SerializeSounds(arc);
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if (arc.IsLoading())
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{
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for (i = 0; i < numsectors; i++)
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for (int i = 0; i < numsectors; i++)
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{
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P_Recalculate3DFloors(§ors[i]);
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}
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for (i = 0; i < MAXPLAYERS; ++i)
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for (int i = 0; i < MAXPLAYERS; ++i)
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{
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if (playeringame[i] && players[i].mo != NULL)
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{
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@ -988,7 +995,6 @@ void G_SerializeLevel(FArchive &arc, bool hubLoad)
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}
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}
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Renderer->EndSerialize(arc);
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unsigned tt = I_MSTime();
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Printf("Serialization took %d ms\n", tt - tm);
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#endif
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}
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@ -220,8 +220,8 @@ void DScroller::Tick ()
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// [RH] Don't actually carry anything here. That happens later.
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case EScroll::sc_carry:
|
||||
level.Scrolls[m_Affectee].Scroll.X += dx;
|
||||
level.Scrolls[m_Affectee].Scroll.Y += dy;
|
||||
level.Scrolls[m_Affectee].X += dx;
|
||||
level.Scrolls[m_Affectee].Y += dy;
|
||||
break;
|
||||
|
||||
case EScroll::sc_carry_ceiling: // to be added later
|
||||
|
|
|
@ -3552,11 +3552,7 @@ void P_FreeLevelData ()
|
|||
po_NumPolyobjs = 0;
|
||||
Zones.Clear();
|
||||
P_FreeStrifeConversations ();
|
||||
if (level.Scrolls != NULL)
|
||||
{
|
||||
delete[] level.Scrolls;
|
||||
level.Scrolls = NULL;
|
||||
}
|
||||
level.Scrolls.Clear();
|
||||
P_ClearUDMFKeys();
|
||||
}
|
||||
|
||||
|
@ -3668,6 +3664,8 @@ void P_SetupLevel (const char *lumpname, int position)
|
|||
I_Error("Unable to open map '%s'\n", lumpname);
|
||||
}
|
||||
|
||||
// generate a checksum for the level, to be included and checked with savegames.
|
||||
map->GetChecksum(level.md5);
|
||||
// find map num
|
||||
level.lumpnum = map->lumpnum;
|
||||
hasglnodes = false;
|
||||
|
|
|
@ -197,48 +197,6 @@ void FLinePortalTraverse::AddLineIntercepts(int bx, int by)
|
|||
}
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
// Save a line portal for savegames.
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
FArchive &operator<< (FArchive &arc, FLinePortal &port)
|
||||
{
|
||||
arc << port.mOrigin
|
||||
<< port.mDestination
|
||||
<< port.mDisplacement
|
||||
<< port.mType
|
||||
<< port.mFlags
|
||||
<< port.mDefFlags
|
||||
<< port.mAlign;
|
||||
return arc;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
// Save a sector portal for savegames.
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
FArchive &operator<< (FArchive &arc, FSectorPortal &port)
|
||||
{
|
||||
arc << port.mType
|
||||
<< port.mFlags
|
||||
<< port.mPartner
|
||||
<< port.mPlane
|
||||
<< port.mOrigin
|
||||
<< port.mDestination
|
||||
<< port.mDisplacement
|
||||
<< port.mPlaneZ;
|
||||
if (arc.IsLoading())
|
||||
{
|
||||
port.mSkybox = nullptr;
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
// finds the destination for a line portal for spawning
|
||||
|
|
|
@ -534,6 +534,21 @@ FSerializer &FSerializer::StringPtr(const char *key, const char *&charptr)
|
|||
return *this;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
unsigned FSerializer::GetSize(const char *group)
|
||||
{
|
||||
if (isWriting()) return -1; // we do not know this when writing.
|
||||
|
||||
const rapidjson::Value &val = r->mDocObj[group];
|
||||
if (!val.IsArray()) return -1;
|
||||
return val.Size();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Writes out all collected objects
|
||||
|
|
|
@ -40,6 +40,7 @@ public:
|
|||
bool BeginArray(const char *name);
|
||||
void EndArray();
|
||||
void WriteObjects();
|
||||
unsigned GetSize(const char *group);
|
||||
const char *GetOutput(unsigned *len = nullptr);
|
||||
FSerializer &Args(const char *key, int *args, int *defargs, int special);
|
||||
FSerializer &Terrain(const char *key, int &terrain, int *def = nullptr);
|
||||
|
|
|
@ -599,3 +599,45 @@ void P_SerializeACSScriptNumber(FArchive &arc, int &scriptnum, bool was2byte)
|
|||
}
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
// Save a line portal for savegames.
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
FArchive &operator<< (FArchive &arc, FLinePortal &port)
|
||||
{
|
||||
arc << port.mOrigin
|
||||
<< port.mDestination
|
||||
<< port.mDisplacement
|
||||
<< port.mType
|
||||
<< port.mFlags
|
||||
<< port.mDefFlags
|
||||
<< port.mAlign;
|
||||
return arc;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
// Save a sector portal for savegames.
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
FArchive &operator<< (FArchive &arc, FSectorPortal &port)
|
||||
{
|
||||
arc << port.mType
|
||||
<< port.mFlags
|
||||
<< port.mPartner
|
||||
<< port.mPlane
|
||||
<< port.mOrigin
|
||||
<< port.mDestination
|
||||
<< port.mDisplacement
|
||||
<< port.mPlaneZ;
|
||||
if (arc.IsLoading())
|
||||
{
|
||||
port.mSkybox = nullptr;
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue