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G_FinishTravel: only call RETURN/REOPEN on actual hub return as documented, not on every snapshot/savegame load
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1 changed files with 2 additions and 1 deletions
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@ -1356,7 +1356,8 @@ void G_FinishTravel ()
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}
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// [ZZ] fire the reopen hook.
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if (level.FromSnapshot)
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// if level is loaded from snapshot, and we don't have savegamerestore, this means we returned from a hub.
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if (level.FromSnapshot && !savegamerestore)
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{
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// [Nash] run REOPEN scripts upon map re-entry
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FBehavior::StaticStartTypedScripts(SCRIPT_Reopen, NULL, false);
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