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- Added GCC headers for intptr_t to tarray.h.
- Added MF5_PAINLESS flag for projectiles that don't make the target go into the pain state. SVN r1446 (trunk)
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5 changed files with 17 additions and 2 deletions
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@ -1,4 +1,9 @@
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February 23, 2009
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February 24, 2009 (Changes by Graf Zahl)
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- Added GCC headers for intptr_t to tarray.h.
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- Added MF5_PAINLESS flag for projectiles that don't make the target go into
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the pain state.
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February 23, 2009
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- Changed DEM_ADDSLOTDEFAULT, DEM_ADDSLOT, and DEM_SETSLOT to be more space-
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- Changed DEM_ADDSLOTDEFAULT, DEM_ADDSLOT, and DEM_SETSLOT to be more space-
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efficient.
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efficient.
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- Fixed: player->oldbuttons was copied from the current button set at the end
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- Fixed: player->oldbuttons was copied from the current button set at the end
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@ -306,6 +306,7 @@ enum
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MF5_BRIGHT = 0x08000000, // Actor is always rendered fullbright
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MF5_BRIGHT = 0x08000000, // Actor is always rendered fullbright
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MF5_CANTSEEK = 0x10000000, // seeker missiles cannot home in on this actor
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MF5_CANTSEEK = 0x10000000, // seeker missiles cannot home in on this actor
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MF5_INCONVERSATION = 0x20000000, // Actor is having a conversation
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MF5_INCONVERSATION = 0x20000000, // Actor is having a conversation
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MF5_PAINLESS = 0x40000000, // Actor always inflicts painless damage.
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// --- mobj.renderflags ---
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// --- mobj.renderflags ---
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@ -1193,7 +1193,8 @@ void P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage
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}
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}
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}
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}
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if (!(target->flags5 & MF5_NOPAIN) && (pr_damagemobj() < painchance) && !(target->flags & MF_SKULLFLY))
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if (!(target->flags5 & MF5_NOPAIN) && (inflictor == NULL || !(inflictor->flags5 & MF5_PAINLESS)) &&
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(pr_damagemobj() < painchance) && !(target->flags & MF_SKULLFLY))
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{
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{
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if (mod == NAME_Electric)
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if (mod == NAME_Electric)
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{
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{
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@ -38,6 +38,13 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <assert.h>
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#include <new>
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#include <new>
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#if !defined(_WIN32)
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#include <inttypes.h> // for intptr_t
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#elif !defined(_MSC_VER)
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#include <stdint.h> // for mingw
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#endif
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#include "m_alloc.h"
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#include "m_alloc.h"
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class FArchive;
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class FArchive;
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@ -207,6 +207,7 @@ static FFlagDef ActorFlags[]=
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DEFINE_FLAG(MF5, NOVERTICALMELEERANGE, AActor, flags5),
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DEFINE_FLAG(MF5, NOVERTICALMELEERANGE, AActor, flags5),
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DEFINE_FLAG(MF5, BRIGHT, AActor, flags5),
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DEFINE_FLAG(MF5, BRIGHT, AActor, flags5),
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DEFINE_FLAG(MF5, CANTSEEK, AActor, flags5),
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DEFINE_FLAG(MF5, CANTSEEK, AActor, flags5),
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DEFINE_FLAG(MF5, PAINLESS, AActor, flags5),
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// Effect flags
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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