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https://github.com/ZDoom/qzdoom-gpl.git
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Limit access to sprite drawer variables
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parent
f3d968cf41
commit
d8c6f9acfd
5 changed files with 77 additions and 53 deletions
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@ -157,8 +157,8 @@ namespace swrenderer
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void R_UpdateFuzzPos(const SpriteDrawerArgs &args)
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{
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int yl = MAX(args.dc_yl, 1);
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int yh = MIN(args.dc_yh, fuzzviewheight);
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int yl = MAX(args.FuzzY1(), 1);
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int yh = MIN(args.FuzzY2(), fuzzviewheight);
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if (yl <= yh)
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fuzzpos = (fuzzpos + yh - yl + 1) % FUZZTABLE;
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}
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@ -867,21 +867,21 @@ namespace swrenderer
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PalColumnCommand::PalColumnCommand(const SpriteDrawerArgs &args)
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{
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_count = args.dc_count;
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_count = args.Count();
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_dest = args.Dest();
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_dest_y = args.DestY();
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_pitch = RenderViewport::Instance()->RenderTarget->GetPitch();
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_iscale = args.dc_iscale;
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_texturefrac = args.dc_texturefrac;
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_iscale = args.TextureVStep();
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_texturefrac = args.TextureVPos();
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_colormap = args.Colormap();
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_source = args.dc_source;
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_source = args.TexturePixels();
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_translation = args.TranslationMap();
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_color = args.dc_color;
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_srcblend = args.dc_srcblend;
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_destblend = args.dc_destblend;
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_srccolor = args.dc_srccolor;
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_srcalpha = args.dc_srcalpha;
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_destalpha = args.dc_destalpha;
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_color = args.SolidColor();
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_srcblend = args.SrcBlend();
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_destblend = args.DestBlend();
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_srccolor = args.SrcColorIndex();
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_srcalpha = args.SrcAlpha();
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_destalpha = args.DestAlpha();
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}
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void DrawColumnPalCommand::Execute(DrawerThread *thread)
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@ -1764,9 +1764,9 @@ namespace swrenderer
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DrawFuzzColumnPalCommand::DrawFuzzColumnPalCommand(const SpriteDrawerArgs &args)
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{
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_yl = args.dc_yl;
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_yh = args.dc_yh;
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_x = args.dc_x;
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_yl = args.FuzzY1();
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_yh = args.FuzzY2();
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_x = args.FuzzX();
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_destorg = RenderViewport::Instance()->GetDest(0, 0);
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_pitch = RenderViewport::Instance()->RenderTarget->GetPitch();
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_fuzzpos = fuzzpos;
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@ -251,23 +251,23 @@ namespace swrenderer
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auto shade_constants = drawerargs.ColormapConstants();
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args.dest = (uint32_t*)drawerargs.Dest();
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args.source = drawerargs.dc_source;
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args.source2 = drawerargs.dc_source2;
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args.source = drawerargs.TexturePixels();
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args.source2 = drawerargs.TexturePixels2();
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args.colormap = drawerargs.Colormap();
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args.translation = drawerargs.TranslationMap();
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args.basecolors = (const uint32_t *)GPalette.BaseColors;
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args.pitch = RenderViewport::Instance()->RenderTarget->GetPitch();
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args.count = drawerargs.dc_count;
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args.count = drawerargs.Count();
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args.dest_y = drawerargs.DestY();
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args.iscale = drawerargs.dc_iscale;
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args.texturefracx = drawerargs.dc_texturefracx;
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args.textureheight = drawerargs.dc_textureheight;
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args.texturefrac = drawerargs.dc_texturefrac;
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args.iscale = drawerargs.TextureVStep();
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args.texturefracx = drawerargs.TextureUPos();
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args.textureheight = drawerargs.TextureHeight();
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args.texturefrac = drawerargs.TextureVPos();
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args.light = LightBgra::calc_light_multiplier(drawerargs.Light());
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args.color = LightBgra::shade_pal_index_simple(drawerargs.dc_color, args.light);
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args.srccolor = drawerargs.dc_srccolor_bgra;
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args.srcalpha = drawerargs.dc_srcalpha >> (FRACBITS - 8);
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args.destalpha = drawerargs.dc_destalpha >> (FRACBITS - 8);
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args.color = LightBgra::shade_pal_index_simple(drawerargs.SolidColor(), args.light);
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args.srccolor = drawerargs.SrcColorBgra();
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args.srcalpha = drawerargs.SrcAlpha() >> (FRACBITS - 8);
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args.destalpha = drawerargs.DestAlpha() >> (FRACBITS - 8);
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args.light_red = shade_constants.light_red;
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args.light_green = shade_constants.light_green;
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args.light_blue = shade_constants.light_blue;
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@ -328,9 +328,9 @@ namespace swrenderer
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DrawFuzzColumnRGBACommand::DrawFuzzColumnRGBACommand(const SpriteDrawerArgs &drawerargs)
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{
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_x = drawerargs.dc_x;
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_yl = drawerargs.dc_yl;
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_yh = drawerargs.dc_yh;
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_x = drawerargs.FuzzX();
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_yl = drawerargs.FuzzY1();
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_yh = drawerargs.FuzzY2();
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_destorg = RenderViewport::Instance()->GetDest(0, 0);
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_pitch = RenderViewport::Instance()->RenderTarget->GetPitch();
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_fuzzpos = fuzzpos;
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@ -192,11 +192,11 @@ namespace swrenderer
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uint32_t TextureUPos() const { return dc_texturefracx; }
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fixed_t TextureVPos() const { return dc_texturefrac; }
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fixed_t TextureVStep() const { return dc_iscale; }
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uint32_t TextureHeight() const { return dc_textureheight; }
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const uint8_t *TexturePixels() const { return dc_source; }
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const uint8_t *TexturePixels2() const { return dc_source2; }
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uint32_t TextureHeight() const { return dc_textureheight; }
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int TextureFracBits() const { return dc_wall_fracbits; }
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FVector3 dc_normal;
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@ -234,35 +234,37 @@ namespace swrenderer
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bool SetPatchStyle(FRenderStyle style, fixed_t alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap, fixed_t shadedlightshade = 0);
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bool SetPatchStyle(FRenderStyle style, float alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap, fixed_t shadedlightshade = 0);
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void SetDest(int x, int y);
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void SetCount(int count) { dc_count = count; }
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void SetSolidColor(int color) { dc_color = color; }
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void DrawMaskedColumn(int x, fixed_t iscale, FTexture *texture, fixed_t column, double spryscale, double sprtopscreen, bool sprflipvert, const short *mfloorclip, const short *mceilingclip, bool unmasked = false);
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void FillColumn();
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void SetDest(int x, int y);
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uint8_t *Dest() const { return dc_dest; }
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int DestY() const { return dc_dest_y; }
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int Count() const { return dc_count; }
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int dc_x;
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int dc_yl;
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int dc_yh;
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int FuzzX() const { return dc_x; }
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int FuzzY1() const { return dc_yl; }
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int FuzzY2() const { return dc_yh; }
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fixed_t dc_iscale;
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fixed_t dc_texturefrac;
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uint32_t dc_texturefracx;
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uint32_t dc_textureheight;
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const uint8_t *dc_source;
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const uint8_t *dc_source2;
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int dc_count;
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uint32_t TextureUPos() const { return dc_texturefracx; }
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fixed_t TextureVPos() const { return dc_texturefrac; }
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fixed_t TextureVStep() const { return dc_iscale; }
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int dc_color = 0;
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uint32_t dc_srccolor;
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uint32_t dc_srccolor_bgra;
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int SolidColor() const { return dc_color; }
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uint32_t SrcColorIndex() const { return dc_srccolor; }
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uint32_t SrcColorBgra() const { return dc_srccolor_bgra; }
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uint32_t *dc_srcblend;
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uint32_t *dc_destblend;
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fixed_t dc_srcalpha;
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fixed_t dc_destalpha;
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const uint8_t *TexturePixels() const { return dc_source; }
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const uint8_t *TexturePixels2() const { return dc_source2; }
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uint32_t TextureHeight() const { return dc_textureheight; }
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uint32_t *SrcBlend() const { return dc_srcblend; }
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uint32_t *DestBlend() const { return dc_destblend; }
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fixed_t SrcAlpha() const { return dc_srcalpha; }
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fixed_t DestAlpha() const { return dc_destalpha; }
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private:
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bool SetBlendFunc(int op, fixed_t fglevel, fixed_t bglevel, int flags);
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@ -271,8 +273,30 @@ namespace swrenderer
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uint8_t *dc_dest = nullptr;
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int dc_dest_y = 0;
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int dc_count = 0;
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fixed_t dc_iscale;
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fixed_t dc_texturefrac;
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uint32_t dc_texturefracx;
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uint32_t dc_textureheight = 0;
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const uint8_t *dc_source = nullptr;
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const uint8_t *dc_source2 = nullptr;
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bool drawer_needs_pal_input = false;
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uint32_t *dc_srcblend = nullptr;
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uint32_t *dc_destblend = nullptr;
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fixed_t dc_srcalpha = OPAQUE;
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fixed_t dc_destalpha = 0;
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int dc_x = 0;
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int dc_yl = 0;
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int dc_yh = 0;
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int dc_color = 0;
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uint32_t dc_srccolor = 0;
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uint32_t dc_srccolor_bgra = 0;
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typedef void(SWPixelFormatDrawers::*SpriteDrawerFunc)(const SpriteDrawerArgs &args);
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SpriteDrawerFunc colfunc;
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};
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@ -342,8 +342,8 @@ namespace swrenderer
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if (columnY1 < columnY2)
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{
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drawerargs.SetDest(x, columnY1);
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drawerargs.dc_color = color;
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drawerargs.dc_count = columnY2 - columnY1;
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drawerargs.SetSolidColor(color);
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drawerargs.SetCount(columnY2 - columnY1);
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drawerargs.FillColumn();
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}
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}
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