From d7b5bdc0f7e68b45fe2f76f8da35b61459e441dc Mon Sep 17 00:00:00 2001 From: arookas Date: Fri, 2 Sep 2016 23:04:12 -0400 Subject: [PATCH] Renamed Thing_Damage3 to DamageActor --- src/p_acs.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_acs.cpp b/src/p_acs.cpp index edabca784..0157fda75 100644 --- a/src/p_acs.cpp +++ b/src/p_acs.cpp @@ -4450,7 +4450,7 @@ enum EACSFunctions */ ACSF_CheckClass = 200, - ACSF_Thing_Damage3, // [arookas] + ACSF_DamageActor, // [arookas] // ZDaemon ACSF_GetTeamScore = 19620, // (int team) @@ -6037,7 +6037,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound) return !!PClass::FindActor(clsname); } - case ACSF_Thing_Damage3: // [arookas] wrapper around P_DamageMobj + case ACSF_DamageActor: // [arookas] wrapper around P_DamageMobj { // (target, ptr_select1, inflictor, ptr_select2, amount, damagetype) AActor* target = COPY_AAPTR(SingleActorFromTID(args[0], activator), args[1]);