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- Fixed: The Cacodemon doesn't have a melee attack defined as I mistakenly
assumed when writing its DECORATE code. SVN r423 (trunk)
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3 changed files with 3 additions and 1 deletions
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@ -1,4 +1,6 @@
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December 23, 2006 (Changes by Graf Zahl)
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December 23, 2006 (Changes by Graf Zahl)
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- Fixed: The Cacodemon doesn't have a melee attack defined as I mistakenly
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assumed when writing its DECORATE code.
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- Fixed: Commander Keen's death sequence had one state duplicated.
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- Fixed: Commander Keen's death sequence had one state duplicated.
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- Fixed: Due to the changes for custom states the internal weapons shouldn't
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- Fixed: Due to the changes for custom states the internal weapons shouldn't
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define a holdatk state unless it differs from the attack state.
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define a holdatk state unless it differs from the attack state.
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@ -582,6 +582,7 @@ sector_t *AActor::LinkToWorldForMapThing ()
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distance = radius - distance;
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distance = radius - distance;
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x += FixedMul(distance, finecosine[finean]);
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x += FixedMul(distance, finecosine[finean]);
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y += FixedMul(distance, finesine[finean]);
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y += FixedMul(distance, finesine[finean]);
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ssec = R_PointInSubsector (x, y);
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break;
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break;
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}
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}
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#else
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#else
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@ -29,7 +29,6 @@ ACTOR Cacodemon 3005
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See:
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See:
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HEAD A 3 A_Chase
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HEAD A 3 A_Chase
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Loop
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Loop
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Melee:
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Missile:
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Missile:
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HEAD B 5 A_FaceTarget
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HEAD B 5 A_FaceTarget
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HEAD C 5 A_FaceTarget
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HEAD C 5 A_FaceTarget
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