Never cache nodes for Build maps

This commit is contained in:
Randy Heit 2014-07-29 20:46:20 -05:00
parent 00854dd09e
commit d602b272b5

View file

@ -1014,7 +1014,7 @@ bool P_CheckNodes(MapData * map, bool rebuilt, int buildtime)
// Building nodes in debug is much slower so let's cache them only if cachetime is 0 // Building nodes in debug is much slower so let's cache them only if cachetime is 0
buildtime = 0; buildtime = 0;
#endif #endif
if (gl_cachenodes && buildtime/1000.f >= gl_cachetime) if (level.maptype != MAPTYPE_BUILD && gl_cachenodes && buildtime/1000.f >= gl_cachetime)
{ {
DPrintf("Caching nodes\n"); DPrintf("Caching nodes\n");
CreateCachedNodes(map); CreateCachedNodes(map);