mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-23 20:32:51 +00:00
- did some preparations to ParseDrawTextureTags to allow using the same code for parsing tag lists generated by the VM.
- removed the fixed point alpha tag from DrawTexture and replaced all uses with the floating point version.
This commit is contained in:
parent
abac756289
commit
d3ed83942f
14 changed files with 139 additions and 113 deletions
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@ -2935,7 +2935,7 @@ static void DrawMarker (FTexture *tex, double x, double y, int yadjust,
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DTA_ClipRight, f_x + f_w,
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DTA_FlipX, flip,
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DTA_Translation, TranslationToTable(translation),
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DTA_AlphaF, alpha,
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DTA_Alpha, alpha,
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DTA_FillColor, fillcolor,
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DTA_RenderStyle, DWORD(renderstyle),
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TAG_DONE);
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@ -1003,23 +1003,23 @@ void FNotifyBuffer::Draw()
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{
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if (!center)
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screen->DrawText (SmallFont, color, 0, line, notify.Text,
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DTA_CleanNoMove, true, DTA_AlphaF, alpha, TAG_DONE);
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DTA_CleanNoMove, true, DTA_Alpha, alpha, TAG_DONE);
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else
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screen->DrawText (SmallFont, color, (SCREENWIDTH -
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SmallFont->StringWidth (notify.Text)*CleanXfac)/2,
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line, notify.Text, DTA_CleanNoMove, true,
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DTA_AlphaF, alpha, TAG_DONE);
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DTA_Alpha, alpha, TAG_DONE);
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}
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else if (active_con_scaletext() == 1)
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{
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if (!center)
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screen->DrawText (SmallFont, color, 0, line, notify.Text,
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DTA_AlphaF, alpha, TAG_DONE);
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DTA_Alpha, alpha, TAG_DONE);
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else
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screen->DrawText (SmallFont, color, (SCREENWIDTH -
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SmallFont->StringWidth (notify.Text))/2,
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line, notify.Text,
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DTA_AlphaF, alpha, TAG_DONE);
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DTA_Alpha, alpha, TAG_DONE);
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}
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else
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{
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@ -1028,7 +1028,7 @@ void FNotifyBuffer::Draw()
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DTA_VirtualWidth, screen->GetWidth() / active_con_scaletext(),
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DTA_VirtualHeight, screen->GetHeight() / active_con_scaletext(),
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DTA_KeepRatio, true,
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DTA_AlphaF, alpha, TAG_DONE);
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DTA_Alpha, alpha, TAG_DONE);
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else
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screen->DrawText (SmallFont, color, (screen->GetWidth() -
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SmallFont->StringWidth (notify.Text) * active_con_scaletext()) / 2 / active_con_scaletext(),
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@ -1036,7 +1036,7 @@ void FNotifyBuffer::Draw()
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DTA_VirtualWidth, screen->GetWidth() / active_con_scaletext(),
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DTA_VirtualHeight, screen->GetHeight() / active_con_scaletext(),
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DTA_KeepRatio, true,
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DTA_AlphaF, alpha, TAG_DONE);
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DTA_Alpha, alpha, TAG_DONE);
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}
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line += lineadv;
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canskip = false;
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@ -1117,7 +1117,7 @@ void C_DrawConsole (bool hw2d)
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DTA_DestWidth, screen->GetWidth(),
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DTA_DestHeight, screen->GetHeight(),
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DTA_ColorOverlay, conshade,
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DTA_AlphaF, (hw2d && gamestate != GS_FULLCONSOLE) ? (double)con_alpha : 1.,
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DTA_Alpha, (hw2d && gamestate != GS_FULLCONSOLE) ? (double)con_alpha : 1.,
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DTA_Masked, false,
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TAG_DONE);
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if (conline && visheight < screen->GetHeight())
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@ -457,7 +457,7 @@ void DHUDMessage::DoDraw (int linenum, int x, int y, bool clean, int hudheight)
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_CleanNoMove, clean,
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DTA_AlphaF, Alpha,
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DTA_Alpha, Alpha,
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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@ -466,7 +466,7 @@ void DHUDMessage::DoDraw (int linenum, int x, int y, bool clean, int hudheight)
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_VirtualWidth, SCREENWIDTH / active_con_scaletext(),
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DTA_VirtualHeight, SCREENHEIGHT / active_con_scaletext(),
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DTA_AlphaF, Alpha,
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DTA_Alpha, Alpha,
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DTA_RenderStyle, Style,
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DTA_KeepRatio, true,
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TAG_DONE);
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@ -481,7 +481,7 @@ void DHUDMessage::DoDraw (int linenum, int x, int y, bool clean, int hudheight)
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DTA_ClipRight, ClipRight,
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DTA_ClipTop, ClipTop,
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DTA_ClipBottom, ClipBot,
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DTA_AlphaF, Alpha,
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DTA_Alpha, Alpha,
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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@ -560,7 +560,7 @@ void DHUDMessageFadeOut::DoDraw (int linenum, int x, int y, bool clean, int hudh
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_CleanNoMove, clean,
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DTA_AlphaF, trans,
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DTA_Alpha, trans,
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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@ -569,7 +569,7 @@ void DHUDMessageFadeOut::DoDraw (int linenum, int x, int y, bool clean, int hudh
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_VirtualWidth, SCREENWIDTH / active_con_scaletext(),
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DTA_VirtualHeight, SCREENHEIGHT / active_con_scaletext(),
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DTA_AlphaF, trans,
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DTA_Alpha, trans,
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DTA_RenderStyle, Style,
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DTA_KeepRatio, true,
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TAG_DONE);
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@ -584,7 +584,7 @@ void DHUDMessageFadeOut::DoDraw (int linenum, int x, int y, bool clean, int hudh
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DTA_ClipRight, ClipRight,
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DTA_ClipTop, ClipTop,
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DTA_ClipBottom, ClipBot,
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DTA_AlphaF, trans,
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DTA_Alpha, trans,
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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@ -660,7 +660,7 @@ void DHUDMessageFadeInOut::DoDraw (int linenum, int x, int y, bool clean, int hu
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_CleanNoMove, clean,
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DTA_AlphaF, trans,
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DTA_Alpha, trans,
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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@ -669,7 +669,7 @@ void DHUDMessageFadeInOut::DoDraw (int linenum, int x, int y, bool clean, int hu
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_VirtualWidth, SCREENWIDTH / active_con_scaletext(),
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DTA_VirtualHeight, SCREENHEIGHT / active_con_scaletext(),
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DTA_AlphaF, trans,
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DTA_Alpha, trans,
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DTA_RenderStyle, Style,
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DTA_KeepRatio, true,
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TAG_DONE);
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@ -684,7 +684,7 @@ void DHUDMessageFadeInOut::DoDraw (int linenum, int x, int y, bool clean, int hu
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DTA_ClipRight, ClipRight,
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DTA_ClipTop, ClipTop,
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DTA_ClipBottom, ClipBot,
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DTA_AlphaF, trans,
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DTA_Alpha, trans,
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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@ -842,7 +842,7 @@ void DHUDMessageTypeOnFadeOut::DoDraw (int linenum, int x, int y, bool clean, in
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_CleanNoMove, clean,
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DTA_TextLen, LineVisible,
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DTA_AlphaF, Alpha,
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DTA_Alpha, Alpha,
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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@ -853,7 +853,7 @@ void DHUDMessageTypeOnFadeOut::DoDraw (int linenum, int x, int y, bool clean, in
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DTA_VirtualHeight, SCREENHEIGHT / active_con_scaletext(),
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DTA_KeepRatio, true,
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DTA_TextLen, LineVisible,
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DTA_AlphaF, Alpha,
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DTA_Alpha, Alpha,
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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@ -867,7 +867,7 @@ void DHUDMessageTypeOnFadeOut::DoDraw (int linenum, int x, int y, bool clean, in
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DTA_ClipRight, ClipRight,
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DTA_ClipTop, ClipTop,
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DTA_ClipBottom, ClipBot,
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DTA_AlphaF, Alpha,
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DTA_Alpha, Alpha,
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DTA_TextLen, LineVisible,
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DTA_RenderStyle, Style,
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TAG_DONE);
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@ -138,7 +138,7 @@ void SetHUDIcon(PClassInventory *cls, FTextureID tex)
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// center of the box. The image is scaled down if it doesn't fit
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//
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//---------------------------------------------------------------------------
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static void DrawImageToBox(FTexture * tex, int x, int y, int w, int h, int trans=0xc000)
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static void DrawImageToBox(FTexture * tex, int x, int y, int w, int h, double trans = 0.75)
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{
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double scale1, scale2;
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@ -174,7 +174,7 @@ static void DrawImageToBox(FTexture * tex, int x, int y, int w, int h, int trans
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//
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//---------------------------------------------------------------------------
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static void DrawHudText(FFont *font, int color, char * text, int x, int y, int trans=0xc000)
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static void DrawHudText(FFont *font, int color, char * text, int x, int y, double trans = 0.75)
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{
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int zerowidth;
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FTexture *tex_zero = font->GetChar('0', &zerowidth);
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@ -207,7 +207,7 @@ static void DrawHudText(FFont *font, int color, char * text, int x, int y, int t
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//
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//---------------------------------------------------------------------------
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static void DrawHudNumber(FFont *font, int color, int num, int x, int y, int trans=0xc000)
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static void DrawHudNumber(FFont *font, int color, int num, int x, int y, double trans = 0.75)
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{
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char text[15];
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@ -227,11 +227,11 @@ static void DrawStatLine(int x, int &y, const char *prefix, const char *string)
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y -= SmallFont->GetHeight()-1;
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screen->DrawText(SmallFont, hudcolor_statnames, x, y, prefix,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0xc000, TAG_DONE);
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.75, TAG_DONE);
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screen->DrawText(SmallFont, hudcolor_stats, x+statspace, y, string,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0xc000, TAG_DONE);
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.75, TAG_DONE);
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}
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static void DrawStatus(player_t * CPlayer, int x, int y)
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@ -654,7 +654,7 @@ static int DrawAmmo(player_t *CPlayer, int x, int y)
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FTextureID icon = !AltIcon.isNull()? AltIcon : inv->Icon;
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if (!icon.isValid()) continue;
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int trans= (wi && (type==wi->AmmoType1 || type==wi->AmmoType2)) ? 0xc000:0x6000;
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double trans= (wi && (type==wi->AmmoType1 || type==wi->AmmoType2)) ? 0.75 : 0.375;
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int maxammo = inv->MaxAmount;
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int ammo = ammoitem? ammoitem->Amount : 0;
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@ -731,16 +731,16 @@ FTextureID GetInventoryIcon(AInventory *item, DWORD flags, bool *applyscale=NULL
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static void DrawOneWeapon(player_t * CPlayer, int x, int & y, AWeapon * weapon)
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{
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int trans;
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double trans;
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// Powered up weapons and inherited sister weapons are not displayed.
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if (weapon->WeaponFlags & WIF_POWERED_UP) return;
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if (weapon->SisterWeapon && weapon->IsKindOf(weapon->SisterWeapon->GetClass())) return;
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trans=0x6666;
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trans=0.4;
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if (CPlayer->ReadyWeapon)
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{
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if (weapon==CPlayer->ReadyWeapon || weapon==CPlayer->ReadyWeapon->SisterWeapon) trans=0xd999;
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if (weapon==CPlayer->ReadyWeapon || weapon==CPlayer->ReadyWeapon->SisterWeapon) trans = 0.85;
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}
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FTextureID picnum = GetInventoryIcon(weapon, DI_ALTICONFIRST);
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@ -809,7 +809,7 @@ static void DrawInventory(player_t * CPlayer, int x,int y)
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{
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screen->DrawTexture(invgems[!!(level.time&4)], x-10, y,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0x6666, TAG_DONE);
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.4, TAG_DONE);
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}
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for(i=0;i<numitems && rover;rover=rover->NextInv())
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@ -820,7 +820,7 @@ static void DrawInventory(player_t * CPlayer, int x,int y)
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if (AltIcon.Exists() && (rover->Icon.isValid() || AltIcon.isValid()) )
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{
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int trans = rover==CPlayer->mo->InvSel ? 0x10000 : 0x6666;
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double trans = rover==CPlayer->mo->InvSel ? 1.0 : 0.4;
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DrawImageToBox(TexMan[AltIcon.isValid()? AltIcon : rover->Icon], x, y, 19, 25, trans);
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if (rover->Amount>1)
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@ -845,7 +845,7 @@ static void DrawInventory(player_t * CPlayer, int x,int y)
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{
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screen->DrawTexture(invgems[2 + !!(level.time&4)], x-10, y,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0x6666, TAG_DONE);
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.4, TAG_DONE);
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}
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}
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}
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@ -1270,7 +1270,7 @@ public:
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DTA_Translation, translate ? GetTranslation() : 0,
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DTA_ColorOverlay, dim ? DIM_OVERLAY : 0,
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DTA_CenterBottomOffset, (offsetflags & SBarInfoCommand::CENTER_BOTTOM) == SBarInfoCommand::CENTER_BOTTOM,
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DTA_AlphaF, Alpha,
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DTA_Alpha, Alpha,
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DTA_AlphaChannel, alphaMap,
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DTA_FillColor, 0,
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TAG_DONE);
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@ -1287,7 +1287,7 @@ public:
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DTA_Translation, translate ? GetTranslation() : 0,
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DTA_ColorOverlay, dim ? DIM_OVERLAY : 0,
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DTA_CenterBottomOffset, (offsetflags & SBarInfoCommand::CENTER_BOTTOM) == SBarInfoCommand::CENTER_BOTTOM,
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DTA_AlphaF, Alpha,
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DTA_Alpha, Alpha,
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TAG_DONE);
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}
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}
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@ -1347,7 +1347,7 @@ public:
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DTA_Translation, translate ? GetTranslation() : 0,
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DTA_ColorOverlay, dim ? DIM_OVERLAY : 0,
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DTA_CenterBottomOffset, (offsetflags & SBarInfoCommand::CENTER_BOTTOM) == SBarInfoCommand::CENTER_BOTTOM,
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DTA_AlphaF, Alpha,
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DTA_Alpha, Alpha,
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DTA_AlphaChannel, alphaMap,
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DTA_FillColor, 0,
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TAG_DONE);
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@ -1364,7 +1364,7 @@ public:
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DTA_Translation, translate ? GetTranslation() : 0,
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DTA_ColorOverlay, dim ? DIM_OVERLAY : 0,
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DTA_CenterBottomOffset, (offsetflags & SBarInfoCommand::CENTER_BOTTOM) == SBarInfoCommand::CENTER_BOTTOM,
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DTA_AlphaF, Alpha,
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DTA_Alpha, Alpha,
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TAG_DONE);
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}
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}
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@ -1487,7 +1487,7 @@ public:
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screen->DrawTexture(character, srx, sry,
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DTA_DestWidthF, rw,
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DTA_DestHeightF, rh,
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DTA_AlphaF, salpha,
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DTA_Alpha, salpha,
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DTA_FillColor, 0,
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TAG_DONE);
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}
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@ -1495,7 +1495,7 @@ public:
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DTA_DestWidthF, rw,
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DTA_DestHeightF, rh,
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DTA_Translation, remap,
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DTA_AlphaF, Alpha,
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DTA_Alpha, Alpha,
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TAG_DONE);
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if(script->spacingCharacter == '\0')
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ax += width + spacing - (character->LeftOffset+1);
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@ -451,7 +451,7 @@ private:
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screen->DrawTexture (Images[CursorImage],
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42 + 35*i + ST_X, 12 + ST_Y,
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DTA_Bottom320x200, Scaled,
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DTA_AlphaF, 1. - ItemFlash,
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DTA_Alpha, 1. - ItemFlash,
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TAG_DONE);
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}
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if (item->Icon.isValid())
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@ -523,7 +523,7 @@ private:
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DTA_HUDRules, HUD_Normal,
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DTA_LeftOffset, cursor->GetWidth(),
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DTA_TopOffset, cursor->GetHeight(),
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DTA_AlphaF, ItemFlash,
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DTA_Alpha, ItemFlash,
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TAG_DONE);
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}
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DrINumberOuter (CPlayer->mo->InvSel->Amount, -51, -10, false, 7);
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@ -547,7 +547,7 @@ private:
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{
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screen->DrawTexture (Images[CursorImage], -100+i*35, -21,
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DTA_HUDRules, HUD_HorizCenter,
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DTA_Alpha, TRANSLUC75,
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DTA_Alpha, 0.75,
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TAG_DONE);
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}
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if (item->Icon.isValid())
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@ -580,7 +580,7 @@ private:
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left = screen->GetWidth()/2 - 160*CleanXfac;
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top = bottom + height * yscale;
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screen->DrawTexture (Images[back], left, top, DTA_CleanNoMove, true, DTA_AlphaF, 0.75, TAG_DONE);
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screen->DrawTexture (Images[back], left, top, DTA_CleanNoMove, true, DTA_Alpha, 0.75, TAG_DONE);
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screen->DrawTexture (Images[bars], left, top, DTA_CleanNoMove, true, TAG_DONE);
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@ -874,7 +874,7 @@ void DStrifeStatusBar::DrINumberOuter(signed int val, int x, int y, bool center,
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else if (val == 0)
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{
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screen->DrawTexture(Images[imgINumbers], x + 1, y + 1,
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DTA_FillColor, 0, DTA_AlphaF, HR_SHADOW,
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DTA_FillColor, 0, DTA_Alpha, HR_SHADOW,
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DTA_HUDRules, center ? HUD_HorizCenter : HUD_Normal, TAG_DONE);
|
||||
screen->DrawTexture(Images[imgINumbers], x, y,
|
||||
DTA_HUDRules, center ? HUD_HorizCenter : HUD_Normal, TAG_DONE);
|
||||
|
@ -888,7 +888,7 @@ void DStrifeStatusBar::DrINumberOuter(signed int val, int x, int y, bool center,
|
|||
while (val != 0)
|
||||
{
|
||||
screen->DrawTexture(Images[imgINumbers + val % 10], x + 1, y + 1,
|
||||
DTA_FillColor, 0, DTA_AlphaF, HR_SHADOW,
|
||||
DTA_FillColor, 0, DTA_Alpha, HR_SHADOW,
|
||||
DTA_HUDRules, center ? HUD_HorizCenter : HUD_Normal, TAG_DONE);
|
||||
x -= w;
|
||||
val /= 10;
|
||||
|
@ -896,7 +896,7 @@ void DStrifeStatusBar::DrINumberOuter(signed int val, int x, int y, bool center,
|
|||
if (negative)
|
||||
{
|
||||
screen->DrawTexture(Images[imgNEGATIVE], x + 1, y + 1,
|
||||
DTA_FillColor, 0, DTA_AlphaF, HR_SHADOW,
|
||||
DTA_FillColor, 0, DTA_Alpha, HR_SHADOW,
|
||||
DTA_HUDRules, center ? HUD_HorizCenter : HUD_Normal, TAG_DONE);
|
||||
}
|
||||
|
||||
|
@ -947,7 +947,7 @@ void DStrifeStatusBar::DrBNumberOuterFont(signed int val, int x, int y, int size
|
|||
pic = BigFont->GetChar('0', &v);
|
||||
screen->DrawTexture(pic, xpos - v / 2 + 2, y + 2,
|
||||
DTA_HUDRules, HUD_Normal,
|
||||
DTA_AlphaF, HR_SHADOW,
|
||||
DTA_Alpha, HR_SHADOW,
|
||||
DTA_FillColor, 0,
|
||||
DTA_Translation, BigFont->GetColorTranslation(CR_UNTRANSLATED),
|
||||
TAG_DONE);
|
||||
|
@ -972,7 +972,7 @@ void DStrifeStatusBar::DrBNumberOuterFont(signed int val, int x, int y, int size
|
|||
pic = BigFont->GetChar('0' + val % 10, &v);
|
||||
screen->DrawTexture(pic, xpos - v / 2 + 2, y + 2,
|
||||
DTA_HUDRules, HUD_Normal,
|
||||
DTA_AlphaF, HR_SHADOW,
|
||||
DTA_Alpha, HR_SHADOW,
|
||||
DTA_FillColor, 0,
|
||||
DTA_Translation, BigFont->GetColorTranslation(CR_UNTRANSLATED),
|
||||
TAG_DONE);
|
||||
|
@ -986,7 +986,7 @@ void DStrifeStatusBar::DrBNumberOuterFont(signed int val, int x, int y, int size
|
|||
{
|
||||
screen->DrawTexture(pic, xpos - v / 2 + 2, y + 2,
|
||||
DTA_HUDRules, HUD_Normal,
|
||||
DTA_AlphaF, HR_SHADOW,
|
||||
DTA_Alpha, HR_SHADOW,
|
||||
DTA_FillColor, 0,
|
||||
DTA_Translation, BigFont->GetColorTranslation(CR_UNTRANSLATED),
|
||||
TAG_DONE);
|
||||
|
|
|
@ -630,7 +630,7 @@ void DIntermissionScreenCast::Drawer ()
|
|||
DTA_DestHeightF, pic->GetScaledHeightDouble() * castscale.Y,
|
||||
DTA_DestWidthF, pic->GetScaledWidthDouble() * castscale.X,
|
||||
DTA_RenderStyle, mDefaults->RenderStyle,
|
||||
DTA_AlphaF, mDefaults->Alpha,
|
||||
DTA_Alpha, mDefaults->Alpha,
|
||||
DTA_Translation, casttranslation,
|
||||
TAG_DONE);
|
||||
}
|
||||
|
|
|
@ -305,7 +305,7 @@ void DMenu::Drawer ()
|
|||
}
|
||||
else
|
||||
{
|
||||
screen->DrawTexture(tex, x, y, DTA_CleanNoMove, true, DTA_AlphaF, BackbuttonAlpha, TAG_DONE);
|
||||
screen->DrawTexture(tex, x, y, DTA_CleanNoMove, true, DTA_Alpha, BackbuttonAlpha, TAG_DONE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -105,7 +105,7 @@ void DReadThisMenu::Drawer()
|
|||
{
|
||||
screen->DrawTexture (prevpic, 0, 0, DTA_Fullscreen, true, TAG_DONE);
|
||||
}
|
||||
screen->DrawTexture (tex, 0, 0, DTA_Fullscreen, true, DTA_AlphaF, alpha, TAG_DONE);
|
||||
screen->DrawTexture (tex, 0, 0, DTA_Fullscreen, true, DTA_Alpha, alpha, TAG_DONE);
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -1061,10 +1061,10 @@ public:
|
|||
|
||||
mysnprintf(goldstr, countof(goldstr), "%d", coin != NULL ? coin->Amount : 0);
|
||||
screen->DrawText(SmallFont, CR_GRAY, 21, 191, goldstr, DTA_320x200, true,
|
||||
DTA_FillColor, 0, DTA_AlphaF, HR_SHADOW, TAG_DONE);
|
||||
DTA_FillColor, 0, DTA_Alpha, HR_SHADOW, TAG_DONE);
|
||||
screen->DrawTexture(TexMan(((AInventory *)GetDefaultByType(cointype))->Icon),
|
||||
3, 190, DTA_320x200, true,
|
||||
DTA_FillColor, 0, DTA_AlphaF, HR_SHADOW, TAG_DONE);
|
||||
DTA_FillColor, 0, DTA_Alpha, HR_SHADOW, TAG_DONE);
|
||||
screen->DrawText(SmallFont, CR_GRAY, 20, 190, goldstr, DTA_320x200, true, TAG_DONE);
|
||||
screen->DrawTexture(TexMan(((AInventory *)GetDefaultByType(cointype))->Icon),
|
||||
2, 189, DTA_320x200, true, TAG_DONE);
|
||||
|
|
|
@ -1720,7 +1720,7 @@ void R_DrawRemainingPlayerSprites()
|
|||
DTA_ClipTop, viewwindowy,
|
||||
DTA_ClipRight, viewwindowx + viewwidth,
|
||||
DTA_ClipBottom, viewwindowy + viewheight,
|
||||
DTA_AlphaF, vis->Style.Alpha,
|
||||
DTA_Alpha, vis->Style.Alpha,
|
||||
DTA_RenderStyle, vis->RenderStyle,
|
||||
DTA_FillColor, vis->FillColor,
|
||||
DTA_SpecialColormap, special,
|
||||
|
|
139
src/v_draw.cpp
139
src/v_draw.cpp
|
@ -431,6 +431,37 @@ bool DCanvas::SetTextureParms(DrawParms *parms, FTexture *img, double xx, double
|
|||
return false;
|
||||
}
|
||||
|
||||
static void ListEnd(va_list &tags)
|
||||
{
|
||||
va_end(tags);
|
||||
}
|
||||
|
||||
static int ListGetInt(va_list &tags)
|
||||
{
|
||||
return va_arg(tags, int);
|
||||
}
|
||||
|
||||
static inline double ListGetDouble(va_list &tags)
|
||||
{
|
||||
return va_arg(tags, double);
|
||||
}
|
||||
|
||||
static inline FRemapTable* ListGetTranslation(va_list &tags)
|
||||
{
|
||||
return va_arg(tags, FRemapTable*);
|
||||
}
|
||||
|
||||
// These two options are only being used by the D3D version of the HUD weapon drawer, they serve no purpose anywhere else.
|
||||
static inline FSpecialColormap * ListGetSpecialColormap(va_list &tags)
|
||||
{
|
||||
return va_arg(tags, FSpecialColormap *);
|
||||
}
|
||||
|
||||
static inline FColormapStyle * ListGetColormapStyle(va_list &tags)
|
||||
{
|
||||
return va_arg(tags, FColormapStyle *);
|
||||
}
|
||||
|
||||
bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag, va_list tags, DrawParms *parms, bool fortext) const
|
||||
{
|
||||
INTBOOL boolval;
|
||||
|
@ -442,7 +473,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
{
|
||||
if (img == NULL || img->UseType == FTexture::TEX_Null)
|
||||
{
|
||||
va_end(tags);
|
||||
ListEnd(tags);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -450,7 +481,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
// Do some sanity checks on the coordinates.
|
||||
if (x < -16383 || x > 16383 || y < -16383 || y > 16383)
|
||||
{
|
||||
va_end(tags);
|
||||
ListEnd(tags);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -497,39 +528,39 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
switch (tag)
|
||||
{
|
||||
default:
|
||||
data = va_arg(tags, DWORD);
|
||||
ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_DestWidth:
|
||||
assert(fortext == false);
|
||||
if (fortext) return false;
|
||||
parms->cleanmode = DTA_Base;
|
||||
parms->destwidth = va_arg(tags, int);
|
||||
parms->destwidth = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_DestWidthF:
|
||||
assert(fortext == false);
|
||||
if (fortext) return false;
|
||||
parms->cleanmode = DTA_Base;
|
||||
parms->destwidth = va_arg(tags, double);
|
||||
parms->destwidth = ListGetDouble(tags);
|
||||
break;
|
||||
|
||||
case DTA_DestHeight:
|
||||
assert(fortext == false);
|
||||
if (fortext) return false;
|
||||
parms->cleanmode = DTA_Base;
|
||||
parms->destheight = va_arg(tags, int);
|
||||
parms->destheight = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_DestHeightF:
|
||||
assert(fortext == false);
|
||||
if (fortext) return false;
|
||||
parms->cleanmode = DTA_Base;
|
||||
parms->destheight = va_arg(tags, double);
|
||||
parms->destheight = ListGetDouble(tags);
|
||||
break;
|
||||
|
||||
case DTA_Clean:
|
||||
boolval = va_arg(tags, INTBOOL);
|
||||
boolval = ListGetInt(tags);
|
||||
if (boolval)
|
||||
{
|
||||
parms->scalex = 1;
|
||||
|
@ -539,7 +570,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
break;
|
||||
|
||||
case DTA_CleanNoMove:
|
||||
boolval = va_arg(tags, INTBOOL);
|
||||
boolval = ListGetInt(tags);
|
||||
if (boolval)
|
||||
{
|
||||
parms->scalex = CleanXfac;
|
||||
|
@ -549,7 +580,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
break;
|
||||
|
||||
case DTA_CleanNoMove_1:
|
||||
boolval = va_arg(tags, INTBOOL);
|
||||
boolval = ListGetInt(tags);
|
||||
if (boolval)
|
||||
{
|
||||
parms->scalex = CleanXfac_1;
|
||||
|
@ -559,7 +590,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
break;
|
||||
|
||||
case DTA_320x200:
|
||||
boolval = va_arg(tags, INTBOOL);
|
||||
boolval = ListGetInt(tags);
|
||||
if (boolval)
|
||||
{
|
||||
parms->cleanmode = DTA_Base;
|
||||
|
@ -571,7 +602,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
break;
|
||||
|
||||
case DTA_Bottom320x200:
|
||||
boolval = va_arg(tags, INTBOOL);
|
||||
boolval = ListGetInt(tags);
|
||||
if (boolval)
|
||||
{
|
||||
parms->cleanmode = DTA_Base;
|
||||
|
@ -584,32 +615,32 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
break;
|
||||
|
||||
case DTA_HUDRules:
|
||||
intval = va_arg(tags, int);
|
||||
intval = ListGetInt(tags);
|
||||
parms->cleanmode = intval == HUD_HorizCenter ? DTA_HUDRulesC : DTA_HUDRules;
|
||||
break;
|
||||
|
||||
case DTA_VirtualWidth:
|
||||
parms->cleanmode = DTA_Base;
|
||||
parms->virtWidth = va_arg(tags, int);
|
||||
parms->virtWidth = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_VirtualWidthF:
|
||||
parms->cleanmode = DTA_Base;
|
||||
parms->virtWidth = va_arg(tags, double);
|
||||
parms->virtWidth = ListGetDouble(tags);
|
||||
break;
|
||||
|
||||
case DTA_VirtualHeight:
|
||||
parms->cleanmode = DTA_Base;
|
||||
parms->virtHeight = va_arg(tags, int);
|
||||
parms->virtHeight = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_VirtualHeightF:
|
||||
parms->cleanmode = DTA_Base;
|
||||
parms->virtHeight = va_arg(tags, double);
|
||||
parms->virtHeight = ListGetDouble(tags);
|
||||
break;
|
||||
|
||||
case DTA_Fullscreen:
|
||||
boolval = va_arg(tags, INTBOOL);
|
||||
boolval = ListGetInt(tags);
|
||||
if (boolval)
|
||||
{
|
||||
assert(fortext == false);
|
||||
|
@ -621,24 +652,20 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
break;
|
||||
|
||||
case DTA_Alpha:
|
||||
parms->Alpha = FIXED2FLOAT(MIN<fixed_t>(OPAQUE, va_arg (tags, fixed_t)));
|
||||
break;
|
||||
|
||||
case DTA_AlphaF:
|
||||
parms->Alpha = (float)(MIN<double>(1., va_arg(tags, double)));
|
||||
parms->Alpha = (float)(MIN<double>(1., ListGetDouble(tags)));
|
||||
break;
|
||||
|
||||
case DTA_AlphaChannel:
|
||||
parms->alphaChannel = va_arg(tags, INTBOOL);
|
||||
parms->alphaChannel = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_FillColor:
|
||||
parms->fillcolor = va_arg(tags, uint32);
|
||||
parms->fillcolor = ListGetInt(tags);
|
||||
fillcolorset = true;
|
||||
break;
|
||||
|
||||
case DTA_Translation:
|
||||
parms->remap = va_arg(tags, FRemapTable *);
|
||||
parms->remap = ListGetTranslation(tags);
|
||||
if (parms->remap != NULL && parms->remap->Inactive)
|
||||
{ // If it's inactive, pretend we were passed NULL instead.
|
||||
parms->remap = NULL;
|
||||
|
@ -646,41 +673,41 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
break;
|
||||
|
||||
case DTA_ColorOverlay:
|
||||
parms->colorOverlay = va_arg(tags, DWORD);
|
||||
parms->colorOverlay = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_FlipX:
|
||||
parms->flipX = va_arg(tags, INTBOOL);
|
||||
parms->flipX = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_TopOffset:
|
||||
assert(fortext == false);
|
||||
if (fortext) return false;
|
||||
parms->top = va_arg(tags, int);
|
||||
parms->top = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_TopOffsetF:
|
||||
assert(fortext == false);
|
||||
if (fortext) return false;
|
||||
parms->top = va_arg(tags, double);
|
||||
parms->top = ListGetDouble(tags);
|
||||
break;
|
||||
|
||||
case DTA_LeftOffset:
|
||||
assert(fortext == false);
|
||||
if (fortext) return false;
|
||||
parms->left = va_arg(tags, int);
|
||||
parms->left = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_LeftOffsetF:
|
||||
assert(fortext == false);
|
||||
if (fortext) return false;
|
||||
parms->left = va_arg(tags, double);
|
||||
parms->left = ListGetDouble(tags);
|
||||
break;
|
||||
|
||||
case DTA_CenterOffset:
|
||||
assert(fortext == false);
|
||||
if (fortext) return false;
|
||||
if (va_arg(tags, int))
|
||||
if (ListGetInt(tags))
|
||||
{
|
||||
parms->left = img->GetScaledWidthDouble() * 0.5;
|
||||
parms->top = img->GetScaledHeightDouble() * 0.5;
|
||||
|
@ -690,7 +717,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
case DTA_CenterBottomOffset:
|
||||
assert(fortext == false);
|
||||
if (fortext) return false;
|
||||
if (va_arg(tags, int))
|
||||
if (ListGetInt(tags))
|
||||
{
|
||||
parms->left = img->GetScaledWidthDouble() * 0.5;
|
||||
parms->top = img->GetScaledHeightDouble();
|
||||
|
@ -700,29 +727,29 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
case DTA_WindowLeft:
|
||||
assert(fortext == false);
|
||||
if (fortext) return false;
|
||||
parms->windowleft = va_arg(tags, int);
|
||||
parms->windowleft = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_WindowLeftF:
|
||||
assert(fortext == false);
|
||||
if (fortext) return false;
|
||||
parms->windowleft = va_arg(tags, double);
|
||||
parms->windowleft = ListGetDouble(tags);
|
||||
break;
|
||||
|
||||
case DTA_WindowRight:
|
||||
assert(fortext == false);
|
||||
if (fortext) return false;
|
||||
parms->windowright = va_arg(tags, int);
|
||||
parms->windowright = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_WindowRightF:
|
||||
assert(fortext == false);
|
||||
if (fortext) return false;
|
||||
parms->windowright = va_arg(tags, double);
|
||||
parms->windowright = ListGetDouble(tags);
|
||||
break;
|
||||
|
||||
case DTA_ClipTop:
|
||||
parms->uclip = va_arg(tags, int);
|
||||
parms->uclip = ListGetInt(tags);
|
||||
if (parms->uclip < 0)
|
||||
{
|
||||
parms->uclip = 0;
|
||||
|
@ -730,7 +757,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
break;
|
||||
|
||||
case DTA_ClipBottom:
|
||||
parms->dclip = va_arg(tags, int);
|
||||
parms->dclip = ListGetInt(tags);
|
||||
if (parms->dclip > this->GetHeight())
|
||||
{
|
||||
parms->dclip = this->GetHeight();
|
||||
|
@ -738,7 +765,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
break;
|
||||
|
||||
case DTA_ClipLeft:
|
||||
parms->lclip = va_arg(tags, int);
|
||||
parms->lclip = ListGetInt(tags);
|
||||
if (parms->lclip < 0)
|
||||
{
|
||||
parms->lclip = 0;
|
||||
|
@ -746,7 +773,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
break;
|
||||
|
||||
case DTA_ClipRight:
|
||||
parms->rclip = va_arg(tags, int);
|
||||
parms->rclip = ListGetInt(tags);
|
||||
if (parms->rclip > this->GetWidth())
|
||||
{
|
||||
parms->rclip = this->GetWidth();
|
||||
|
@ -754,18 +781,18 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
break;
|
||||
|
||||
case DTA_ShadowAlpha:
|
||||
parms->shadowAlpha = MIN<fixed_t>(OPAQUE, va_arg (tags, fixed_t));
|
||||
parms->shadowAlpha = (float)MIN(1., ListGetDouble(tags));
|
||||
break;
|
||||
|
||||
case DTA_ShadowColor:
|
||||
parms->shadowColor = va_arg(tags, int);
|
||||
parms->shadowColor = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_Shadow:
|
||||
boolval = va_arg(tags, INTBOOL);
|
||||
boolval = ListGetInt(tags);
|
||||
if (boolval)
|
||||
{
|
||||
parms->shadowAlpha = FRACUNIT/2;
|
||||
parms->shadowAlpha = 0.5;
|
||||
parms->shadowColor = 0;
|
||||
}
|
||||
else
|
||||
|
@ -775,45 +802,45 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
break;
|
||||
|
||||
case DTA_Masked:
|
||||
parms->masked = va_arg(tags, INTBOOL);
|
||||
parms->masked = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_BilinearFilter:
|
||||
parms->bilinear = va_arg(tags, INTBOOL);
|
||||
parms->bilinear = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_KeepRatio:
|
||||
// I think this is a terribly misleading name, since it actually turns
|
||||
// *off* aspect ratio correction.
|
||||
parms->keepratio = va_arg(tags, INTBOOL);
|
||||
parms->keepratio = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_RenderStyle:
|
||||
parms->style.AsDWORD = va_arg(tags, DWORD);
|
||||
parms->style.AsDWORD = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_SpecialColormap:
|
||||
parms->specialcolormap = va_arg(tags, FSpecialColormap *);
|
||||
parms->specialcolormap = ListGetSpecialColormap(tags);
|
||||
break;
|
||||
|
||||
case DTA_ColormapStyle:
|
||||
parms->colormapstyle = va_arg(tags, FColormapStyle *);
|
||||
parms->colormapstyle = ListGetColormapStyle(tags);
|
||||
break;
|
||||
|
||||
case DTA_TextLen:
|
||||
parms->maxstrlen = va_arg(tags, int);
|
||||
parms->maxstrlen = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_CellX:
|
||||
parms->cellx = va_arg(tags, int);
|
||||
parms->cellx = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_CellY:
|
||||
parms->celly = va_arg(tags, int);
|
||||
parms->celly = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
}
|
||||
tag = va_arg(tags, DWORD);
|
||||
tag = ListGetInt(tags);
|
||||
}
|
||||
va_end (tags);
|
||||
|
||||
|
|
|
@ -75,7 +75,6 @@ enum
|
|||
DTA_DestWidth, // width of area to draw to
|
||||
DTA_DestHeight, // height of area to draw to
|
||||
DTA_Alpha, // alpha value for translucency
|
||||
DTA_AlphaF, // alpha value for translucency
|
||||
DTA_FillColor, // color to stencil onto the destination (RGB is the color for truecolor drawers, A is the palette index for paletted drawers)
|
||||
DTA_Translation, // translation table to recolor the source
|
||||
DTA_AlphaChannel, // bool: the source is an alpha channel; used with DTA_FillColor
|
||||
|
@ -163,7 +162,7 @@ struct DrawParms
|
|||
uint32 colorOverlay;
|
||||
INTBOOL alphaChannel;
|
||||
INTBOOL flipX;
|
||||
fixed_t shadowAlpha;
|
||||
float shadowAlpha;
|
||||
int shadowColor;
|
||||
INTBOOL keepratio;
|
||||
INTBOOL masked;
|
||||
|
|
|
@ -724,7 +724,7 @@ static int WI_DrawCharPatch (FFont *font, int charcode, int x, int y, EColorRang
|
|||
int width;
|
||||
screen->DrawTexture(font->GetChar(charcode, &width), x, y,
|
||||
nomove ? DTA_CleanNoMove : DTA_Clean, true,
|
||||
DTA_ShadowAlpha, (gameinfo.gametype & GAME_DoomChex) ? 0 : OPAQUE/2,
|
||||
DTA_ShadowAlpha, (gameinfo.gametype & GAME_DoomChex) ? 0 : 0.5,
|
||||
DTA_Translation, font->GetColorTranslation(translation),
|
||||
TAG_DONE);
|
||||
return x - width;
|
||||
|
|
Loading…
Reference in a new issue