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https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-16 01:02:03 +00:00
Fixed: warp and warp2 texture effects now work for NPo2 textures.
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parent
1ba526d4de
commit
d2630dee8c
2 changed files with 54 additions and 15 deletions
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@ -484,8 +484,11 @@ protected:
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BYTE *Pixels;
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Span **Spans;
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float Speed;
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int WidthOffsetMultipiler, HeightOffsetMultipiler; // [mxd]
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virtual void MakeTexture (DWORD time);
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int NextPo2 (int v); // [mxd]
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void SetupMultipliers (int width, int height); // [mxd]
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};
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// [GRB] Eternity-like warping
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@ -44,6 +44,7 @@ FWarpTexture::FWarpTexture (FTexture *source)
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: GenTime (0), SourcePic (source), Pixels (0), Spans (0), Speed (1.f)
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{
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CopyInfo(source);
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SetupMultipliers(128, 128); // [mxd]
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bWarped = 1;
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}
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@ -138,6 +139,8 @@ void FWarpTexture::MakeTexture (DWORD time)
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BYTE *buffer = (BYTE *)alloca (MAX (Width, Height));
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int xsize = Width;
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int ysize = Height;
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int xmul = WidthOffsetMultipiler; // [mxd]
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int ymul = HeightOffsetMultipiler; // [mxd]
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int xmask = WidthMask;
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int ymask = Height - 1;
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int ybits = HeightBits;
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@ -149,30 +152,58 @@ void FWarpTexture::MakeTexture (DWORD time)
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}
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DWORD timebase = DWORD(time * Speed * 32 / 28);
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// [mxd] Rewrote to fix animation for NPo2 textures
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for (y = ysize-1; y >= 0; y--)
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{
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int xt, xf = (finesine[(timebase+y*128)&FINEMASK]>>13) & xmask;
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int xf = (finesine[(timebase+y*ymul)&FINEMASK]>>13) % xsize;
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if(xf < 0) xf += xsize;
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int xt = xf;
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const BYTE *source = otherpix + y;
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BYTE *dest = Pixels + y;
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for (xt = xsize; xt; xt--, xf = (xf+1)&xmask, dest += ysize)
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*dest = source[xf << ybits];
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for (xt = xsize; xt; xt--, xf = (xf+1)%xsize, dest += ysize)
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*dest = source[xf + ymask * xf];
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}
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timebase = DWORD(time * Speed * 23 / 28);
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for (x = xsize-1; x >= 0; x--)
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{
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int yt, yf = (finesine[(time+(x+17)*128)&FINEMASK]>>13) & ymask;
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const BYTE *source = Pixels + (x << ybits);
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int yf = (finesine[(time+(x+17)*xmul)&FINEMASK]>>13) % ysize;
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if(yf < 0) yf += ysize;
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int yt = yf;
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const BYTE *source = Pixels + (x + ymask * x);
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BYTE *dest = buffer;
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for (yt = ysize; yt; yt--, yf = (yf+1)&ymask)
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for (yt = ysize; yt; yt--, yf = (yf+1)%ysize)
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*dest++ = source[yf];
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memcpy (Pixels+(x<<ybits), buffer, ysize);
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memcpy (Pixels+(x+ymask*x), buffer, ysize);
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}
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}
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// [mxd] Non power of 2 textures need different offset multipliers, otherwise warp animation won't sync across texture
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void FWarpTexture::SetupMultipliers (int width, int height)
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{
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WidthOffsetMultipiler = width;
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HeightOffsetMultipiler = height;
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int widthpo2 = NextPo2(Width);
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int heightpo2 = NextPo2(Height);
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if(widthpo2 != Width) WidthOffsetMultipiler = (int)(WidthOffsetMultipiler * ((float)widthpo2 / Width));
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if(heightpo2 != Height) HeightOffsetMultipiler = (int)(HeightOffsetMultipiler * ((float)heightpo2 / Height));
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}
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int FWarpTexture::NextPo2 (int v)
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{
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v--;
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v |= v >> 1;
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v |= v >> 2;
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v |= v >> 4;
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v |= v >> 8;
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v |= v >> 16;
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return ++v;
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}
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// [GRB] Eternity-like warping
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FWarp2Texture::FWarp2Texture (FTexture *source)
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: FWarpTexture (source)
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{
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SetupMultipliers(256, 128); // [mxd]
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bWarped = 2;
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}
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@ -194,6 +225,8 @@ void FWarp2Texture::MakeTexture (DWORD time)
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int xsize = Width;
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int ysize = Height;
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int xmul = WidthOffsetMultipiler; // [mxd]
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int ymul = HeightOffsetMultipiler; // [mxd]
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int xmask = WidthMask;
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int ymask = Height - 1;
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int ybits = HeightBits;
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@ -205,18 +238,21 @@ void FWarp2Texture::MakeTexture (DWORD time)
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}
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DWORD timebase = DWORD(time * Speed * 40 / 28);
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for (x = 0; x < xsize; ++x)
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// [mxd] Rewrote to fix animation for NPo2 textures
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for (x = 0; x < xsize; x++)
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{
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BYTE *dest = Pixels + (x << ybits);
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for (y = 0; y < ysize; ++y)
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BYTE *dest = Pixels + (x + ymask * x);
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for (y = 0; y < ysize; y++)
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{
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int xt = (x + 128
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+ ((finesine[(y*128 + timebase*5 + 900) & FINEMASK]*2)>>FRACBITS)
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+ ((finesine[(x*256 + timebase*4 + 300) & FINEMASK]*2)>>FRACBITS)) & xmask;
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+ ((finesine[(y*ymul + timebase*5 + 900) & FINEMASK]*2)>>FRACBITS)
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+ ((finesine[(x*xmul + timebase*4 + 300) & FINEMASK]*2)>>FRACBITS)) % xsize;
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int yt = (y + 128
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+ ((finesine[(y*128 + timebase*3 + 700) & FINEMASK]*2)>>FRACBITS)
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+ ((finesine[(x*256 + timebase*4 + 1200) & FINEMASK]*2)>>FRACBITS)) & ymask;
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*dest++ = otherpix[(xt << ybits) + yt];
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+ ((finesine[(y*ymul + timebase*3 + 700) & FINEMASK]*2)>>FRACBITS)
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+ ((finesine[(x*xmul + timebase*4 + 1200) & FINEMASK]*2)>>FRACBITS)) % ysize;
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*dest++ = otherpix[(xt + ymask * xt) + yt];
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}
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}
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}
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