From d1cca79c3178afb4dc4ef087cb60e4c1a8ec79a8 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 23 Jan 2015 20:29:38 +0100 Subject: [PATCH] - Use SpawnHealth() when calling A_ResetHealth. --- src/thingdef/thingdef_codeptr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/thingdef/thingdef_codeptr.cpp b/src/thingdef/thingdef_codeptr.cpp index 324500f7c..be3921877 100644 --- a/src/thingdef/thingdef_codeptr.cpp +++ b/src/thingdef/thingdef_codeptr.cpp @@ -5795,7 +5795,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_ResetHealth) } else if (mobj && (mobj->health > 0)) { - mobj->health = mobj->GetDefault()->health; + mobj->health = mobj->SpawnHealth(); } }