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- Added a new setting for am_rotate: 2 will enable rotation only for the
overlay map while leaving the regular map unrotated. SVN r100 (trunk)
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3 changed files with 23 additions and 15 deletions
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@ -1,4 +1,6 @@
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May 9, 2006
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- Added a new setting for am_rotate: 2 will enable rotation only for the
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overlay map while leaving the regular map unrotated.
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- Added a new setting for am_overlay: 2 will disable the normal automap and
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show only the overlayed version.
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- Fixed?: WallSpriteColumn apparently needs to set dc_texturefrac. At least
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@ -96,7 +96,7 @@ inline fixed_t MTOF(fixed_t x)
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static int WeightingScale;
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CVAR (Bool, am_rotate, false, CVAR_ARCHIVE);
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CVAR (Int, am_rotate, 0, CVAR_ARCHIVE);
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CVAR (Int, am_overlay, 0, CVAR_ARCHIVE);
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CVAR (Bool, am_showsecrets, true, CVAR_ARCHIVE);
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CVAR (Bool, am_showmonsters, true, CVAR_ARCHIVE);
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@ -496,7 +496,7 @@ static void AM_ClipRotatedExtents ()
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{
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fixed_t rmin_x, rmin_y, rmax_x, rmax_y;
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if (!am_rotate)
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if (am_rotate == 1 || (am_rotate == 2 && viewactive))
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{
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rmin_x = min_x;
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rmin_y = min_y;
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@ -1068,7 +1068,7 @@ void AM_doFollowPlayer ()
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// do the parallax parchment scrolling.
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sx = (players[consoleplayer].camera->x - f_oldloc.x) >> FRACTOMAPBITS;
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sy = (f_oldloc.y - players[consoleplayer].camera->y) >> FRACTOMAPBITS;
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if (am_rotate)
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if (am_rotate == 1 || (am_rotate == 2 && viewactive))
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{
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AM_rotate (&sx, &sy, players[consoleplayer].camera->angle - ANG90);
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}
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@ -1769,7 +1769,7 @@ void AM_drawGrid (int color)
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ml.b.x = x;
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ml.a.y = miny - exty;
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ml.b.y = ml.a.y + minlen;
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if (am_rotate)
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if (am_rotate == 1 || (am_rotate == 2 && viewactive))
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{
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AM_rotatePoint (&ml.a.x, &ml.a.y);
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AM_rotatePoint (&ml.b.x, &ml.b.y);
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@ -1791,7 +1791,7 @@ void AM_drawGrid (int color)
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ml.b.x = ml.a.x + minlen;
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ml.a.y = y;
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ml.b.y = y;
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if (am_rotate)
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if (am_rotate == 1 || (am_rotate == 2 && viewactive))
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{
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AM_rotatePoint (&ml.a.x, &ml.a.y);
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AM_rotatePoint (&ml.b.x, &ml.b.y);
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@ -1816,7 +1816,7 @@ void AM_drawWalls (bool allmap)
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l.b.x = lines[i].v2->x >> FRACTOMAPBITS;
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l.b.y = lines[i].v2->y >> FRACTOMAPBITS;
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if (am_rotate)
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if (am_rotate == 1 || (am_rotate == 2 && viewactive))
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{
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AM_rotatePoint (&l.a.x, &l.a.y);
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AM_rotatePoint (&l.b.x, &l.b.y);
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@ -1992,7 +1992,7 @@ void AM_drawPlayers ()
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if (!multiplayer)
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{
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if (am_rotate)
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if (am_rotate == 1 || (am_rotate == 2 && viewactive))
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angle = ANG90;
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else
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angle = players[consoleplayer].camera->angle;
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@ -2047,7 +2047,7 @@ void AM_drawPlayers ()
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pt.y = p->mo->y >> FRACTOMAPBITS;
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angle = p->mo->angle;
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if (am_rotate)
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if (am_rotate == 1 || (am_rotate == 2 && viewactive))
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{
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AM_rotatePoint (&pt.x, &pt.y);
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angle -= players[consoleplayer].camera->angle - ANG90;
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@ -2077,7 +2077,7 @@ void AM_drawThings (int _color)
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p.y = t->y >> FRACTOMAPBITS;
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angle = t->angle;
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if (am_rotate)
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if (am_rotate == 1 || (am_rotate == 2 && viewactive))
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{
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AM_rotatePoint (&p.x, &p.y);
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angle += ANG90 - players[consoleplayer].camera->angle;
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@ -2131,7 +2131,7 @@ void AM_drawMarks ()
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pt.x = markpoints[i].x;
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pt.y = markpoints[i].y;
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if (am_rotate)
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if (am_rotate == 1 || (am_rotate == 2 && viewactive))
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AM_rotatePoint (&pt.x, &pt.y);
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fx = CXMTOF(pt.x);
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@ -531,7 +531,7 @@ menu_t VideoMenu =
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*=======================================*/
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static void StartMapColorsMenu (void);
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EXTERN_CVAR (Bool, am_rotate)
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EXTERN_CVAR (Int, am_rotate)
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EXTERN_CVAR (Int, am_overlay)
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EXTERN_CVAR (Bool, am_usecustomcolors)
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EXTERN_CVAR (Bool, am_showitems)
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@ -553,17 +553,23 @@ static value_t SecretTypes[] = {
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{ 2, "Always" },
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};
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static value_t OverlayTypes[] = {
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static value_t RotateTypes[] = {
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{ 0, "Off" },
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{ 1, "On" },
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{ 2, "Exclusively" }
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{ 2, "On for overlay only" }
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};
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static value_t OverlayTypes[] = {
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{ 0, "Off" },
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{ 1, "Overlay+Normal" },
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{ 2, "Overlay Only" }
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};
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static menuitem_t AutomapItems[] = {
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{ discrete, "Map color set", {&am_usecustomcolors}, {2.0}, {0.0}, {0.0}, {MapColorTypes} },
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{ more, "Set custom colors", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t*)StartMapColorsMenu} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ discrete, "Rotate automap", {&am_rotate}, {2.0}, {0.0}, {0.0}, {OnOff} },
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{ discrete, "Rotate automap", {&am_rotate}, {3.0}, {0.0}, {0.0}, {RotateTypes} },
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{ discrete, "Overlay automap", {&am_overlay}, {3.0}, {0.0}, {0.0}, {OverlayTypes} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ discrete, "Show item counts", {&am_showitems}, {2.0}, {0.0}, {0.0}, {OnOff} },
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@ -572,7 +578,7 @@ static menuitem_t AutomapItems[] = {
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{ discrete, "Show time elapsed", {&am_showtime}, {2.0}, {0.0}, {0.0}, {OnOff} },
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{ discrete, "Show total time elapsed", {&am_showtotaltime}, {2.0}, {0.0}, {0.0}, {OnOff} },
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{ discrete, "Show secrets on map", {&am_map_secrets}, {3.0}, {0.0}, {0.0}, {SecretTypes} },
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{ discrete, "Draw automap background", {&am_drawmapback}, {2.0}, {0.0}, {0.0}, {OnOff} },
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{ discrete, "Draw map background", {&am_drawmapback}, {2.0}, {0.0}, {0.0}, {OnOff} },
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};
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menu_t AutomapMenu =
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