diff --git a/src/g_doom/a_doomweaps.cpp b/src/g_doom/a_doomweaps.cpp index 9dd055711..368d7ce8b 100644 --- a/src/g_doom/a_doomweaps.cpp +++ b/src/g_doom/a_doomweaps.cpp @@ -53,7 +53,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Punch) angle += pr_punch.Random2() << 18; pitch = P_AimLineAttack (self, angle, MELEERANGE, &linetarget); - P_LineAttack (self, angle, MELEERANGE, pitch, damage, NAME_Melee, NAME_BulletPuff, true, &linetarget); + P_LineAttack (self, angle, MELEERANGE, pitch, damage, NAME_Melee, NAME_BulletPuff, LAF_ISMELEEATTACK, &linetarget); // turn to face target if (linetarget)