mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-12-11 21:00:53 +00:00
Use PFunction instead of PSymbolActionFunction in DECORATE parser
This commit is contained in:
parent
aba691ad72
commit
cf87d0f1e9
8 changed files with 169 additions and 172 deletions
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@ -81,7 +81,7 @@ static void UnloadDehSupp ();
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// This is a list of all the action functions used by each of Doom's states.
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static TArray<PSymbolActionFunction *> Actions;
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static TArray<PFunction *> Actions;
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// These are the original heights of every Doom 2 thing. They are used if a patch
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// specifies that a thing should be hanging from the ceiling but doesn't specify
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@ -788,8 +788,8 @@ void SetDehParams(FState *state, int codepointer)
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FScriptPosition *pos = new FScriptPosition(FString("DEHACKED"), 0);
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// Let's identify the codepointer we're dealing with.
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PSymbolActionFunction *sym;
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sym = dyn_cast<PSymbolActionFunction>(RUNTIME_CLASS(AInventory)->Symbols.FindSymbol(FName(MBFCodePointers[codepointer].name), true));
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PFunction *sym;
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sym = dyn_cast<PFunction>(RUNTIME_CLASS(AInventory)->Symbols.FindSymbol(FName(MBFCodePointers[codepointer].name), true));
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if (sym == NULL) return;
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if (codepointer < 0 || codepointer >= countof(MBFCodePointerFactories))
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@ -809,7 +809,7 @@ void SetDehParams(FState *state, int codepointer)
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buildit.Emit(OP_PARAM, 0, REGT_POINTER, 2);
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// Emit code for action parameters.
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int argcount = MBFCodePointerFactories[codepointer](buildit, value1, value2);
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buildit.Emit(OP_TAIL_K, buildit.GetConstantAddress(sym->Function, ATAG_OBJECT), NAP + argcount, 0);
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buildit.Emit(OP_TAIL_K, buildit.GetConstantAddress(sym->Variants[0].Implementation, ATAG_OBJECT), NAP + argcount, 0);
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// Attach it to the state.
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VMScriptFunction *sfunc = buildit.MakeFunction();
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sfunc->NumArgs = NAP;
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@ -1711,7 +1711,7 @@ static int PatchWeapon (int weapNum)
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return result;
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}
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static void SetPointer(FState *state, PSymbolActionFunction *sym, int frame = 0)
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static void SetPointer(FState *state, PFunction *sym, int frame = 0)
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{
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if (sym == NULL)
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{
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@ -1720,7 +1720,7 @@ static void SetPointer(FState *state, PSymbolActionFunction *sym, int frame = 0)
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}
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else
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{
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state->SetAction(sym->Function);
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state->SetAction(sym->Variants[0].Implementation);
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for (unsigned int i = 0; i < MBFCodePointers.Size(); i++)
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{
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@ -2103,15 +2103,15 @@ static int PatchCodePtrs (int dummy)
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// This skips the action table and goes directly to the internal symbol table
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// DEH compatible functions are easy to recognize.
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PSymbolActionFunction *sym = dyn_cast<PSymbolActionFunction>(RUNTIME_CLASS(AInventory)->Symbols.FindSymbol(symname, true));
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PFunction *sym = dyn_cast<PFunction>(RUNTIME_CLASS(AInventory)->Symbols.FindSymbol(symname, true));
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if (sym == NULL)
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{
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Printf("Frame %d: Unknown code pointer '%s'\n", frame, Line2);
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}
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else
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{
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FString &args = sym->Arguments;
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if (args.Len() != 0 && (args[0] < 'a' || args[0] > 'z'))
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TArray<DWORD> &args = sym->Variants[0].ArgFlags;
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if (args.Size() != 0 && !(args[0] & VARF_Optional))
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{
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Printf("Frame %d: Incompatible code pointer '%s'\n", frame, Line2);
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sym = NULL;
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@ -2680,15 +2680,15 @@ static bool LoadDehSupp ()
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// or AActor so this will find all of them.
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FString name = "A_";
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name << sc.String;
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PSymbolActionFunction *sym = dyn_cast<PSymbolActionFunction>(RUNTIME_CLASS(AInventory)->Symbols.FindSymbol(name, true));
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PFunction *sym = dyn_cast<PFunction>(RUNTIME_CLASS(AInventory)->Symbols.FindSymbol(name, true));
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if (sym == NULL)
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{
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sc.ScriptError("Unknown code pointer '%s'", sc.String);
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}
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else
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{
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FString &args = sym->Arguments;
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if (args.Len() != 0 && (args[0] < 'a' || args[0] > 'z'))
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TArray<DWORD> &args = sym->Variants[0].ArgFlags;
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if (args.Size() != 0 && !(args[0] & VARF_Optional))
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{
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sc.ScriptError("Incompatible code pointer '%s'", sc.String);
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}
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@ -1145,6 +1145,25 @@ size_t PFunction::PropagateMark()
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return Variants.Size() * sizeof(Variants[0]) + Super::PropagateMark();
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}
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//==========================================================================
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//
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// PFunction :: AddVariant
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//
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// Adds a new variant for this function. Does not check if a matching
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// variant already exists.
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//
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//==========================================================================
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unsigned PFunction::AddVariant(PPrototype *proto, TArray<DWORD> &argflags, VMFunction *impl)
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{
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Variant variant;
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variant.Proto = proto;
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variant.ArgFlags = argflags;
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variant.Implementation = impl;
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return Variants.Push(variant);
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}
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/* PClass *****************************************************************/
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IMPLEMENT_POINTY_CLASS(PClass)
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@ -1814,9 +1833,6 @@ CCMD(typetable)
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IMPLEMENT_ABSTRACT_CLASS(PSymbol);
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IMPLEMENT_CLASS(PSymbolConst);
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IMPLEMENT_CLASS(PSymbolVariable);
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IMPLEMENT_POINTY_CLASS(PSymbolActionFunction)
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DECLARE_POINTER(Function)
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END_POINTERS
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IMPLEMENT_POINTY_CLASS(PSymbolVMFunction)
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DECLARE_POINTER(Function)
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END_POINTERS
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@ -64,23 +64,7 @@ public:
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};
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// An action function -------------------------------------------------------
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//
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// The Arguments string is a string of characters as understood by
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// the DECORATE parser:
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//
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// If the letter is uppercase, it is required. Lowercase letters are optional.
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// i = integer
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// f = fixed point
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// s = sound name
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// m = actor name
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// t = string
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// l = jump label
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// c = color
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// x = expression
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// y = expression
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// If the final character is a +, the previous parameter is repeated indefinitely,
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// and an "imaginary" first parameter is inserted containing the total number of
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// parameters passed.
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struct FState;
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struct StateCallData;
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class VMFrameStack;
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@ -89,18 +73,6 @@ struct VMReturn;
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typedef int (*actionf_p)(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret, int numret);/*(VM_ARGS)*/
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class VMFunction;
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class PSymbolActionFunction : public PSymbol
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{
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DECLARE_CLASS(PSymbolActionFunction, PSymbol);
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HAS_OBJECT_POINTERS;
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public:
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FString Arguments;
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VMFunction *Function;
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PSymbolActionFunction(FName name) : PSymbol(name) {}
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PSymbolActionFunction() : PSymbol(NAME_None) {}
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};
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// A VM function ------------------------------------------------------------
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class PSymbolVMFunction : public PSymbol
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@ -469,6 +441,7 @@ public:
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TArray<Variant> Variants;
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DWORD Flags;
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unsigned AddVariant(PPrototype *proto, TArray<DWORD> &argflags, VMFunction *impl);
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size_t PropagateMark();
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@ -233,24 +233,24 @@ void ParseOldDecoration(FScanner &sc, EDefinitionType def)
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{
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if (extra.bExplosive)
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{
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type->OwnedStates[extra.DeathStart].SetAction(FindGlobalActionFunction("A_Explode")->Function);
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type->OwnedStates[extra.DeathStart].SetAction(FindGlobalActionFunction("A_Explode")->Variants[0].Implementation);
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}
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}
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else
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{
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// The first frame plays the death sound and
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// the second frame makes it nonsolid.
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type->OwnedStates[extra.DeathStart].SetAction(FindGlobalActionFunction("A_Scream")->Function);
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type->OwnedStates[extra.DeathStart].SetAction(FindGlobalActionFunction("A_Scream")->Variants[0].Implementation);
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if (extra.bSolidOnDeath)
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{
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}
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else if (extra.DeathStart + 1 < extra.DeathEnd)
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{
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type->OwnedStates[extra.DeathStart+1].SetAction(FindGlobalActionFunction("A_NoBlocking")->Function);
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type->OwnedStates[extra.DeathStart+1].SetAction(FindGlobalActionFunction("A_NoBlocking")->Variants[0].Implementation);
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}
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else
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{
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type->OwnedStates[extra.DeathStart].SetAction(FindGlobalActionFunction("A_ScreamAndUnblock")->Function);
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type->OwnedStates[extra.DeathStart].SetAction(FindGlobalActionFunction("A_ScreamAndUnblock")->Variants[0].Implementation);
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}
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if (extra.DeathHeight == 0)
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@ -282,17 +282,17 @@ void ParseOldDecoration(FScanner &sc, EDefinitionType def)
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// The first frame plays the burn sound and
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// the second frame makes it nonsolid.
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type->OwnedStates[extra.FireDeathStart].SetAction(FindGlobalActionFunction("A_ActiveSound")->Function);
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type->OwnedStates[extra.FireDeathStart].SetAction(FindGlobalActionFunction("A_ActiveSound")->Variants[0].Implementation);
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if (extra.bSolidOnBurn)
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{
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}
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else if (extra.FireDeathStart + 1 < extra.FireDeathEnd)
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{
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type->OwnedStates[extra.FireDeathStart+1].SetAction(FindGlobalActionFunction("A_NoBlocking")->Function);
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type->OwnedStates[extra.FireDeathStart+1].SetAction(FindGlobalActionFunction("A_NoBlocking")->Variants[0].Implementation);
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}
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else
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{
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type->OwnedStates[extra.FireDeathStart].SetAction(FindGlobalActionFunction("A_ActiveAndUnblock")->Function);
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type->OwnedStates[extra.FireDeathStart].SetAction(FindGlobalActionFunction("A_ActiveAndUnblock")->Variants[0].Implementation);
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}
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if (extra.BurnHeight == 0) extra.BurnHeight = ((AActor*)(type->Defaults))->height;
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@ -313,14 +313,14 @@ void ParseOldDecoration(FScanner &sc, EDefinitionType def)
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type->OwnedStates[i].Tics = 5;
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type->OwnedStates[i].TicRange = 0;
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type->OwnedStates[i].Misc1 = 0;
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type->OwnedStates[i].SetAction(FindGlobalActionFunction("A_FreezeDeath")->Function);
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type->OwnedStates[i].SetAction(FindGlobalActionFunction("A_FreezeDeath")->Variants[0].Implementation);
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i = type->NumOwnedStates - 1;
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type->OwnedStates[i].NextState = &type->OwnedStates[i];
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type->OwnedStates[i].Tics = 1;
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type->OwnedStates[i].TicRange = 0;
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type->OwnedStates[i].Misc1 = 0;
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type->OwnedStates[i].SetAction(FindGlobalActionFunction("A_FreezeDeathChunks")->Function);
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type->OwnedStates[i].SetAction(FindGlobalActionFunction("A_FreezeDeathChunks")->Variants[0].Implementation);
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bag.statedef.SetStateLabel("Ice", &type->OwnedStates[extra.IceDeathStart]);
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}
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else if (extra.bGenericIceDeath)
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@ -188,7 +188,7 @@ AFuncDesc *FindFunction(const char * string);
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void ParseStates(FScanner &sc, PClassActor *actor, AActor *defaults, Baggage &bag);
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PSymbolActionFunction *FindGlobalActionFunction(const char *name);
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PFunction *FindGlobalActionFunction(const char *name);
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//==========================================================================
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//
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@ -201,7 +201,7 @@ void SetReplacement(FScanner &sc, PClassActor *info, FName replaceName);
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void HandleActorFlag(FScanner &sc, Baggage &bag, const char *part1, const char *part2, int mod);
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void FinishActor(const FScriptPosition &sc, PClassActor *info, Baggage &bag);
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FxExpression *ParseParameter(FScanner &sc, PClassActor *cls, char type, bool constant);
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FxExpression *ParseParameter(FScanner &sc, PClassActor *cls, PType *type, bool constant);
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enum
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@ -553,9 +553,9 @@ FVariableInfo *FindVariable(const char * string, const PClass *cls)
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//
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//==========================================================================
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PSymbolActionFunction *FindGlobalActionFunction(const char *name)
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PFunction *FindGlobalActionFunction(const char *name)
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{
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return dyn_cast<PSymbolActionFunction>(RUNTIME_CLASS(AActor)->Symbols.FindSymbol(name, false));
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return dyn_cast<PFunction>(RUNTIME_CLASS(AActor)->Symbols.FindSymbol(name, false));
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}
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@ -67,35 +67,46 @@ void ParseOldDecoration(FScanner &sc, EDefinitionType def);
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//
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//==========================================================================
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FxExpression *ParseParameter(FScanner &sc, PClassActor *cls, char type, bool constant)
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FxExpression *ParseParameter(FScanner &sc, PClassActor *cls, PType *type, bool constant)
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{
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FxExpression *x = NULL;
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int v;
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switch(type)
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if (type == TypeSound)
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{
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case 'S':
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case 's': // Sound name
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sc.MustGetString();
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x = new FxConstant(FSoundID(sc.String), sc);
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break;
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case 'M':
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case 'm': // Actor name
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}
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else if (type == TypeSInt32 || type == TypeFloat64)
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{
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x = ParseExpression (sc, cls);
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if (constant && !x->isConstant())
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{
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sc.ScriptMessage("Default parameter must be constant.");
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FScriptPosition::ErrorCounter++;
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}
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// Do automatic coercion between ints and floats.
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if (type == TypeSInt32)
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{
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if (x->ValueType != VAL_Int)
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{
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x = new FxIntCast(x);
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}
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}
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else
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{
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if (x->ValueType != VAL_Float)
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{
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x = new FxFloatCast(x);
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}
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}
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}
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else if (type == TypeName || type == TypeString)
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{
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sc.SetEscape(true);
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sc.MustGetString();
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sc.SetEscape(false);
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x = new FxClassTypeCast(RUNTIME_CLASS(AActor), new FxConstant(FName(sc.String), sc));
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break;
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case 'N':
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case 'n': // name
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case 'T':
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case 't': // String
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sc.SetEscape(true);
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sc.MustGetString();
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sc.SetEscape(false);
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if (type == 'n' || type == 'N')
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if (type == TypeName)
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{
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x = new FxConstant(sc.String[0] ? FName(sc.String) : NAME_None, sc);
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}
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@ -103,10 +114,9 @@ FxExpression *ParseParameter(FScanner &sc, PClassActor *cls, char type, bool con
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{
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x = new FxConstant(strbin1(sc.String), sc);
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}
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break;
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case 'C':
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case 'c': // Color
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}
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else if (type == TypeColor)
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{
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sc.MustGetString ();
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if (sc.Compare("none"))
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{
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@ -122,16 +132,12 @@ FxExpression *ParseParameter(FScanner &sc, PClassActor *cls, char type, bool con
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// 0 needs to be the default so we have to mark the color.
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v = MAKEARGB(1, RPART(c), GPART(c), BPART(c));
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}
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{
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ExpVal val;
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val.Type = VAL_Color;
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val.Int = v;
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x = new FxConstant(val, sc);
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break;
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}
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case 'L':
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case 'l':
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else if (type == TypeState)
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{
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// This forces quotation marks around the state name.
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sc.MustGetToken(TK_StringConst);
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@ -151,39 +157,18 @@ FxExpression *ParseParameter(FScanner &sc, PClassActor *cls, char type, bool con
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{
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x = new FxMultiNameState(sc.String, sc);
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}
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break;
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}
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case 'X':
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case 'x':
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case 'Y':
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case 'y':
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x = ParseExpression (sc, cls);
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if (constant && !x->isConstant())
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{
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sc.ScriptMessage("Default parameter must be constant.");
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FScriptPosition::ErrorCounter++;
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}
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// Do automatic coercion between ints and floats.
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if (type == 'x' || type == 'X')
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{
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if (x->ValueType != VAL_Int)
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{
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x = new FxIntCast(x);
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}
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else if (type->GetClass() == RUNTIME_CLASS(PClassPointer))
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{ // Actor name
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sc.SetEscape(true);
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sc.MustGetString();
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sc.SetEscape(false);
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x = new FxClassTypeCast(static_cast<PClassPointer *>(type)->ClassRestriction, new FxConstant(FName(sc.String), sc));
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}
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else
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{
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if (x->ValueType != VAL_Float)
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{
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x = new FxFloatCast(x);
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}
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}
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break;
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default:
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assert(false);
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return NULL;
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assert(false && "Unknown parameter type");
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x = NULL;
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}
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return x;
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}
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@ -917,15 +902,12 @@ static void ParseActorProperty(FScanner &sc, Baggage &bag)
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static void ParseActionDef (FScanner &sc, PClassActor *cls)
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{
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enum
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{
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OPTIONAL = 1
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};
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bool error = false;
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const AFuncDesc *afd;
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FName funcname;
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FString args;
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TArray<PType *> rets;
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TArray<PType *> args;
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TArray<DWORD> argflags;
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if (sc.LumpNum == -1 || Wads.GetLumpFile(sc.LumpNum) > 0)
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{
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@ -934,6 +916,11 @@ static void ParseActionDef (FScanner &sc, PClassActor *cls)
|
|||
}
|
||||
|
||||
sc.MustGetToken(TK_Native);
|
||||
// check for a return value
|
||||
if (sc.CheckToken(TK_Int) || sc.CheckToken(TK_Bool))
|
||||
{
|
||||
rets.Push(TypeSInt32);
|
||||
}
|
||||
sc.MustGetToken(TK_Identifier);
|
||||
funcname = sc.String;
|
||||
afd = FindFunction(sc.String);
|
||||
|
@ -942,13 +929,18 @@ static void ParseActionDef (FScanner &sc, PClassActor *cls)
|
|||
sc.ScriptMessage ("The function '%s' has not been exported from the executable.", sc.String);
|
||||
error++;
|
||||
}
|
||||
args.Push(NewClassPointer(cls)), argflags.Push(0); // implied self pointer
|
||||
args.Push(NewClassPointer(RUNTIME_CLASS(AActor))), argflags.Push(0); // implied stateowner pointer
|
||||
args.Push(TypeState), argflags.Push(0); // implied callingstate pointer
|
||||
|
||||
sc.MustGetToken('(');
|
||||
if (!sc.CheckToken(')'))
|
||||
{
|
||||
while (sc.TokenType != ')')
|
||||
{
|
||||
int flags = 0;
|
||||
char type = '@';
|
||||
PType *type = NULL;
|
||||
PClass *restrict = NULL;
|
||||
|
||||
// Retrieve flags before type name
|
||||
for (;;)
|
||||
|
@ -967,32 +959,42 @@ static void ParseActionDef (FScanner &sc, PClassActor *cls)
|
|||
{
|
||||
case TK_Bool:
|
||||
case TK_Int:
|
||||
type = 'x';
|
||||
type = TypeSInt32;
|
||||
break;
|
||||
|
||||
case TK_Float:
|
||||
type = 'y';
|
||||
type = TypeFloat64;
|
||||
break;
|
||||
|
||||
case TK_Sound: type = 's'; break;
|
||||
case TK_String: type = 't'; break;
|
||||
case TK_Name: type = 'n'; break;
|
||||
case TK_State: type = 'l'; break;
|
||||
case TK_Color: type = 'c'; break;
|
||||
case TK_Sound: type = TypeSound; break;
|
||||
case TK_String: type = TypeString; break;
|
||||
case TK_Name: type = TypeName; break;
|
||||
case TK_State: type = TypeState; break;
|
||||
case TK_Color: type = TypeColor; break;
|
||||
case TK_Class:
|
||||
sc.MustGetToken('<');
|
||||
sc.MustGetToken(TK_Identifier); // Skip class name, since the parser doesn't care
|
||||
sc.MustGetToken(TK_Identifier); // Get class name
|
||||
restrict = PClass::FindClass(sc.String);
|
||||
if (restrict == NULL)
|
||||
{
|
||||
sc.ScriptMessage("Unknown class type %s", sc.String);
|
||||
FScriptPosition::ErrorCounter++;
|
||||
}
|
||||
else
|
||||
{
|
||||
type = NewClassPointer(restrict);
|
||||
}
|
||||
sc.MustGetToken('>');
|
||||
type = 'm';
|
||||
break;
|
||||
case TK_Ellipsis:
|
||||
type = '+';
|
||||
// Making the final type NULL signals a varargs function.
|
||||
type = NULL;
|
||||
sc.MustGetToken(')');
|
||||
sc.UnGet();
|
||||
break;
|
||||
default:
|
||||
sc.ScriptMessage ("Unknown variable type %s", sc.TokenName(sc.TokenType, sc.String).GetChars());
|
||||
type = 'x';
|
||||
type = TypeSInt32;
|
||||
FScriptPosition::ErrorCounter++;
|
||||
break;
|
||||
}
|
||||
|
@ -1008,16 +1010,13 @@ static void ParseActionDef (FScanner &sc, PClassActor *cls)
|
|||
|
||||
if (sc.CheckToken('='))
|
||||
{
|
||||
flags |= OPTIONAL;
|
||||
flags |= VARF_Optional;
|
||||
FxExpression *def = ParseParameter(sc, cls, type, true);
|
||||
delete def;
|
||||
}
|
||||
|
||||
if (!(flags & OPTIONAL) && type != '+')
|
||||
{
|
||||
type -= 'a' - 'A';
|
||||
}
|
||||
args += type;
|
||||
args.Push(type);
|
||||
argflags.Push(flags);
|
||||
sc.MustGetAnyToken();
|
||||
if (sc.TokenType != ',' && sc.TokenType != ')')
|
||||
{
|
||||
|
@ -1028,14 +1027,14 @@ static void ParseActionDef (FScanner &sc, PClassActor *cls)
|
|||
sc.MustGetToken(';');
|
||||
if (afd != NULL)
|
||||
{
|
||||
PSymbolActionFunction *sym = new PSymbolActionFunction(funcname);
|
||||
sym->Arguments = args;
|
||||
sym->Function = *(afd->VMPointer);
|
||||
PFunction *sym = new PFunction(funcname);
|
||||
sym->AddVariant(NewPrototype(rets, args), argflags, *(afd->VMPointer));
|
||||
sym->Flags = VARF_Method | VARF_Action;
|
||||
if (error)
|
||||
{
|
||||
FScriptPosition::ErrorCounter++;
|
||||
}
|
||||
else if (cls->Symbols.AddSymbol (sym) == NULL)
|
||||
else if (cls->Symbols.AddSymbol(sym) == NULL)
|
||||
{
|
||||
delete sym;
|
||||
sc.ScriptMessage ("'%s' is already defined in class '%s'.",
|
||||
|
|
|
@ -100,7 +100,7 @@ bool DoActionSpecials(FScanner &sc, FState & state, Baggage &bag, FStateTempCall
|
|||
sc.ScriptError ("Too many arguments to %s", specname.GetChars());
|
||||
}
|
||||
|
||||
tcall->Function = FindGlobalActionFunction("A_CallSpecial")->Function;
|
||||
tcall->Function = FindGlobalActionFunction("A_CallSpecial")->Variants[0].Implementation;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -312,18 +312,29 @@ do_stop:
|
|||
goto endofstate;
|
||||
}
|
||||
|
||||
PSymbolActionFunction *afd = dyn_cast<PSymbolActionFunction>(bag.Info->Symbols.FindSymbol (FName(sc.String, true), true));
|
||||
PFunction *afd = dyn_cast<PFunction>(bag.Info->Symbols.FindSymbol(FName(sc.String, true), true));
|
||||
if (afd != NULL)
|
||||
{
|
||||
tcall->Function = afd->Function;
|
||||
if (!afd->Arguments.IsEmpty())
|
||||
tcall->Function = afd->Variants[0].Implementation;
|
||||
const TArray<PType *> ¶ms = afd->Variants[0].Proto->ArgumentTypes;
|
||||
const TArray<DWORD> ¶mflags = afd->Variants[0].ArgFlags;
|
||||
int numparams = (int)params.Size();
|
||||
int pnum = 0;
|
||||
if (afd->Flags & VARF_Method)
|
||||
{
|
||||
numparams--;
|
||||
pnum++;
|
||||
}
|
||||
if (afd->Flags & VARF_Action)
|
||||
{
|
||||
numparams -= 2;
|
||||
pnum += 2;
|
||||
}
|
||||
if (numparams > 0)
|
||||
{
|
||||
const char *params = afd->Arguments.GetChars();
|
||||
int numparams = (int)afd->Arguments.Len();
|
||||
|
||||
int v;
|
||||
|
||||
if (!islower(*params))
|
||||
if (!(paramflags[pnum] & VARF_Optional))
|
||||
{
|
||||
sc.MustGetStringName("(");
|
||||
}
|
||||
|
@ -335,13 +346,10 @@ do_stop:
|
|||
}
|
||||
}
|
||||
|
||||
bool varargs = params[numparams - 1] == '+';
|
||||
int varargcount = 0;
|
||||
|
||||
while (*params)
|
||||
while (numparams > 0)
|
||||
{
|
||||
FxExpression *x;
|
||||
if ((*params == 'l' || *params == 'L') && sc.CheckNumber())
|
||||
if (params[pnum] == TypeState && sc.CheckNumber())
|
||||
{
|
||||
// Special case: State label as an offset
|
||||
if (sc.Number > 0 && statestring.Len() > 1)
|
||||
|
@ -349,7 +357,7 @@ do_stop:
|
|||
sc.ScriptError("You cannot use state jumps commands with a jump offset on multistate definitions\n");
|
||||
}
|
||||
|
||||
v=sc.Number;
|
||||
v = sc.Number;
|
||||
if (v<0)
|
||||
{
|
||||
sc.ScriptError("Negative jump offsets are not allowed");
|
||||
|
@ -367,22 +375,23 @@ do_stop:
|
|||
else
|
||||
{
|
||||
// Use the generic parameter parser for everything else
|
||||
x = ParseParameter(sc, bag.Info, *params, false);
|
||||
x = ParseParameter(sc, bag.Info, params[pnum], false);
|
||||
}
|
||||
tcall->Parameters.Push(new FxParameter(x));
|
||||
params++;
|
||||
varargcount++;
|
||||
if (*params)
|
||||
{
|
||||
if (*params == '+')
|
||||
pnum++;
|
||||
numparams--;
|
||||
if (numparams > 0)
|
||||
{
|
||||
if (params[pnum] == NULL)
|
||||
{ // varargs function
|
||||
if (sc.CheckString(")"))
|
||||
{
|
||||
goto endofstate;
|
||||
}
|
||||
params--;
|
||||
pnum--;
|
||||
numparams++;
|
||||
}
|
||||
else if ((islower(*params) || *params=='!') && sc.CheckString(")"))
|
||||
else if ((paramflags[pnum] & VARF_Optional) && sc.CheckString(")"))
|
||||
{
|
||||
goto endofstate;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue