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- fixed quake checks.
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1 changed files with 2 additions and 2 deletions
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@ -1010,11 +1010,11 @@ void R_SetupFrame (AActor *actor)
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}
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if (jiggers.Intensity.X != 0 || jiggers.Offset.X != 0)
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{
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ViewPos.Z += QuakePower(quakefactor, jiggers.Intensity.X, jiggers.Offset.X, jiggers.Falloff, jiggers.WFalloff);
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ViewPos.X += QuakePower(quakefactor, jiggers.Intensity.X, jiggers.Offset.X, jiggers.Falloff, jiggers.WFalloff);
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}
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if (jiggers.Intensity.Y != 0 || jiggers.Offset.Y != 0)
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{
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ViewPos.Z += QuakePower(quakefactor, jiggers.Intensity.Y, jiggers.Offset.Y, jiggers.Falloff, jiggers.WFalloff);
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ViewPos.Y += QuakePower(quakefactor, jiggers.Intensity.Y, jiggers.Offset.Y, jiggers.Falloff, jiggers.WFalloff);
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}
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if (jiggers.Intensity.Z != 0 || jiggers.Offset.Z != 0)
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{
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