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- Added CROUCHABLEMORPH flag for the PlayerPawn class. Use this to indicate that a morphed
player class can crouch. (Regular players can always crouch, hence the name CROUCHABLEMORPH and not CANMORPH or ALLOWMORPH.) SVN r4221 (trunk)
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3 changed files with 6 additions and 3 deletions
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@ -163,6 +163,7 @@ enum
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{
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PPF_NOTHRUSTWHENINVUL = 1, // Attacks do not thrust the player if they are invulnerable.
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PPF_CANSUPERMORPH = 2, // Being remorphed into this class can give you a Tome of Power
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PPF_CROUCHABLEMORPH = 4, // This morphed player can crouch
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};
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//
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@ -2204,7 +2204,8 @@ void P_PlayerThink (player_t *player)
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{
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player->cmd.ucmd.buttons &= ~BT_CROUCH;
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}
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if (player->morphTics == 0 && player->health > 0 && level.IsCrouchingAllowed())
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if ((player->morphTics == 0 || player->mo->PlayerFlags & PPF_CROUCHABLEMORPH)
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&& player->health > 0 && level.IsCrouchingAllowed())
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{
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if (!totallyfrozen)
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{
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@ -2212,11 +2213,11 @@ void P_PlayerThink (player_t *player)
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if (crouchdir == 0)
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{
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crouchdir = (player->cmd.ucmd.buttons & BT_CROUCH)? -1 : 1;
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crouchdir = (player->cmd.ucmd.buttons & BT_CROUCH) ? -1 : 1;
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}
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else if (player->cmd.ucmd.buttons & BT_CROUCH)
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{
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player->crouching=0;
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player->crouching = 0;
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}
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if (crouchdir == 1 && player->crouchfactor < FRACUNIT &&
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player->mo->z + player->mo->height < player->mo->ceilingz)
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@ -336,6 +336,7 @@ static FFlagDef PlayerPawnFlags[] =
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// PlayerPawn flags
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DEFINE_FLAG(PPF, NOTHRUSTWHENINVUL, APlayerPawn, PlayerFlags),
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DEFINE_FLAG(PPF, CANSUPERMORPH, APlayerPawn, PlayerFlags),
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DEFINE_FLAG(PPF, CROUCHABLEMORPH, APlayerPawn, PlayerFlags),
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};
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static FFlagDef PowerSpeedFlags[] =
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