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- Fixed: r4234 moved tic decrementing to the wrong spot.
SVN r4243 (trunk)
This commit is contained in:
parent
bed47c6eff
commit
cadc16293e
1 changed files with 7 additions and 8 deletions
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@ -3495,8 +3495,12 @@ void AActor::Tick ()
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}
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}
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// cycle through states, calling action functions at transitions
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assert (state != NULL);
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if (state == NULL)
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{
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Destroy();
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return;
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}
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if (ObjectFlags & OF_JustSpawned && state->GetNoDelay())
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{
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// For immediately spawned objects with the NoDelay flag set for their
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@ -3511,21 +3515,16 @@ void AActor::Tick ()
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tics++;
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}
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}
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// cycle through states, calling action functions at transitions
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if (tics != -1)
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{
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// [RH] Use tics <= 0 instead of == 0 so that spawnstates
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// of 0 tics work as expected.
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if (tics <= 0)
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if (--tics <= 0)
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{
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if (state == NULL)
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{
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Destroy();
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return;
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}
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if (!SetState(state->GetNextState()))
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return; // freed itself
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}
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tics--;
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}
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else
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{
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