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Merge branch 'master' of https://github.com/rheit/zdoom
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commit
c9f93d9c88
8 changed files with 16 additions and 4 deletions
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@ -81,6 +81,10 @@ bool P_MorphPlayer (player_t *activator, player_t *p, PClassPlayerPawn *spawntyp
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morphed = static_cast<APlayerPawn *>(Spawn (spawntype, actor->Pos(), NO_REPLACE));
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EndAllPowerupEffects(actor->Inventory);
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DObject::StaticPointerSubstitution (actor, morphed);
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if ((style & MORPH_TRANSFERTRANSLATION) && !(morphed->flags2 & MF2_DONTTRANSLATE))
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{
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morphed->Translation = actor->Translation;
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}
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if ((actor->tid != 0) && (style & MORPH_NEWTIDBEHAVIOUR))
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{
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morphed->tid = actor->tid;
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@ -382,6 +386,10 @@ bool P_MorphMonster (AActor *actor, PClassActor *spawntype, int duration, int st
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morphed = static_cast<AMorphedMonster *>(Spawn (spawntype, actor->Pos(), NO_REPLACE));
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DObject::StaticPointerSubstitution (actor, morphed);
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if ((style & MORPH_TRANSFERTRANSLATION) && !(morphed->flags2 & MF2_DONTTRANSLATE))
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{
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morphed->Translation = actor->Translation;
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}
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morphed->tid = actor->tid;
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morphed->Angles.Yaw = actor->Angles.Yaw;
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morphed->UnmorphedMe = actor;
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@ -25,6 +25,7 @@ enum
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MORPH_UNDOBYDEATHSAVES = 0x00000800, // Actor (if unmorphed when killed) regains their health and doesn't die
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MORPH_UNDOBYTIMEOUT = 0x00001000, // Player unmorphs once countdown expires
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MORPH_UNDOALWAYS = 0x00002000, // Powerups must always unmorph, no matter what.
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MORPH_TRANSFERTRANSLATION = 0x00004000, // Transfer translation from the original actor to the morphed one
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MORPH_STANDARDUNDOING = MORPH_UNDOBYTOMEOFPOWER | MORPH_UNDOBYCHAOSDEVICE | MORPH_UNDOBYTIMEOUT,
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};
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@ -348,7 +348,7 @@ void cht_DoCheat (player_t *player, int cheat)
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P_SetPsprite(player, PSP_WEAPON, player->ReadyWeapon->GetUpState());
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}
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if (player->morphTics > 0)
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if (player->morphTics)
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{
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P_UndoPlayerMorph(player, player);
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}
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@ -2555,7 +2555,7 @@ FUNC(LS_Line_AlignFloor)
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FUNC(LS_Line_SetTextureOffset)
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// Line_SetTextureOffset (id, x, y, side, flags)
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{
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const double NO_CHANGE = FLT_MAX;
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const int NO_CHANGE = 32767 << 16;
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double farg1 = arg1 / 65536.;
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double farg2 = arg2 / 65536.;
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@ -2610,7 +2610,7 @@ FUNC(LS_Line_SetTextureOffset)
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FUNC(LS_Line_SetTextureScale)
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// Line_SetTextureScale (id, x, y, side, flags)
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{
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const double NO_CHANGE = FLT_MAX;
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const int NO_CHANGE = 32767 << 16;
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double farg1 = arg1 / 65536.;
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double farg2 = arg2 / 65536.;
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@ -925,6 +925,7 @@ int P_Thing_Warp(AActor *caller, AActor *reference, double xofs, double yofs, do
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{
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caller->AddZ(reference->GetBobOffset());
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}
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P_TryMove(caller, caller->Pos(), false);
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}
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return true;
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}
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@ -2505,7 +2505,7 @@ void R_ProjectParticle (particle_t *particle, const sector_t *sector, int shade,
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if (x1 >= x2)
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return;
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yscale = xs_RoundToInt(YaspectMul * xscale);
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yscale = YaspectMul * xscale;
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ty = particle->Pos.Z - ViewPos.Z;
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y1 = xs_RoundToInt(CenterY - (ty + psize) * yscale);
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y2 = xs_RoundToInt(CenterY - (ty - psize) * yscale);
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@ -710,6 +710,7 @@ static int ParseMorphStyle (FScanner &sc)
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{ "MRF_UNDOBYDEATHFORCED", MORPH_UNDOBYDEATHFORCED},
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{ "MRF_UNDOBYDEATHSAVES", MORPH_UNDOBYDEATHSAVES},
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{ "MRF_UNDOALWAYS", MORPH_UNDOALWAYS },
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{ "MRF_TRANSFERTRANSLATION", MORPH_TRANSFERTRANSLATION },
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{ NULL, 0 }
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};
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@ -164,6 +164,7 @@ const int MRF_UNDOBYDEATH = 512;
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const int MRF_UNDOBYDEATHFORCED = 1024;
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const int MRF_UNDOBYDEATHSAVES = 2048;
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const int MRF_UNDOALWAYS = 4096;
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const int MRF_TRANSFERTRANSLATION = 8192;
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// Flags for A_RailAttack and A_CustomRailgun
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const int RGF_SILENT = 1;
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