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- fixed: All FNames inside actor classes need to be FNameNoInit or their constructor will overwrite them after copying the defaults.
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3 changed files with 7 additions and 9 deletions
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@ -155,12 +155,12 @@ public:
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double ViewBob;
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// Former class properties that were moved into the object to get rid of the meta class.
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FName SoundClass; // Sound class
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FName Face; // Doom status bar face (when used)
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FName Portrait;
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FName Slot[10];
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FName InvulMode;
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FName HealingRadiusType;
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FNameNoInit SoundClass; // Sound class
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FNameNoInit Face; // Doom status bar face (when used)
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FNameNoInit Portrait;
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FNameNoInit Slot[10];
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FNameNoInit InvulMode;
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FNameNoInit HealingRadiusType;
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double HexenArmor[5];
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BYTE ColorRangeStart; // Skin color range
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BYTE ColorRangeEnd;
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@ -1232,8 +1232,6 @@ const char *APlayerPawn::GetSoundClass() const
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return skins[player->userinfo.GetSkin()].name;
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}
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// [GRB]
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auto pclass = GetClass();
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return SoundClass != NAME_None? SoundClass.GetChars() : "player";
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}
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@ -1337,7 +1337,7 @@ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE nothing, LPSTR cmdline, int n
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_CrtSetDbgFlag (_CrtSetDbgFlag(0) | _CRTDBG_LEAK_CHECK_DF);
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// Use this to break at a specific allocation number.
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_crtBreakAlloc = 165966;
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//_crtBreakAlloc = 53039;
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#endif
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DoMain (hInstance);
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