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- fixed: clipping swimmable against non-swimmable translucent 3D-floors was broken due to an incorrect flag check.
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@ -1261,7 +1261,7 @@ void GLWall::ClipFFloors(seg_t * seg, F3DFloor * ffloor, sector_t * frontsector,
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F3DFloor * rover=frontffloors[i];
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if (!(rover->flags&FF_EXISTS)) continue;
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if (!(rover->flags&FF_RENDERSIDES)) continue;
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if ((rover->flags&flags)!=flags) continue;
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if ((rover->flags&(FF_SWIMMABLE|FF_TRANSLUCENT))!=flags) continue;
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fixed_t ff_topleft;
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fixed_t ff_topright;
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