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Added cl_showsecretmessage
Controls if secret notifications are displayed (def. true)
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31611c17d5
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2 changed files with 3 additions and 1 deletions
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@ -714,6 +714,7 @@ void P_SectorDamage(int tag, int amount, FName type, const PClass *protectClass,
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//============================================================================
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CVAR(Bool, showsecretsector, false, 0)
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CVAR(Bool, cl_showsecretmessage, true, CVAR_ARCHIVE)
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void P_GiveSecret(AActor *actor, bool printmessage, bool playsound, int sectornum)
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{
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@ -723,7 +724,7 @@ void P_GiveSecret(AActor *actor, bool printmessage, bool playsound, int sectornu
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{
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actor->player->secretcount++;
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}
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if (actor->CheckLocalView (consoleplayer))
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if (cl_showsecretmessage && actor->CheckLocalView(consoleplayer))
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{
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if (printmessage)
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{
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@ -1098,6 +1098,7 @@ OptionMenu MessageOptions
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Title "MESSAGES"
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Option "Show messages", "show_messages", "OnOff"
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Option "Show obituaries", "show_obituaries", "OnOff"
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Option "Show secret notifications", "cl_showsecretmessage", "OnOff"
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Option "Scale text in high res", "con_scaletext", "ScaleValues"
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Option "Minimum message level", "msg", "MessageLevels"
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Option "Center messages", "con_centernotify", "OnOff"
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