From c82189a3d1af0c49bad40f3beb1acabd5cabfb24 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Wed, 28 Dec 2016 18:20:41 +0100 Subject: [PATCH] fixed: A_JabDagger called S_Sound instead of A_PlaySound. --- wadsrc/static/zscript/strife/weapondagger.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wadsrc/static/zscript/strife/weapondagger.txt b/wadsrc/static/zscript/strife/weapondagger.txt index 24aef209b..7c7493347 100644 --- a/wadsrc/static/zscript/strife/weapondagger.txt +++ b/wadsrc/static/zscript/strife/weapondagger.txt @@ -56,7 +56,7 @@ class PunchDagger : StrifeWeapon // turn to face target if (t.linetarget) { - S_Sound (t.linetarget.bNoBlood ? sound("misc/metalhit") : sound("misc/meathit"), CHAN_WEAPON); + A_PlaySound (t.linetarget.bNoBlood ? sound("misc/metalhit") : sound("misc/meathit"), CHAN_WEAPON); angle = t.angleFromSource; bJustAttacked = true; t.linetarget.DaggerAlert (self);