diff --git a/docs/rh-log.txt b/docs/rh-log.txt index f86464ba1..5a37ca5c8 100644 --- a/docs/rh-log.txt +++ b/docs/rh-log.txt @@ -1,3 +1,20 @@ +December 2, 2006 (Changes by Graf Zahl) +- Converted the Heretic sound sequences and the particle fountains to DECORATE. +- Added DECORATE support for setting an actor's args. If this is done + it will also disable the actor's special that can be set in a map. This + is for actors that want to use A_CountdownArg or similar functions + that use the args for something different than the special's parameters. +- Converted a_sharedmisc.cpp to DECORATE. +- Added a new NActorIterator that can search for classes specified by name. +- Added a new constructor to TThinkerIterator that can search + for DECORATE defined subclasses that are not represented by a real C++ class. +- Fixed: BuildInfoDefaults must set the parent symbol table so that + all actors can get to the global symbols stored in AActor. +- Fixed some minor inconsistencies in the Arch-Vile's DECORATE definition. +- Fixed: A_VileAttack moved the flame without relinking it into the sector + lists. It also forgot to set the z-position correctly. (original Doom bug.) +- Fixed: The Doom 2 cast finale didn't work with the dynamic state name handling. + November 30, 2006 - Removed all the "fast" and unused code from FColorMatcher. Today's computers are fast enough that the difference isn't even noticeable diff --git a/src/actor.h b/src/actor.h index 9968b7db3..137804052 100644 --- a/src/actor.h +++ b/src/actor.h @@ -187,7 +187,8 @@ enum // but still considered solid MF2_INVULNERABLE = 0x08000000, // mobj is invulnerable MF2_DORMANT = 0x10000000, // thing is dormant - + MF2_ARGSDEFINED = 0x20000000, // Internal flag used by DECORATE to signal that the + // args should not be taken from the mapthing definition MF2_SEEKERMISSILE = 0x40000000, // is a seeker (for reflection) MF2_REFLECTIVE = 0x80000000, // reflects missiles @@ -801,6 +802,25 @@ public: } }; +class NActorIterator : public FActorIterator +{ + const PClass *type; +public: + NActorIterator (const PClass *cls, int id) : FActorIterator (id) { type = cls; } + NActorIterator (FName cls, int id) : FActorIterator (id) { type = PClass::FindClass(cls); } + NActorIterator (const char *cls, int id) : FActorIterator (id) { type = PClass::FindClass(cls); } + AActor *Next () + { + AActor *actor; + if (type == NULL) return NULL; + do + { + actor = FActorIterator::Next (); + } while (actor && !actor->IsKindOf (type)); + return actor; + } +}; + inline AActor *Spawn (const PClass *type, fixed_t x, fixed_t y, fixed_t z, replace_t allowreplacement) { return AActor::StaticSpawn (type, x, y, z, allowreplacement); diff --git a/src/dthinker.cpp b/src/dthinker.cpp index 3daf8b9ef..e1e6896a0 100644 --- a/src/dthinker.cpp +++ b/src/dthinker.cpp @@ -385,6 +385,7 @@ void FThinkerIterator::Reinit () DThinker *FThinkerIterator::Next () { + if (m_ParentType == NULL) return NULL; do { do diff --git a/src/dthinker.h b/src/dthinker.h index 71dad43ef..a9869ba99 100644 --- a/src/dthinker.h +++ b/src/dthinker.h @@ -86,8 +86,9 @@ private: class FThinkerIterator { -private: +protected: const PClass *m_ParentType; +private: Node *m_CurrThinker; BYTE m_Stat; bool m_SearchStats; @@ -109,6 +110,15 @@ public: TThinkerIterator (int statnum, DThinker *prev) : FThinkerIterator (RUNTIME_CLASS(T), statnum, prev) { } + TThinkerIterator (const PClass *subclass, int statnum=MAX_STATNUM+1) : FThinkerIterator(subclass, statnum) + { + } + TThinkerIterator (FName subclass, int statnum=MAX_STATNUM+1) : FThinkerIterator(PClass::FindClass(subclass), statnum) + { + } + TThinkerIterator (const char *subclass, int statnum=MAX_STATNUM+1) : FThinkerIterator(PClass::FindClass(subclass), statnum) + { + } T *Next () { return static_cast(FThinkerIterator::Next ()); diff --git a/src/f_finale.cpp b/src/f_finale.cpp index 68c0a26db..6f2f92b03 100644 --- a/src/f_finale.cpp +++ b/src/f_finale.cpp @@ -453,6 +453,7 @@ typedef struct const char *name; const char *type; const AActor *info; + const PClass *Class; } castinfo_t; castinfo_t castorder[] = @@ -544,9 +545,15 @@ void F_StartCast (void) { type = PClass::FindClass (castorder[i].type); if (type == NULL) + { castorder[i].info = GetDefault(); + castorder[i].Class= RUNTIME_CLASS(AActor); + } else + { castorder[i].info = GetDefaultByType (type); + castorder[i].Class= type; + } } for (i = 0; atkstates[i].type; i++) @@ -708,7 +715,7 @@ bool F_CastResponder (event_t* ev) // go into death frame castdeath = true; - caststate = castorder[castnum].info->FindState(NAME_Death); + caststate = castorder[castnum].Class->ActorInfo->FindState(1, NAME_Death); if (caststate != NULL) { casttics = caststate->GetTics(); diff --git a/src/g_doom/a_archvile.cpp b/src/g_doom/a_archvile.cpp index a052ffd82..1607d819f 100644 --- a/src/g_doom/a_archvile.cpp +++ b/src/g_doom/a_archvile.cpp @@ -275,7 +275,9 @@ void A_VileAttack (AActor *actor) return; // move the fire between the vile and the player - fire->x = actor->target->x - FixedMul (24*FRACUNIT, finecosine[an]); - fire->y = actor->target->y - FixedMul (24*FRACUNIT, finesine[an]); + fire->SetOrigin (actor->target->x + FixedMul (24*FRACUNIT, finecosine[an]), + actor->target->y + FixedMul (24*FRACUNIT, finesine[an]), + actor->target->z); + P_RadiusAttack (fire, actor, 70, 70, NAME_Fire, false); } diff --git a/src/g_shared/a_fountain.cpp b/src/g_shared/a_fountain.cpp index fcfebff76..8a3b2c50b 100644 --- a/src/g_shared/a_fountain.cpp +++ b/src/g_shared/a_fountain.cpp @@ -51,20 +51,6 @@ IMPLEMENT_STATELESS_ACTOR (AParticleFountain, Any, -1, 0) PROP_RenderFlags (RF_INVISIBLE) END_DEFAULTS -#define FOUNTAIN(color,ednum) \ - class A##color##ParticleFountain : public AParticleFountain { \ - DECLARE_STATELESS_ACTOR (A##color##ParticleFountain, AParticleFountain) }; \ - IMPLEMENT_STATELESS_ACTOR (A##color##ParticleFountain, Any, ednum, 0) \ - PROP_SpawnHealth (ednum-9026) \ - END_DEFAULTS - -FOUNTAIN (Red, 9027); -FOUNTAIN (Green, 9028); -FOUNTAIN (Blue, 9029); -FOUNTAIN (Yellow, 9030); -FOUNTAIN (Purple, 9031); -FOUNTAIN (Black, 9032); -FOUNTAIN (White, 9033); void AParticleFountain::PostBeginPlay () { diff --git a/src/g_shared/a_sharedglobal.h b/src/g_shared/a_sharedglobal.h index c3fffe6a4..fa58c2225 100644 --- a/src/g_shared/a_sharedglobal.h +++ b/src/g_shared/a_sharedglobal.h @@ -18,36 +18,6 @@ bool P_MorphMonster (AActor *actor, const PClass *morphClass); bool P_UpdateMorphedMonster (AActor *actor); -class AUnknown : public AActor -{ - DECLARE_ACTOR (AUnknown, AActor) -}; - -class APatrolPoint : public AActor -{ - DECLARE_STATELESS_ACTOR (APatrolPoint, AActor) -}; - -class APatrolSpecial : public AActor -{ - DECLARE_STATELESS_ACTOR (APatrolSpecial, AActor) -}; - -class AMapSpot : public AActor -{ - DECLARE_STATELESS_ACTOR (AMapSpot, AActor) -}; - -class AMapSpotGravity : public AMapSpot -{ - DECLARE_STATELESS_ACTOR (AMapSpotGravity, AMapSpot) -}; - -class ARealGibs : public AActor -{ - DECLARE_ACTOR (ARealGibs, AActor) -}; - struct side_s; class DBaseDecal : public DThinker diff --git a/src/g_shared/a_sharedmisc.cpp b/src/g_shared/a_sharedmisc.cpp deleted file mode 100644 index c08deba73..000000000 --- a/src/g_shared/a_sharedmisc.cpp +++ /dev/null @@ -1,86 +0,0 @@ -#include "actor.h" -#include "info.h" -#include "gi.h" -#include "a_sharedglobal.h" - -// Default actor for unregistered doomednums ------------------------------- - -FState AUnknown::States[] = -{ - S_NORMAL (UNKN, 'A', -1, NULL , NULL) -}; - -IMPLEMENT_ACTOR (AUnknown, Any, -1, 0) - PROP_RadiusFixed (32) - PROP_HeightFixed (56) - PROP_Flags (MF_NOGRAVITY|MF_NOBLOCKMAP) - PROP_Flags3 (MF3_DONTSPLASH) - - PROP_SpawnState (0) -END_DEFAULTS - -// Route node for monster patrols ------------------------------------------- - -IMPLEMENT_STATELESS_ACTOR (APatrolPoint, Any, 9024, 0) - PROP_RadiusFixed (8) - PROP_HeightFixed (8) - PROP_Mass (10) - PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY) - PROP_Flags3 (MF3_DONTSPLASH) - PROP_RenderStyle (STYLE_None) -END_DEFAULTS - -// A special to execute when a monster reaches a matching patrol point ------ - -IMPLEMENT_STATELESS_ACTOR (APatrolSpecial, Any, 9047, 0) - PROP_RadiusFixed (8) - PROP_HeightFixed (8) - PROP_Mass (10) - PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY) - PROP_Flags3 (MF3_DONTSPLASH) - PROP_RenderStyle (STYLE_None) -END_DEFAULTS - -// Map spot ---------------------------------------------------------------- - -IMPLEMENT_STATELESS_ACTOR (AMapSpot, Any, 9001, 0) - PROP_Flags (MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY) - PROP_RenderStyle (STYLE_None) - PROP_Flags3 (MF3_DONTSPLASH) -END_DEFAULTS - -// Map spot with gravity --------------------------------------------------- - -IMPLEMENT_STATELESS_ACTOR (AMapSpotGravity, Any, 9013, 0) - PROP_Flags (0) - PROP_Flags3(MF3_DONTSPLASH) -END_DEFAULTS - -// Bloody gibs ------------------------------------------------------------- - -FState ARealGibs::States[] = -{ - S_NORMAL (POL5, 'A', -1, NULL, NULL) -}; - -IMPLEMENT_ACTOR (ARealGibs, Any, -1, 0) - PROP_SpawnState (0) - PROP_Flags (MF_DROPOFF|MF_CORPSE) - PROP_Flags2 (MF2_NOTELEPORT) - PROP_Flags3 (MF3_DONTGIB) -END_DEFAULTS - -// Gibs that can be placed on a map. --------------------------------------- -// -// These need to be a separate class from the above, in case someone uses -// a deh patch to change the gibs, since ZDoom actually creates a gib actor -// for actors that get crushed instead of changing their state as Doom did. - -class AGibs : public ARealGibs -{ - DECLARE_STATELESS_ACTOR (AGibs, ARealGibs) -}; - -IMPLEMENT_STATELESS_ACTOR (AGibs, Doom, 24, 146) - PROP_SpawnState (0) -END_DEFAULTS diff --git a/src/g_shared/a_soundsequence.cpp b/src/g_shared/a_soundsequence.cpp index 913165288..de7303620 100644 --- a/src/g_shared/a_soundsequence.cpp +++ b/src/g_shared/a_soundsequence.cpp @@ -177,141 +177,3 @@ void ASoundSequence::Deactivate (AActor *activator) SN_StopSequence (this); } -//========================================================================== -// -// Predefined sound sequence actors for Heretic. These use health as the -// sequence ID rather than args[0]. -// -//========================================================================== - -class AHereticSoundSequence : public ASoundSequence -{ - DECLARE_STATELESS_ACTOR (AHereticSoundSequence, ASoundSequence) -public: - void PostBeginPlay (); -}; - -IMPLEMENT_STATELESS_ACTOR (AHereticSoundSequence, Heretic, -1, 0) -END_DEFAULTS - -//========================================================================== -// -// AHereticSoundSequence :: PostBeginPlay -// -//========================================================================== - -void AHereticSoundSequence::PostBeginPlay () -{ - args[0] = health - 1200; - Super::PostBeginPlay(); -} - -// SoundSequence1 ----------------------------------------------------------- - -class AHereticSoundSequence1 : public AHereticSoundSequence -{ - DECLARE_STATELESS_ACTOR (AHereticSoundSequence1, AHereticSoundSequence) -}; - -IMPLEMENT_STATELESS_ACTOR (AHereticSoundSequence1, Heretic, 1200, 0) - PROP_SpawnHealth (1200) -END_DEFAULTS - -// SoundSequence2 ----------------------------------------------------------- - -class AHereticSoundSequence2 : public AHereticSoundSequence -{ - DECLARE_STATELESS_ACTOR (AHereticSoundSequence2, AHereticSoundSequence) -}; - -IMPLEMENT_STATELESS_ACTOR (AHereticSoundSequence2, Heretic, 1201, 0) - PROP_SpawnHealth (1201) -END_DEFAULTS - -// SoundSequence3 ----------------------------------------------------------- - -class AHereticSoundSequence3 : public AHereticSoundSequence -{ - DECLARE_STATELESS_ACTOR (AHereticSoundSequence3, AHereticSoundSequence) -}; - -IMPLEMENT_STATELESS_ACTOR (AHereticSoundSequence3, Heretic, 1202, 0) - PROP_SpawnHealth (1202) -END_DEFAULTS - -// SoundSequence4 ----------------------------------------------------------- - -class AHereticSoundSequence4 : public AHereticSoundSequence -{ - DECLARE_STATELESS_ACTOR (AHereticSoundSequence4, AHereticSoundSequence) -}; - -IMPLEMENT_STATELESS_ACTOR (AHereticSoundSequence4, Heretic, 1203, 0) - PROP_SpawnHealth (1203) -END_DEFAULTS - -// SoundSequence5 ----------------------------------------------------------- - -class AHereticSoundSequence5 : public AHereticSoundSequence -{ - DECLARE_STATELESS_ACTOR (AHereticSoundSequence5, AHereticSoundSequence) -}; - -IMPLEMENT_STATELESS_ACTOR (AHereticSoundSequence5, Heretic, 1204, 0) - PROP_SpawnHealth (1204) -END_DEFAULTS - -// SoundSequence6 ----------------------------------------------------------- - -class AHereticSoundSequence6 : public AHereticSoundSequence -{ - DECLARE_STATELESS_ACTOR (AHereticSoundSequence6, AHereticSoundSequence) -}; - -IMPLEMENT_STATELESS_ACTOR (AHereticSoundSequence6, Heretic, 1205, 0) - PROP_SpawnHealth (1205) -END_DEFAULTS - -// SoundSequence7 ----------------------------------------------------------- - -class AHereticSoundSequence7 : public AHereticSoundSequence -{ - DECLARE_STATELESS_ACTOR (AHereticSoundSequence7, AHereticSoundSequence) -}; - -IMPLEMENT_STATELESS_ACTOR (AHereticSoundSequence7, Heretic, 1206, 0) - PROP_SpawnHealth (1206) -END_DEFAULTS - -// SoundSequence8 ----------------------------------------------------------- - -class AHereticSoundSequence8 : public AHereticSoundSequence -{ - DECLARE_STATELESS_ACTOR (AHereticSoundSequence8, AHereticSoundSequence) -}; - -IMPLEMENT_STATELESS_ACTOR (AHereticSoundSequence8, Heretic, 1207, 0) - PROP_SpawnHealth (1207) -END_DEFAULTS - -// SoundSequence9 ----------------------------------------------------------- - -class AHereticSoundSequence9 : public AHereticSoundSequence -{ - DECLARE_STATELESS_ACTOR (AHereticSoundSequence9, AHereticSoundSequence) -}; - -IMPLEMENT_STATELESS_ACTOR (AHereticSoundSequence9, Heretic, 1208, 0) - PROP_SpawnHealth (1208) -END_DEFAULTS - -// SoundSequence10 ---------------------------------------------------------- - -class AHereticSoundSequence10 : public AHereticSoundSequence -{ - DECLARE_STATELESS_ACTOR (AHereticSoundSequence10, AHereticSoundSequence) -}; - -IMPLEMENT_STATELESS_ACTOR (AHereticSoundSequence10, Heretic, 1209, 0) - PROP_SpawnHealth (1209) -END_DEFAULTS diff --git a/src/infodefaults.cpp b/src/infodefaults.cpp index e1321076d..d0e821d7c 100644 --- a/src/infodefaults.cpp +++ b/src/infodefaults.cpp @@ -63,6 +63,8 @@ void FActorInfo::BuildDefaults () parent = Class->ParentClass; parent->ActorInfo->BuildDefaults (); Class->Meta = parent->Meta; + Class->Symbols.SetParentTable (&parent->Symbols); + assert (Class->Size >= parent->Size); memcpy (Class->Defaults, parent->Defaults, parent->Size); if (Class->Size > parent->Size) diff --git a/src/namedef.h b/src/namedef.h index e417df66c..75513b530 100644 --- a/src/namedef.h +++ b/src/namedef.h @@ -209,3 +209,8 @@ xx(WaterLevel) xx(X) xx(Y) xx(Z) + +// Various actor names which are used internally +xx(MapSpot) +xx(PatrolPoint) +xx(PatrolSpecial) diff --git a/src/p_enemy.cpp b/src/p_enemy.cpp index c4133202c..08e202329 100644 --- a/src/p_enemy.cpp +++ b/src/p_enemy.cpp @@ -1542,7 +1542,7 @@ void A_Look (AActor *actor) // [RH] Set goal now if appropriate if (actor->special == Thing_SetGoal && actor->args[0] == 0) { - TActorIterator iterator (actor->args[1]); + NActorIterator iterator (NAME_PatrolPoint, actor->args[1]); actor->special = 0; actor->goal = iterator.Next (); actor->reactiontime = actor->args[2] * TICRATE + level.maptime; @@ -1907,8 +1907,8 @@ void A_DoChase (AActor *actor, bool fastchase, FState *meleestate, FState *missi if (result) { // reached the goal - TActorIterator iterator (actor->goal->args[0]); - TActorIterator specit (actor->goal->tid); + NActorIterator iterator (NAME_PatrolPoint, actor->goal->args[0]); + NActorIterator specit (NAME_PatrolSpecial, actor->goal->tid); AActor *spec; // Execute the specials of any PatrolSpecials with the same TID diff --git a/src/p_lnspec.cpp b/src/p_lnspec.cpp index ca31847f8..b681c9c61 100644 --- a/src/p_lnspec.cpp +++ b/src/p_lnspec.cpp @@ -1447,9 +1447,9 @@ FUNC(LS_Thing_SetGoal) // Thing_SetGoal (tid, goal, delay, chasegoal) { TActorIterator selfiterator (arg0); - TActorIterator goaliterator (arg1); + NActorIterator goaliterator (NAME_PatrolPoint, arg1); AActor *self; - APatrolPoint *goal = goaliterator.Next (); + AActor *goal = goaliterator.Next (); bool ok = false; while ( (self = selfiterator.Next ()) ) diff --git a/src/p_map.cpp b/src/p_map.cpp index 535923e52..e0386f562 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -3884,7 +3884,7 @@ void P_DoCrunch (AActor *thing) } if (!(thing->flags & MF_NOBLOOD)) { - AActor *gib = Spawn (thing->x, thing->y, thing->z, ALLOW_REPLACE); + AActor *gib = Spawn ("RealGibs", thing->x, thing->y, thing->z, ALLOW_REPLACE); gib->RenderStyle = thing->RenderStyle; gib->alpha = thing->alpha; gib->height = 0; diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index aad7340db..46aa7a65b 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -3760,7 +3760,7 @@ void P_SpawnMapThing (mapthing2_t *mthing, int position) Printf ("Unknown type %i at (%i, %i)\n", mthing->type, mthing->x, mthing->y); - i = RUNTIME_CLASS(AUnknown); + i = PClass::FindClass("Unknown"); } // [RH] If the thing's corresponding sprite has no frames, also map // it to the unknown thing. @@ -3776,7 +3776,7 @@ void P_SpawnMapThing (mapthing2_t *mthing, int position) { Printf ("%s at (%i, %i) has no frames\n", i->TypeName.GetChars(), mthing->x, mthing->y); - i = RUNTIME_CLASS(AUnknown); + i = PClass::FindClass("Unknown"); } } @@ -3856,9 +3856,12 @@ void P_SpawnMapThing (mapthing2_t *mthing, int position) mobj->SpawnAngle = mthing->angle; mobj->SpawnFlags = mthing->flags; - // [RH] Set the thing's special - mobj->special = mthing->special; - for(int j=0;j<5;j++) mobj->args[j]=mthing->args[j]; + if (!(mobj->flags2 & MF2_ARGSDEFINED)) + { + // [RH] Set the thing's special + mobj->special = mthing->special; + for(int j=0;j<5;j++) mobj->args[j]=mthing->args[j]; + } // [RH] Add ThingID to mobj and link it in with the others mobj->tid = mthing->thingid; diff --git a/src/p_teleport.cpp b/src/p_teleport.cpp index 46fce0f05..efa68c7e1 100644 --- a/src/p_teleport.cpp +++ b/src/p_teleport.cpp @@ -352,7 +352,7 @@ static AActor *SelectTeleDest (int tid, int tag) if (count == 0) { // Try to find a matching map spot (fixes Hexen MAP10) - TActorIterator it2 (tid); + NActorIterator it2 (NAME_MapSpot, tid); searcher = it2.Next (); if (searcher == NULL) { diff --git a/src/thingdef.cpp b/src/thingdef.cpp index f5e2c381f..0d16c3d6c 100644 --- a/src/thingdef.cpp +++ b/src/thingdef.cpp @@ -2933,6 +2933,20 @@ static void ActorScale (AActor *defaults, Baggage &bag) defaults->scaleX= defaults->scaleY = FLOAT2FIXED(sc_Float); } +//========================================================================== +// +//========================================================================== +static void ActorArgs (AActor *defaults, Baggage &bag) +{ + for (int i=0;i<5;i++) + { + SC_MustGetNumber(); + defaults->args[i] = sc_Number; + if (i < 4 && !SC_CheckToken(',')) break; + } + defaults->flags2|=MF2_ARGSDEFINED; +} + //========================================================================== // //========================================================================== @@ -3508,7 +3522,8 @@ static void ActorVSpeed (AActor *defaults, Baggage &bag) //========================================================================== static void ActorClearFlags (AActor *defaults, Baggage &bag) { - defaults->flags=defaults->flags2=defaults->flags3=defaults->flags4=defaults->flags5=0; + defaults->flags=defaults->flags3=defaults->flags4=defaults->flags5=0; + defaults->flags2&=MF2_ARGSDEFINED; // this flag must not be cleared } //========================================================================== @@ -4300,6 +4315,7 @@ static const ActorProps props[] = { "ammo.backpackamount", (apf)AmmoBackpackAmount, RUNTIME_CLASS(AAmmo) }, { "ammo.backpackmaxamount", (apf)AmmoBackpackMaxAmount, RUNTIME_CLASS(AAmmo) }, { "ammo.dropamount", (apf)AmmoDropAmount, RUNTIME_CLASS(AAmmo) }, + { "args", ActorArgs, RUNTIME_CLASS(AActor) }, { "armor.maxsaveamount", (apf)ArmorMaxSaveAmount, RUNTIME_CLASS(ABasicArmorBonus) }, { "armor.saveamount", (apf)ArmorSaveAmount, RUNTIME_CLASS(AActor) }, { "armor.savepercent", (apf)ArmorSavePercent, RUNTIME_CLASS(AActor) }, diff --git a/wadsrc/decorate/constants.txt b/wadsrc/decorate/constants.txt index 5c9926726..c4f3a8fb9 100644 --- a/wadsrc/decorate/constants.txt +++ b/wadsrc/decorate/constants.txt @@ -1,3 +1,4 @@ + // Flags for A_CustomMissile const int CMF_AIMOFFSET = 1; const int CMF_AIMDIRECTION = 2; diff --git a/wadsrc/decorate/decorate.txt b/wadsrc/decorate/decorate.txt index b4dee8302..9c107d3ae 100644 --- a/wadsrc/decorate/decorate.txt +++ b/wadsrc/decorate/decorate.txt @@ -1,10 +1,13 @@ #include "actors/constants.txt" #include "actors/shared/botstuff.txt" +#include "actors/shared/sharedmisc.txt" #include "actors/shared/blood.txt" #include "actors/shared/debris.txt" #include "actors/shared/splashes.txt" #include "actors/shared/pickups.txt" +#include "actors/shared/fountain.txt" +#include "actors/shared/soundsequence.txt" #include "actors/doom/doomplayer.txt" #include "actors/doom/possessed.txt" diff --git a/wadsrc/decorate/doom/archvile.txt b/wadsrc/decorate/doom/archvile.txt index cff9f96f9..1a5e2f663 100644 --- a/wadsrc/decorate/doom/archvile.txt +++ b/wadsrc/decorate/doom/archvile.txt @@ -34,8 +34,8 @@ ACTOR Archvile 64 VILE AABBCCDDEEFF 2 A_VileChase Loop Missile: - VILE G 1 BRIGHT A_VileStart - VILE G 9 BRIGHT A_FaceTarget + VILE G 0 BRIGHT A_VileStart + VILE G 10 BRIGHT A_FaceTarget VILE H 8 BRIGHT A_VileTarget VILE IJKLMN 8 BRIGHT A_FaceTarget VILE O 8 BRIGHT A_VileAttack @@ -75,10 +75,10 @@ ACTOR ArchvileFire Spawn: FIRE A 2 BRIGHT A_StartFire FIRE BAB 2 BRIGHT A_Fire - FIRE C 0 BRIGHT A_FireCrackle - FIRE CBCBCDCDCDEDED 2 BRIGHT A_Fire - FIRE E 0 BRIGHT A_FireCrackle - FIRE EFEFEFGHGHGH 2 BRIGHT A_Fire + FIRE C 2 BRIGHT A_FireCrackle + FIRE BCBCDCDCDEDED 2 BRIGHT A_Fire + FIRE E 2 BRIGHT A_FireCrackle + FIRE FEFEFGHGHGH 2 BRIGHT A_Fire Stop } } diff --git a/wadsrc/decorate/shared/fountain.txt b/wadsrc/decorate/shared/fountain.txt new file mode 100644 index 000000000..4fa505d5d --- /dev/null +++ b/wadsrc/decorate/shared/fountain.txt @@ -0,0 +1,35 @@ + +ACTOR ParticleFountainRed : ParticleFountain 9027 +{ + Health 1 +} + +ACTOR ParticleFountainGreen : ParticleFountain 9028 +{ + Health 2 +} + +ACTOR ParticleFountainBlue : ParticleFountain 9029 +{ + Health 3 +} + +ACTOR ParticleFountainYellow : ParticleFountain 9030 +{ + Health 4 +} + +ACTOR ParticleFountainPurple : ParticleFountain 9031 +{ + Health 5 +} + +ACTOR ParticleFountainBlack : ParticleFountain 9032 +{ + Health 6 +} + +ACTOR ParticleFountainWhite : ParticleFountain 9033 +{ + Health 7 +} diff --git a/wadsrc/decorate/shared/sharedmisc.txt b/wadsrc/decorate/shared/sharedmisc.txt new file mode 100644 index 000000000..3a6438812 --- /dev/null +++ b/wadsrc/decorate/shared/sharedmisc.txt @@ -0,0 +1,92 @@ + +// Default actor for unregistered doomednums ------------------------------- + +ACTOR Unknown +{ + Radius 32 + Height 56 + +NOGRAVITY + +NOBLOCKMAP + +DONTSPLASH + States + { + Spawn: + UNKN A -1 + Stop + } +} + +// Route node for monster patrols ------------------------------------------- + +ACTOR PatrolPoint 9024 +{ + Radius 8 + Height 8 + Mass 10 + +NOGRAVITY + +NOBLOCKMAP + +DONTSPLASH + RenderStyle None +} + +// A special to execute when a monster reaches a matching patrol point ------ + +ACTOR PatrolSpecial 9047 +{ + Radius 8 + Height 8 + Mass 10 + +NOGRAVITY + +NOBLOCKMAP + +DONTSPLASH + RenderStyle None +} + +// Map spot ---------------------------------------------------------------- + +ACTOR MapSpot 9001 +{ + +NOBLOCKMAP + +NOSECTOR + +NOGRAVITY + +DONTSPLASH + RenderStyle None +} + +// Map spot with gravity --------------------------------------------------- + +ACTOR MapSpotGravity : MapSpot 9013 +{ + -NOBLOCKMAP + -NOSECTOR + -NOGRAVITY +} + +// Bloody gibs ------------------------------------------------------------- + +ACTOR RealGibs +{ + +DROPOFF + +CORPSE + +NOTELEPORT + +DONTGIB + States + { + Spawn: + POL5 A -1 + Stop + } +} + +// Gibs that can be placed on a map. --------------------------------------- +// +// These need to be a separate class from the above, in case someone uses +// a deh patch to change the gibs, since ZDoom actually creates a gib actor +// for actors that get crushed instead of changing their state as Doom did. + +ACTOR Gibs : RealGibs 24 +{ + Game Doom + SpawnID 146 + ClearFlags +} diff --git a/wadsrc/decorate/shared/soundsequence.txt b/wadsrc/decorate/shared/soundsequence.txt new file mode 100644 index 000000000..523e97d4d --- /dev/null +++ b/wadsrc/decorate/shared/soundsequence.txt @@ -0,0 +1,63 @@ + +// Heretic Sound sequences ----------------------------------------------------------- + +ACTOR HereticSoundSequence1 : SoundSequence 1200 +{ + Game Heretic + Args 0 +} + +ACTOR HereticSoundSequence2 : SoundSequence 1201 +{ + Game Heretic + Args 1 +} + +ACTOR HereticSoundSequence3 : SoundSequence 1202 +{ + Game Heretic + Args 2 +} + +ACTOR HereticSoundSequence4 : SoundSequence 1203 +{ + Game Heretic + Args 3 +} + +ACTOR HereticSoundSequence5 : SoundSequence 1204 +{ + Game Heretic + Args 4 +} + +ACTOR HereticSoundSequence6 : SoundSequence 1205 +{ + Game Heretic + Args 5 +} + +ACTOR HereticSoundSequence7 : SoundSequence 1206 +{ + Game Heretic + Args 6 +} + +ACTOR HereticSoundSequence8 : SoundSequence 1207 +{ + Game Heretic + Args 7 +} + +ACTOR HereticSoundSequence9 : SoundSequence 1208 +{ + Game Heretic + Args 8 +} + +ACTOR HereticSoundSequence10 : SoundSequence 1209 +{ + Game Heretic + Args 9 +} + diff --git a/wadsrc/zdoom.lst b/wadsrc/zdoom.lst index 6474d57ae..a20c6a0e3 100644 --- a/wadsrc/zdoom.lst +++ b/wadsrc/zdoom.lst @@ -243,10 +243,13 @@ decorate.txt decorate/decorate.txt actors/constants.txt decorate/constants.txt actors/shared/botstuff.txt decorate/shared/botstuff.txt +actors/shared/sharedmisc.txt decorate/shared/sharedmisc.txt actors/shared/blood.txt decorate/shared/blood.txt actors/shared/debris.txt decorate/shared/debris.txt actors/shared/splashes.txt decorate/shared/splashes.txt actors/shared/pickups.txt decorate/shared/pickups.txt +actors/shared/fountain.txt decorate/shared/fountain.txt +actors/shared/soundsequence.txt decorate/shared/soundsequence.txt actors/doom/doomplayer.txt decorate/doom/doomplayer.txt actors/doom/possessed.txt decorate/doom/possessed.txt diff --git a/zdoom.vcproj b/zdoom.vcproj index 3ea69e421..535d59f8a 100644 --- a/zdoom.vcproj +++ b/zdoom.vcproj @@ -5964,42 +5964,6 @@ RelativePath=".\src\g_shared\a_sharedglobal.h" > - - - - - - - - - - - - - -