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No more BASETHRESHOLD.
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2 changed files with 3 additions and 2 deletions
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@ -85,7 +85,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Beacon)
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self->flags &= ~MF_SPECIAL;
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static_cast<AInventory *>(self)->DropTime = 0;
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// Set up the new rebel.
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rebel->threshold = BASETHRESHOLD;
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rebel->threshold = rebel->DefThreshold;
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rebel->target = NULL;
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rebel->flags4 |= MF4_INCOMBAT;
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rebel->LastHeard = owner; // Make sure the rebels look for targets
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@ -87,7 +87,8 @@ inline int GetSafeBlockY(long long blocky)
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#define PLAYERMISSILERANGE (8192*FRACUNIT) // [RH] New MISSILERANGE for players
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// follow a player exlusively for 3 seconds
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#define BASETHRESHOLD 100
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// No longer used.
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// #define BASETHRESHOLD 100
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//
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