- fixed: A_M_Refire's 'ignoremissile' parameter lost its default value.

This commit is contained in:
Christoph Oelckers 2017-01-01 15:41:40 +01:00
parent e651833943
commit c49573f183

View file

@ -282,7 +282,7 @@ class ScriptedMarine : Actor
//
//============================================================================
void A_M_Refire (bool ignoremissile, statelabel jumpto = null)
void A_M_Refire (bool ignoremissile = false, statelabel jumpto = null)
{
if (target == null || target.health <= 0)
{