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- block "" and 0 as valid state names in ZScript. There were common workarounds for the lack of a null pointer in DECORATE which no longer are supported as those and would produce errors now.
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062574b726
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1 changed files with 10 additions and 3 deletions
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@ -1411,7 +1411,14 @@ FxExpression *FxTypeCast::Resolve(FCompileContext &ctx)
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// Right now this only supports string constants. There should be an option to pass a string variable, too.
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// Right now this only supports string constants. There should be an option to pass a string variable, too.
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if (basex->isConstant() && (basex->ValueType == TypeString || basex->ValueType == TypeName))
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if (basex->isConstant() && (basex->ValueType == TypeString || basex->ValueType == TypeName))
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{
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{
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FxExpression *x = new FxMultiNameState(static_cast<FxConstant *>(basex)->GetValue().GetString(), basex->ScriptPosition);
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const char *s = static_cast<FxConstant *>(basex)->GetValue().GetString();
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if (*s == 0 && !ctx.FromDecorate) // DECORATE should never get here at all, but let's better be safe.
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{
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ScriptPosition.Message(MSG_ERROR, "State jump to empty label.");
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delete this;
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return nullptr;
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}
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FxExpression *x = new FxMultiNameState(s, basex->ScriptPosition);
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x = x->Resolve(ctx);
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x = x->Resolve(ctx);
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basex = nullptr;
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basex = nullptr;
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delete this;
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delete this;
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@ -1434,7 +1441,7 @@ FxExpression *FxTypeCast::Resolve(FCompileContext &ctx)
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if (basex->isConstant())
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if (basex->isConstant())
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{
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{
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int i = static_cast<FxConstant *>(basex)->GetValue().GetInt();
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int i = static_cast<FxConstant *>(basex)->GetValue().GetInt();
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if (i < 0)
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if (i <= 0)
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{
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{
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ScriptPosition.Message(MSG_ERROR, "State index must be positive");
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ScriptPosition.Message(MSG_ERROR, "State index must be positive");
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delete this;
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delete this;
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@ -8087,7 +8094,7 @@ FxExpression *FxRuntimeStateIndex::Resolve(FCompileContext &ctx)
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delete this;
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delete this;
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return nullptr;
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return nullptr;
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}
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}
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else if (Index->isConstant() && static_cast<FxConstant *>(Index)->GetValue().GetInt() < 0)
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else if (Index->isConstant() && static_cast<FxConstant *>(Index)->GetValue().GetInt() <= 0)
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{
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{
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ScriptPosition.Message(MSG_ERROR, "State index must be positive");
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ScriptPosition.Message(MSG_ERROR, "State index must be positive");
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delete this;
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delete this;
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