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- externalize labels for automap statistics display to the string table.
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775ecdeebb
commit
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2 changed files with 11 additions and 6 deletions
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@ -53,6 +53,7 @@
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#include "d_player.h"
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#include "farchive.h"
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#include "a_hexenglobal.h"
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#include "gstrings.h"
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#include "../version.h"
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@ -1375,8 +1376,8 @@ void DBaseStatusBar::Draw (EHudState state)
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// Draw monster count
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if (am_showmonsters)
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{
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mysnprintf (line, countof(line), "MONSTERS:" TEXTCOLOR_GREY " %d/%d",
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level.killed_monsters, level.total_monsters);
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mysnprintf (line, countof(line), "%s" TEXTCOLOR_GREY " %d/%d",
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GStrings("AM_MONSTERS"), level.killed_monsters, level.total_monsters);
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screen->DrawText (SmallFont, highlight, 8, y, line,
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DTA_CleanNoMove, true, TAG_DONE);
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y += height;
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@ -1385,8 +1386,8 @@ void DBaseStatusBar::Draw (EHudState state)
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// Draw secret count
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if (am_showsecrets)
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{
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mysnprintf (line, countof(line), "SECRETS:" TEXTCOLOR_GREY " %d/%d",
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level.found_secrets, level.total_secrets);
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mysnprintf (line, countof(line), "%s" TEXTCOLOR_GREY " %d/%d",
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GStrings("AM_SECRETS"), level.found_secrets, level.total_secrets);
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screen->DrawText (SmallFont, highlight, 8, y, line,
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DTA_CleanNoMove, true, TAG_DONE);
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y += height;
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@ -1395,8 +1396,8 @@ void DBaseStatusBar::Draw (EHudState state)
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// Draw item count
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if (am_showitems)
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{
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mysnprintf (line, countof(line), "ITEMS:" TEXTCOLOR_GREY " %d/%d",
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level.found_items, level.total_items);
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mysnprintf (line, countof(line), "%s" TEXTCOLOR_GREY " %d/%d",
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GStrings("AM_ITEMS"), level.found_items, level.total_items);
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screen->DrawText (SmallFont, highlight, 8, y, line,
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DTA_CleanNoMove, true, TAG_DONE);
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}
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@ -1615,6 +1615,10 @@ MNU_EPISODE = "Select Episode";
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WI_FINISHED = "finished";
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WI_ENTERING = "Now entering:";
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AM_MONSTERS = "Monsters:";
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AM_SECRETS = "Secrets:";
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AM_ITEMS = "Items:";
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// Bloodbath announcer
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BBA_BONED = "%k boned %o like a fish";
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