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- removed CreateDamageFunction, because it's no longer needed for defining a 'damage' constant.
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2 changed files with 0 additions and 37 deletions
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@ -480,32 +480,3 @@ void LoadActors ()
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if (!batchrun) Printf("DECORATE parsing took %.2f ms\n", timer.TimeMS());
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// Base time: ~52 ms
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}
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//==========================================================================
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//
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// CreateDamageFunction
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//
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// Creates a damage function suitable for a constant, non-expressioned
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// value.
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//
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//==========================================================================
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VMScriptFunction *CreateDamageFunction(int dmg)
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{
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if (dmg == 0)
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{
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// For zero damage, do not create a function so that the special collision detection case still works as before.
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return NULL;
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}
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else
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{
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VMFunctionBuilder build;
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build.Registers[REGT_POINTER].Get(1); // The self pointer
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build.EmitRetInt(0, false, dmg);
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build.EmitRetInt(1, true, 0);
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VMScriptFunction *sfunc = build.MakeFunction();
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sfunc->NumArgs = 1;
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return sfunc;
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}
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}
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@ -164,14 +164,6 @@ inline void ResetBaggage (Baggage *bag, PClassActor *stateclass)
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bag->statedef.MakeStateDefines(stateclass);
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}
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//==========================================================================
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//
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// Damage function creation
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//
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//==========================================================================
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VMScriptFunction *CreateDamageFunction(int dmg);
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//==========================================================================
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//
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// Action function lookup
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