From bd86abede35f91bace6733c465f40084ebc9a070 Mon Sep 17 00:00:00 2001 From: Rachael Alexanderson Date: Wed, 15 Feb 2017 10:09:18 -0500 Subject: [PATCH] - fixed Skulltag rune bugs. 1) When used in a hub, returning to a previous level in the hub deactivated the runes if they were a permanent powerup. 2) When picking up two different runes with the same effect, one rune wearing off removed the effect completely. 3) This entire system was done through an extremely hacky CheatFlags implementation. This was a gross hack, and it was no wonder it didn't always work properly. --- src/g_inventory/a_weapons.cpp | 4 ++-- src/namedef.h | 2 ++ src/p_lnspec.cpp | 6 ++++-- src/p_pspr.cpp | 2 +- 4 files changed, 9 insertions(+), 5 deletions(-) diff --git a/src/g_inventory/a_weapons.cpp b/src/g_inventory/a_weapons.cpp index af180a4ea..fa9f63afa 100644 --- a/src/g_inventory/a_weapons.cpp +++ b/src/g_inventory/a_weapons.cpp @@ -230,7 +230,7 @@ bool AWeapon::CheckAmmo (int fireMode, bool autoSwitch, bool requireAmmo, int am int enough, enoughmask; int lAmmoUse1; - if ((dmflags & DF_INFINITE_AMMO) || (Owner->player->cheats & CF_INFINITEAMMO)) + if ((dmflags & DF_INFINITE_AMMO) || (Owner->FindInventory (PClass::FindActor(NAME_PowerInfiniteAmmo), true) != nullptr)) { return true; } @@ -311,7 +311,7 @@ DEFINE_ACTION_FUNCTION(AWeapon, CheckAmmo) bool AWeapon::DepleteAmmo (bool altFire, bool checkEnough, int ammouse) { - if (!((dmflags & DF_INFINITE_AMMO) || (Owner->player->cheats & CF_INFINITEAMMO))) + if (!((dmflags & DF_INFINITE_AMMO) || (Owner->FindInventory (PClass::FindActor(NAME_PowerInfiniteAmmo), true) != nullptr))) { if (checkEnough && !CheckAmmo (altFire ? AltFire : PrimaryFire, false, false, ammouse)) { diff --git a/src/namedef.h b/src/namedef.h index a010fbb8a..ebd9f3e8e 100644 --- a/src/namedef.h +++ b/src/namedef.h @@ -203,6 +203,8 @@ xx(CallTryPickup) xx(QuestItem25) xx(QuestItem28) xx(QuestItem29) +xx(PowerDoubleFiringSpeed) +xx(PowerInfiniteAmmo) xx(AcolyteBlue) xx(SpectralLightningV1) diff --git a/src/p_lnspec.cpp b/src/p_lnspec.cpp index 5375085dd..e71cf2f79 100644 --- a/src/p_lnspec.cpp +++ b/src/p_lnspec.cpp @@ -2841,7 +2841,7 @@ FUNC(LS_SetPlayerProperty) // Add or remove a power if (arg2 >= PROP_INVULNERABILITY && arg2 <= PROP_SPEED) { - static ENamedName powers[11] = + static ENamedName powers[13] = { NAME_PowerInvulnerable, NAME_PowerStrength, @@ -2853,7 +2853,9 @@ FUNC(LS_SetPlayerProperty) NAME_PowerFlight, NAME_None, NAME_None, - NAME_PowerSpeed + NAME_PowerSpeed, + NAME_PowerInfiniteAmmo, + NAME_PowerDoubleFiringSpeed }; int power = arg2 - PROP_INVULNERABILITY; diff --git a/src/p_pspr.cpp b/src/p_pspr.cpp index bf6c79a82..8b8e93f6a 100644 --- a/src/p_pspr.cpp +++ b/src/p_pspr.cpp @@ -1381,7 +1381,7 @@ void DPSprite::Tick() Tics--; // [BC] Apply double firing speed. - if ((Flags & PSPF_POWDOUBLE) && Tics && (Owner->cheats & CF_DOUBLEFIRINGSPEED)) + if ((Flags & PSPF_POWDOUBLE) && Tics && (Owner->mo->FindInventory (PClass::FindActor(NAME_PowerDoubleFiringSpeed), true))) Tics--; if (!Tics)