mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-12-03 00:42:36 +00:00
Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
bab56106c1
12 changed files with 96 additions and 18 deletions
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@ -541,7 +541,7 @@ CCMD (mapchecksum)
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}
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for (int i = 1; i < argv.argc(); ++i)
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{
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map = P_OpenMapData(argv[i]);
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map = P_OpenMapData(argv[i], true);
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if (map == NULL)
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{
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Printf("Cannot load %s as a map\n", argv[i]);
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@ -1923,7 +1923,7 @@ CCMD(listmaps)
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for(unsigned i = 0; i < wadlevelinfos.Size(); i++)
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{
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level_info_t *info = &wadlevelinfos[i];
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MapData *map = P_OpenMapData(info->mapname);
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MapData *map = P_OpenMapData(info->mapname, true);
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if (map != NULL)
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{
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@ -35,6 +35,7 @@
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#include <string.h>
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#include "m_argv.h"
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#include "cmdlib.h"
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#include "i_system.h"
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IMPLEMENT_CLASS (DArgs)
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@ -391,6 +392,14 @@ void DArgs::CollectFiles(const char *param, const char *extension)
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}
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}
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// Optional: Replace short path names with long path names
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#ifdef _WIN32
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for (i = 0; i < work.Size(); ++i)
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{
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work[i] = I_GetLongPathName(work[i]);
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}
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#endif
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// Step 3: Add work back to Argv, as long as it's non-empty.
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if (work.Size() > 0)
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{
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@ -575,11 +575,7 @@ int ACSStringPool::InsertString(FString &str, unsigned int h, unsigned int bucke
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}
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else
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{ // Scan for the next free entry
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unsigned int i;
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for (i = FirstFreeEntry + 1; i < Pool.Size() && Pool[i].Next != FREE_ENTRY; ++i)
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{
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}
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FirstFreeEntry = i;
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FindFirstFreeEntry(FirstFreeEntry + 1);
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}
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PoolEntry *entry = &Pool[index];
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entry->Str = str;
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@ -590,6 +586,23 @@ int ACSStringPool::InsertString(FString &str, unsigned int h, unsigned int bucke
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return index | STRPOOL_LIBRARYID_OR;
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}
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//============================================================================
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//
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// ACSStringPool :: FindFirstFreeEntry
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//
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// Finds the first free entry, starting at base.
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//
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//============================================================================
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void ACSStringPool::FindFirstFreeEntry(unsigned base)
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{
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while (base < Pool.Size() && Pool[base].Next != FREE_ENTRY)
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{
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base++;
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}
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FirstFreeEntry = base;
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}
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//============================================================================
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//
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// ACSStringPool :: ReadStrings
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@ -638,6 +651,7 @@ void ACSStringPool::ReadStrings(PNGHandle *png, DWORD id)
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{
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delete[] str;
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}
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FindFirstFreeEntry(0);
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}
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}
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@ -690,6 +704,7 @@ void ACSStringPool::Dump() const
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Printf("%4u. (%2d) \"%s\"\n", i, Pool[i].LockCount, Pool[i].Str.GetChars());
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}
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}
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Printf("First free %u\n", FirstFreeEntry);
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}
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//============================================================================
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@ -8405,7 +8420,7 @@ scriptwait:
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{
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int playernum = STACK(1);
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if (playernum < 0 || playernum >= MAXPLAYERS || !playeringame[playernum] || players[playernum].camera == NULL)
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if (playernum < 0 || playernum >= MAXPLAYERS || !playeringame[playernum] || players[playernum].camera == NULL || players[playernum].camera->player != NULL)
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{
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STACK(1) = -1;
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}
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@ -100,6 +100,7 @@ public:
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private:
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int FindString(const char *str, size_t len, unsigned int h, unsigned int bucketnum);
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int InsertString(FString &str, unsigned int h, unsigned int bucketnum, const SDWORD *stack, int stackdepth);
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void FindFirstFreeEntry(unsigned int base);
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enum { NUM_BUCKETS = 251 };
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enum { FREE_ENTRY = 0xFFFFFFFE }; // Stored in PoolEntry's Next field
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@ -250,7 +250,7 @@ static int GetMapIndex(const char *mapname, int lastindex, const char *lumpname,
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//
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//===========================================================================
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MapData *P_OpenMapData(const char * mapname)
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MapData *P_OpenMapData(const char * mapname, bool justcheck)
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{
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MapData * map = new MapData;
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FileReader * wadReader = NULL;
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@ -331,13 +331,18 @@ MapData *P_OpenMapData(const char * mapname)
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const char * lumpname = Wads.GetLumpFullName(lump_name + i);
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try
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{
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index = GetMapIndex(mapname, index, lumpname, true);
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index = GetMapIndex(mapname, index, lumpname, !justcheck);
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}
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catch(...)
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{
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delete map;
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throw;
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}
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if (index == -2)
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{
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delete map;
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return NULL;
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}
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if (index == ML_BEHAVIOR) map->HasBehavior = true;
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// The next lump is not part of this map anymore
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@ -471,13 +476,18 @@ MapData *P_OpenMapData(const char * mapname)
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{
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try
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{
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index = GetMapIndex(maplabel, index, lumpname, true);
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index = GetMapIndex(maplabel, index, lumpname, !justcheck);
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}
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catch(...)
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{
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delete map;
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throw;
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}
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if (index == -2)
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{
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delete map;
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return NULL;
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}
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if (index == ML_BEHAVIOR) map->HasBehavior = true;
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// The next lump is not part of this map anymore
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@ -508,7 +518,7 @@ MapData *P_OpenMapData(const char * mapname)
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bool P_CheckMapData(const char *mapname)
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{
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MapData *mapd = P_OpenMapData(mapname);
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MapData *mapd = P_OpenMapData(mapname, true);
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if (mapd == NULL) return false;
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delete mapd;
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return true;
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@ -3610,7 +3620,7 @@ void P_SetupLevel (char *lumpname, int position)
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P_FreeLevelData ();
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interpolator.ClearInterpolations(); // [RH] Nothing to interpolate on a fresh level.
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MapData *map = P_OpenMapData(lumpname);
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MapData *map = P_OpenMapData(lumpname, true);
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if (map == NULL)
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{
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I_Error("Unable to open map '%s'\n", lumpname);
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@ -94,7 +94,7 @@ struct MapData
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void GetChecksum(BYTE cksum[16]);
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};
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MapData * P_OpenMapData(const char * mapname);
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MapData * P_OpenMapData(const char * mapname, bool justcheck);
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bool P_CheckMapData(const char * mapname);
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@ -463,7 +463,7 @@ void STAT_ChangeLevel(const char *newl)
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{
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// we reached the end of this episode
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int wad = 0;
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MapData * map = P_OpenMapData(StartEpisode->mEpisodeMap);
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MapData * map = P_OpenMapData(StartEpisode->mEpisodeMap, false);
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if (map != NULL)
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{
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wad = Wads.GetLumpFile(map->lumpnum);
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@ -233,13 +233,13 @@ FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchl
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NumParts = SAFESHORT(mtexture.d->patchcount);
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}
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if (NumParts <= 0)
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if (NumParts < 0)
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{
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I_FatalError ("Bad texture directory");
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}
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UseType = FTexture::TEX_Wall;
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Parts = new TexPart[NumParts];
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Parts = NumParts > 0 ? new TexPart[NumParts] : NULL;
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Width = SAFESHORT(mtexture.d->width);
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Height = SAFESHORT(mtexture.d->height);
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strncpy (Name, (const char *)mtexture.d->name, 8);
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@ -906,7 +906,7 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int d
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// There is bizzarely a Doom editing tool that writes to the
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// first two elements of columndirectory, so I can't check those.
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if (SAFESHORT(tex->patchcount) <= 0 ||
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if (SAFESHORT(tex->patchcount) < 0 ||
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tex->columndirectory[2] != 0 ||
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tex->columndirectory[3] != 0)
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{
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@ -4913,6 +4913,18 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetTics)
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ACTION_PARAM_START(1);
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ACTION_PARAM_INT(tics_to_set, 0);
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if (stateowner != self && self->player != NULL && stateowner->IsKindOf(RUNTIME_CLASS(AWeapon)))
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{ // Is this a weapon? Need to check psp states for a match, then. Blah.
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for (int i = 0; i < NUMPSPRITES; ++i)
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{
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if (self->player->psprites[i].state == CallingState)
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{
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self->player->psprites[i].tics = tics_to_set;
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return;
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}
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}
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}
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// Just set tics for self.
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self->tics = tics_to_set;
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}
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@ -1569,3 +1569,31 @@ unsigned int I_MakeRNGSeed()
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CryptReleaseContext(prov, 0);
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return seed;
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}
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//==========================================================================
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//
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// I_GetLongPathName
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//
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// Returns the long version of the path, or the original if there isn't
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// anything worth changing.
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//
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//==========================================================================
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FString I_GetLongPathName(FString shortpath)
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{
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DWORD buffsize = GetLongPathName(shortpath.GetChars(), NULL, 0);
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if (buffsize == 0)
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{ // nothing to change (it doesn't exist, maybe?)
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return shortpath;
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}
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TCHAR *buff = new TCHAR[buffsize];
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DWORD buffsize2 = GetLongPathName(shortpath.GetChars(), buff, buffsize);
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if (buffsize2 >= buffsize)
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{ // Failure! Just return the short path
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delete[] buff;
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return shortpath;
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}
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FString longpath(buff, buffsize2);
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delete[] buff;
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return longpath;
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}
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@ -155,6 +155,9 @@ typedef _W64 long WLONG_PTR;
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typedef long WLONG_PTR;
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#endif
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// Wrapper for GetLongPathName
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FString I_GetLongPathName(FString shortpath);
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// Directory searching routines
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// Mirror WIN32_FIND_DATAA in <winbase.h>
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